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Takahiro Kashuken
Red Star. EoN.
3128
|
Posted - 2014.03.28 11:06:00 -
[61] - Quote
NAV HIV wrote:Takahiro Kashuken wrote:Teamwork - The combined action of a group
4 tanks can work together to take out a team of enemy tanks
An ADS pilot can rely location information on enemy tanks to friendly tanks and guide them to the target resulting in the destruction of enemy vehicles
An AV player can distract an enemy vehicle for long enough while they rely the location of the enemy vehicle to a friendly vehicle with the aim of destroying it while the the enemy vehicle is paying attention to the infantryman
2 AV players can work together to destroy an enemy vehicle
Is that not teamwork?
If you say no then you really are a ******* idiot
As for the nerfs the resistance changes makes all vehicles weaker including LAV/DS/ADS so techincally DS/ADS could be worse off but they can easily fly away to 300m+ in a second or 2 but the AV may still hurt and more since less resistance
The railgun may mean less redline tankers but a few will stick around on the smaller maps and maybe on high areas if the view is still good and they can hit things but now it has the same distance as a handheld AV weapon which happens to be weaker and less powerful in everyway - expect this to go back to 600m if the maps every do get larger
Small railgun is made even more useless, to shoot from 100m up is a challenge let alone getting hits on infantry and is a nerf to the armor ADS So that's 7 out 16 players to kill how many again ?! Who's gonna cap the objectives and win ?! It all sounds great in theory... The same way it should take 2-3 players vs single tank, right ?! when you are allowed to spam the **** out of a map with tanks... Also it's not a crutch to run around and change tanks and turret type on the go... ?! Right !!!
So that big wall of silence from the rest you about 'teamwork' must mean that you agree with the above examples that i gave
Thats settled
As for 7 players? you can easily use the same 3 players or bring out a tank or 2, if they can tank spam why cant you?
You mean like infantry do with supply depots?
Intelligence is OP
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Gavr1Io Pr1nc1p
342
|
Posted - 2014.03.28 11:14:00 -
[62] - Quote
Mors The Butcher wrote:NAV HIV wrote:Mors The Butcher wrote:NAV HIV wrote:calisk galern wrote:continuing? perpetual?
wtf are you talking about this is the first nerf tanks have gotten since their massive over buff 3 months ago. Making them actually fight each other inside the map like the rest of us is not considered a nerf. We will see how all these BIg talks about TEAMWORK would stack up lol some people already use teamwork to destroy tanks with legit av and lay traps with proxy's I was talking about tankers using Teamwork... How they have been using team work to take other tanks and infantry out lol one goes rail one goes blaster and one goes missile and me and spkr and takahero have been doing this since day one thats team work and watching every ones backs that doesn't sound like teamworkGǪ.it sounds like overkill
Kills-Archduke Ferdinand
Balance!
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bamboo x
Eternal Beings Proficiency V.
471
|
Posted - 2014.03.28 11:16:00 -
[63] - Quote
Waaaaahhhh!!! MOMMY!!!!
B.D. Wong AKA Dr. Wu returns to Jurassic Park sequel
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straya fox
Sad Panda Solutions
304
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Posted - 2014.03.28 11:40:00 -
[64] - Quote
These things never go well for you Spkr. |
Mobius Wyvern
Ahrendee Mercenaries Dirt Nap Squad.
4940
|
Posted - 2014.03.28 11:55:00 -
[65] - Quote
Ares 514 wrote:Spkr4theDead wrote:So instead of letting people like me deal with redline rail snipers, now I have to wait for them to get right behind me with 3 damage mods going so they can destroy me in 2 shots, and on top of that, now my armor hardener's bonus is reduced by almost half.
CCP, I'd like to know what prompted these changes. Yeah, I find a redline rail sniper to be a b!tch scared to leave the spawn, but I can deal with them. And there's no reason to nerf the armor hardeners, other than to please the infantry on here that continue to try to solo tanks. They put up the same threads about the same conditions, ie tank spam in ambush, or the rare occasion that they're not in ambush, they can't destroy a tank with Darkside CBR7 swarms.
