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761. Swarms stop shield regen on all vehicles with 1 hardener active - in General Discussions [original thread]
Rizlax Yazzax wrote: Takahiro Kashuken wrote: That means 2 hardeners are needed to not take any damage and stop the missiles from stopping your regen Swarms are generally the lowest threat to shield vehicles because of explosive damage a...
- by Takahiro Kashuken - at 2014.03.30 12:45:00
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762. Kaydee, DON'T DO IT! - in General Discussions [original thread]
You mean for a scam
- by Takahiro Kashuken - at 2014.03.29 18:34:00
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763. In the new DUST, infantry prices are FAR too high. - in General Discussions [original thread]
lolno Infantry prices are far too low Back in the day infantry proto suit cost you 300k unfitted - That was great because as soon as you tried to pub stomp and lost one you were in the red Keep basic cheap, raise prices of adv/proto by a fai...
- by Takahiro Kashuken - at 2014.03.29 16:23:00
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764. Yeah I'm butthurt - in General Discussions [original thread]
Tebu Gan wrote: Takahiro Kashuken wrote: Monkey MAC wrote: Who wanted rid of redline tanks: dropships/tankers Who complained mlt tanks were using hardeners to beat their proto tanks: tankers Who complained blasters were useless against ot...
- by Takahiro Kashuken - at 2014.03.29 16:19:00
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765. Swarms stop shield regen on all vehicles with 1 hardener active - in General Discussions [original thread]
Garrett Blacknova wrote: Being able to perma-harden with triple hardeners on a Gunnlogi and literally pretend Swarm launchers don't exist was broken. This is a FIX, not CCP breaking something. Armour passive regen options are too powerful. Th...
- by Takahiro Kashuken - at 2014.03.29 16:17:00
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766. Swarms stop shield regen on all vehicles with 1 hardener active - in General Discussions [original thread]
Atiim wrote: Takahiro Kashuken wrote: And the 6+months before 1.7 AV players were also saying 'HTFU Learn to adapt' with the OP AV when 1 swarm covered the entire map and dealt 3k per volley Yep, and that's also what you've been telling...
- by Takahiro Kashuken - at 2014.03.29 16:12:00
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767. Vehicle damagers - in General Discussions [original thread]
LudiKure ninda wrote: Yeah, my dropship is now expencive coffin... I find its even easier but i spend more time at 301m Now that a BASIC swarm volley can bypass my COMPLEX hardener im not sure what i will do with my fit
- by Takahiro Kashuken - at 2014.03.29 12:48:00
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768. CCP - Just remove vehicles already - in General Discussions [original thread]
Shijima Kuraimaru wrote: How would this be for balance? Two basic* AV grenades to take out a basic* LAV of the same level. Approximately twenty percent of base total basic* SWARM ammo capacity to take out a basic* DS of the same level. Appro...
- by Takahiro Kashuken - at 2014.03.29 12:46:00
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769. Vehicle damagers - in General Discussions [original thread]
Good point i overlooked that TTK is even less while the resistance mod is now bypassed
- by Takahiro Kashuken - at 2014.03.29 11:58:00
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770. CCP - Just remove vehicles already - in General Discussions [original thread]
BrownEye1129 wrote: The issue is simple really: Tank vs Tank and Tank vs AV is two different beast. Only way to fix one with out breaking the other is look at them different. I seen a post about returning the hardners where they were but in d...
- by Takahiro Kashuken - at 2014.03.29 11:57:00
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771. CCP - Just remove vehicles already - in General Discussions [original thread]
Reign Omega wrote: Takahiro Kashuken wrote: As for OP generally everyone trolls the thread, its the norm But hes right, this is the 2nd complete overhaul of vehicles, the vehicles originally back in chromo were fine and in pre 1.7 okay aga...
- by Takahiro Kashuken - at 2014.03.29 11:43:00
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772. CCP - Just remove vehicles already - in General Discussions [original thread]
As for OP generally everyone trolls the thread, its the norm But hes right, this is the 2nd complete overhaul of vehicles, the vehicles originally back in chromo were fine and in pre 1.7 okay against other tanks but AV needed a big tweek but ins...
- by Takahiro Kashuken - at 2014.03.29 11:29:00
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773. CCP - Just remove vehicles already - in General Discussions [original thread]
Lorhak Gannarsein wrote: GHOSTLY ANNIHILATOR wrote: LOL SAYS THE RAILTANKER MAD cuz he cant shoot 500 meters Nobody cares about the rail nerf. It's the hardener overnerf that's crippling. My regen, with my fully-complex fit Gunnlogi run...
- by Takahiro Kashuken - at 2014.03.29 11:21:00
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774. Is Turret Operation working for you other tankers? - in General Discussions [original thread]
I heard they did work I cant seem to tell if they have fixed them
- by Takahiro Kashuken - at 2014.03.29 11:08:00
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775. Swarms stop shield regen on all vehicles with 1 hardener active - in General Discussions [original thread]
Testing Turbo wrote: Takahiro Kashuken wrote: Basic swarms which do 80% explosive damage stop the shield regen on all vehicles which has 1 active hardener on at the time of missile impact That means 2 hardeners are needed to not take any d...
- by Takahiro Kashuken - at 2014.03.29 11:06:00
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776. Swarms stop shield regen on all vehicles with 1 hardener active - in General Discussions [original thread]
Tupni wrote: So, shields, which are naturally 20% resistant to swarms, are so much worse than armor which has, what? Probably a natural 20% weakness to swarms and then a weaker hardener? And don't armor tanks have to waste slots and CPU/PG on r...
- by Takahiro Kashuken - at 2014.03.29 11:03:00
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777. Yeah I'm butthurt - in General Discussions [original thread]
Monkey MAC wrote: Who wanted rid of redline tanks: dropships/tankers Who complained mlt tanks were using hardeners to beat their proto tanks: tankers Who complained blasters were useless against other tanks: tankers What does nerfing rail rang...
- by Takahiro Kashuken - at 2014.03.29 11:01:00
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778. Swarms stop shield regen on all vehicles with 1 hardener active - in General Discussions [original thread]
Monkey MAC wrote: Takahiro Kashuken wrote: Monkey MAC wrote: So let me get this straight you are complaing that a single volley of swarms means your tank stop shields regenerating? Lets do a little comparison. Assault Rifle at 10% effice...
- by Takahiro Kashuken - at 2014.03.28 22:15:00
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779. Should hardeners protect the entire tank? or just the front? - in General Discussions [original thread]
Bro-metheus wrote: Takahiro Kashuken wrote: Dingleburt Bangledack wrote: Not just the front but if hardeners affected the front, sides, and back at diminishing values respectively, that might be pretty good. For Example: Shield - Front 6...
- by Takahiro Kashuken - at 2014.03.28 22:03:00
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780. Swarms stop shield regen on all vehicles with 1 hardener active - in General Discussions [original thread]
Bro-metheus wrote: Takahiro Kashuken wrote: Basic swarms which do 80% explosive damage stop the shield regen on all vehicles which has 1 active hardener on at the time of missile impact That means 2 hardeners are needed to not take any dam...
- by Takahiro Kashuken - at 2014.03.28 22:02:00
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