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201. Request {CCP Fozzie to Dust} - in Feedback/Requests [original thread]
Again this is an FPS, not an RPG.
- by Tallen Ellecon - at 2014.01.17 01:42:00
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202. [Request] New intro/tailer - in Feedback/Requests [original thread]
Let's face it Dust hasn't gotten a real cinematic trailer. The two closest things are a fanfest trailer which share an EVE DUST focus and the origins trailer which for some brief moments has some cool Dust stuff. The early trailers before the...
- by Tallen Ellecon - at 2014.01.16 22:31:00
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203. Sniper gameplay - in Feedback/Requests [original thread]
I find that Snipers are in a good place, not great but not the redline killfest they were before. When they aren't expoiting a glitched spot it they can be countered by other snipers. Most maps aren't very sniper friendly but no map is sniper proo...
- by Tallen Ellecon - at 2014.01.16 20:58:00
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204. [Feedback] Specialization and balance. - in Feedback/Requests [original thread]
From a design perspective balance is probably on of the most difficult things to implement in a FPS/MMO hybrid. I can appreciate that it's not easy to let one weapon dominate when there are so many factors that need to be taken into account. EVE a...
- by Tallen Ellecon - at 2014.01.15 18:45:00
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205. Skillpoint impact has to be lessened. - in Feedback/Requests [original thread]
If there was tiericide this wouldn't be necessary. Right now the problem is to get to Proto you need to max out the skills which in turn gives you the max bonuses. Now, especially with faction gear, the bonus is the only real incentive to take a m...
- by Tallen Ellecon - at 2014.01.15 17:23:00
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206. When the new rifles come out. - in Feedback/Requests [original thread]
bogeyman m wrote: Agreed. But it stands to reason that any racial specific technology would be designed by/for that race. As such, all racial weapons should be *slightly* easier to use by said race, making racial suit/eqyipment/weapon optimiza...
- by Tallen Ellecon - at 2014.01.15 06:40:00
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207. R.I.P. Mass Driver ++++++ - in Feedback/Requests [original thread]
I only use my mass driver in the research hub to defend the area around the supply depot during dominations. It's still a beast in the right situation.
- by Tallen Ellecon - at 2014.01.15 00:43:00
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208. [Feedback] Blaster tech for tank balance - in Feedback/Requests [original thread]
Blaster tanks are probably the biggest problems with tank balance. Gallente fleet fighting doctrine is based on getting in close heavily armored and deal massive damage, making them the up close brawler. Large blaster turrets ATM are less about up...
- by Tallen Ellecon - at 2014.01.14 19:45:00
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209. I'd pay 5 bucks for 1 million Skill Points - in Feedback/Requests [original thread]
Clone D wrote: I wouldn't buy Aurum, and I won't purchase boosters, but I'd pay 5 bucks for a million SP. I have shortly reached a point where I feel like I'm wasting my time grinding away on the battlefield waiting for the next 3% upgrade tha...
- by Tallen Ellecon - at 2014.01.14 00:58:00
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210. [Feedback] Shield tanking. - in Feedback/Requests [original thread]
GET ATMESON wrote: This is a very good question. What could balance out armor and sheilds. The damage mods could be the problem. They might need to be turned down a little. Armor builds rip through shields so fast to 2-3 damage mods. 18% more d...
- by Tallen Ellecon - at 2014.01.14 00:17:00
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211. [Feedback] Shield tanking. - in Feedback/Requests [original thread]
I personally like the low TTK, I remember the days when all it took was a slow brick tanked logi to defeat anyone with less than 300 eHP. That being said it's killed pure shield tanking as a viable option. I've been a Gallente Logi since Uprising ...
- by Tallen Ellecon - at 2014.01.13 16:51:00
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212. [Request] More stuff - in Feedback/Requests [original thread]
I want more stuff in 1.8
- by Tallen Ellecon - at 2014.01.13 09:24:00
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213. When the new rifles come out. - in Feedback/Requests [original thread]
1.8?
- by Tallen Ellecon - at 2014.01.13 08:13:00
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214. [Request] New Gamemode: Frontline - in Feedback/Requests [original thread]
I like the idea of no squads though.
- by Tallen Ellecon - at 2014.01.13 07:59:00
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215. [Request] New Gamemode: Frontline - in Feedback/Requests [original thread]
SickJ wrote: Sounds cool, just add one more thing: No teams. You get no one to rely on except for the squad that you joined with. It would keep one side from steamrolling everyone - six guys can't dominate the whole map, can they? You've o...
- by Tallen Ellecon - at 2014.01.13 06:40:00
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216. [Request] New Gamemode: Frontline - in Feedback/Requests [original thread]
Snail Super wrote: If a game mode like that ever came out. I would never play it. Just thinking about a perpetual one-sided match going on forever doesn't sound fun for the receiving end and the unknowing queued players. As if they aren't on...
- by Tallen Ellecon - at 2014.01.13 04:55:00
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217. [Request] New Gamemode: Frontline - in Feedback/Requests [original thread]
Credit goes to the Robot Devil for his orginal idea. His thread. It's essentially a never ending ambush. ISK payout is based on the cost of the gear of the players each individual kills. SP is gained from WPs only. When you leave you get your p...
- by Tallen Ellecon - at 2014.01.13 04:41:00
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218. [Request] Tiercide & specifics on how to implement it - in Feedback/Requests [original thread]
Bump
- by Tallen Ellecon - at 2014.01.12 00:16:00
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219. I'd pay 5 bucks for 1 million Skill Points - in Feedback/Requests [original thread]
They can make a lot more money selling boosters, and it's more balanced.
- by Tallen Ellecon - at 2014.01.11 10:28:00
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220. Things We NEED Before CLOAKS - in Feedback/Requests [original thread]
It's funny how people assume that everyone works on everything. They release content as it's ready. If you have problems with PC, suits, vehicle, or map people, than take it up with the PC, suit, vehicle, and map teams, not the team that is actual...
- by Tallen Ellecon - at 2014.01.11 10:27:00
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