With 1.7 as it was, I assumed you wanted tankers to deal with the threat. Now it's clear that due to infantry's ability to adapt to changes as we've done for over a year, now it's easier for those that find it difficult to use their brains to destroy tanks. Translation, I don't want to die to Militia tanks stacking damage mods and driven by people with no SP in the role. Fixed that for you.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
2518
|
Posted - 2014.03.28 12:03:00 -
[66] - Quote
Spkr you tankers totally brought this on yourselves with insane statements like JLAV is a crutch (mind boggling, that one), 1.7 is perfectly balanced and exactly how tanks should be, proto AV shouldn't be able to take out mlt vehicles, etc.
Thing is, you're correct that this is not being handled right (actually, moreso True because he has the critical thinking ability and perspective that you clearly lack). I think that fixing and rebuffing the bugged AV, making mlt tanks more expensive, and most importantly, MASSIVE stacking penalties on hardeners would have been a more appropriate first step. Follow with data collection, rinse, repeat.
The problem is that you and tankahiro have zero credibility now, and rightfully so. In fact AV also just got nerfed because damage mods and proficiency skills are terrible right now. You can claim CCP is taking a shortsighted bandaid approach and probably be correct, but let's not pretend that it's one sided and AV will be back to where it was in 1.6, where I will readily admit it was a little too powerful.
"The line between disorder and order lies in logistics" -Sun Tzu
Forum Warrior lv.2
Amarr victor!
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BAD FURRY
SVER True Blood General Tso's Alliance
698
|
Posted - 2014.03.28 12:14:00 -
[67] - Quote
*looking at all the tank haters acking up over a small nerf to tanks *
fools fools .
Yes i am a Undead Hell Wolf ... nice to meat you!
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bamboo x
Eternal Beings Proficiency V.
475
|
Posted - 2014.03.28 12:30:00 -
[68] - Quote
BAD FURRY wrote:*looking at all the tank haters acking up over a small nerf to tanks *
fools fools .
I was nailing a madrugar with a Ishukone Assault FG and its hardeners were STILL soaking it up like it's nothing. I may only have proficiency 1 right now but he doesn't have to invest **** for skill into his hardeners.
B.D. Wong AKA Dr. Wu returns to Jurassic Park sequel
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NAV HIV
The Generals General Tso's Alliance
1268
|
Posted - 2014.03.28 13:15:00 -
[69] - Quote
True Adamance wrote:Personally I would rather they had implemented smaller changes and waited on our feed back.
Now HAV and Dropshippers cannot suggest slight buffs without being strawmanned as wanting their OP vehicles back by the community.
Of course now AVers are going to scream balanced, even were it not......smaller nerfs with progressive changes would have done for us better in terms of finding a moderate level of balance.
It's Still Far from Balance. The hardeners are good change... But nerfing the Range from 600 to 300 is a tad bit too much. 350 base and 400 with level 5 proficiency would be more acceptable. This way there would be a difference between Wanna be Rail tankers and Actual Rail tankers. The same way one of my Buddies took 5 tanks in one match without needing to hit the supply depot. Now you can see the difference between full frontal tankers vs "Oh i'm a tanker" |
NAV HIV
The Generals General Tso's Alliance
1269
|
Posted - 2014.03.28 13:21:00 -
[70] - Quote
Mors The Butcher wrote:NAV HIV wrote:Mors The Butcher wrote:NAV HIV wrote:calisk galern wrote:continuing? perpetual?
wtf are you talking about this is the first nerf tanks have gotten since their massive over buff 3 months ago. Making them actually fight each other inside the map like the rest of us is not considered a nerf. We will see how all these BIg talks about TEAMWORK would stack up lol some people already use teamwork to destroy tanks with legit av and lay traps with proxy's I was talking about tankers using Teamwork... How they have been using team work to take other tanks and infantry out lol one goes rail one goes blaster and one goes missile and me and spkr and takahero have been doing this since day one thats team work and watching every ones backs
Once again, given the current status of AVs and tanks... How many Infantry do you think it would require to take your tanks out or to push your tanks back. You know your fittings, give me an honest answer.... |
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NAV HIV
The Generals General Tso's Alliance
1269
|
Posted - 2014.03.28 13:23:00 -
[71] - Quote
Takahiro Kashuken wrote:NAV HIV wrote:Takahiro Kashuken wrote:Teamwork - The combined action of a group
4 tanks can work together to take out a team of enemy tanks
An ADS pilot can rely location information on enemy tanks to friendly tanks and guide them to the target resulting in the destruction of enemy vehicles
An AV player can distract an enemy vehicle for long enough while they rely the location of the enemy vehicle to a friendly vehicle with the aim of destroying it while the the enemy vehicle is paying attention to the infantryman
2 AV players can work together to destroy an enemy vehicle
Is that not teamwork?
If you say no then you really are a ******* idiot
As for the nerfs the resistance changes makes all vehicles weaker including LAV/DS/ADS so techincally DS/ADS could be worse off but they can easily fly away to 300m+ in a second or 2 but the AV may still hurt and more since less resistance
The railgun may mean less redline tankers but a few will stick around on the smaller maps and maybe on high areas if the view is still good and they can hit things but now it has the same distance as a handheld AV weapon which happens to be weaker and less powerful in everyway - expect this to go back to 600m if the maps every do get larger
Small railgun is made even more useless, to shoot from 100m up is a challenge let alone getting hits on infantry and is a nerf to the armor ADS So that's 7 out 16 players to kill how many again ?! Who's gonna cap the objectives and win ?! It all sounds great in theory... The same way it should take 2-3 players vs single tank, right ?! when you are allowed to spam the **** out of a map with tanks... Also it's not a crutch to run around and change tanks and turret type on the go... ?! Right !!! So that big wall of silence from the rest you about 'teamwork' must mean that you agree with the above examples that i gave Thats settled As for 7 players? you can easily use the same 3 players or bring out a tank or 2, if they can tank spam why cant you? You mean like infantry do with supply depots?
Have you ever tried running across to a Supply Depot wearing a Heavy Suit ?! Specially when there are multiple tanks on the field. Get real, even you should know how full of **** you sound like when you try to justify **** |
NAV HIV
The Generals General Tso's Alliance
1269
|
Posted - 2014.03.28 13:26:00 -
[72] - Quote
bamboo x wrote:BAD FURRY wrote:*looking at all the tank haters acking up over a small nerf to tanks *
fools fools . I was nailing a madrugar with a Ishukone Assault FG and its hardeners were STILL soaking it up like it's nothing. I may only have proficiency 1 right now but he doesn't have to invest **** for skill into his hardeners.
Has to be the FG bug that's still around... |
LEHON Xeon
Ahrendee Mercenaries Dirt Nap Squad.
363
|
Posted - 2014.03.28 13:35:00 -
[73] - Quote
I'm disappointed. I kept waiting and looking for an Atiim post in here, but sadly there wasn't one.
Always the last person to leave. Always the one cleaning up people's messes.
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Monkey MAC
Rough Riders..
2281
|
Posted - 2014.03.28 13:37:00 -
[74] - Quote
Darken-Soul wrote:All of the morons elated by tank nerfs are missing the big picture. AV still sucks. You are happy to get scraps when the real issue was sidelined. Pathetic.
Its a start I think that is what has got most of them happy. Also Spkr hasn't whined this long in donkeys so it must be a rather significant nerf!
Unless your a Computer Scientist don't tell me how Game Mechanics Work.
Monkey Mac - Forum Warrior of the Trees Lvl 2.
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NAV HIV
The Generals General Tso's Alliance
1270
|
Posted - 2014.03.28 13:39:00 -
[75] - Quote
LEHON Xeon wrote:I'm disappointed. I kept waiting and looking for an Atiim post in here, but sadly there wasn't one.
He is laughing his ass off right now... He has a Gunlogi Missile tank i think... |
Monkey MAC
Rough Riders..
2281
|
Posted - 2014.03.28 13:45:00 -
[76] - Quote
Takahiro Kashuken wrote:NAV HIV wrote:Takahiro Kashuken wrote:Teamwork - The combined action of a group
4 tanks can work together to take out a team of enemy tanks
An ADS pilot can rely location information on enemy tanks to friendly tanks and guide them to the target resulting in the destruction of enemy vehicles
An AV player can distract an enemy vehicle for long enough while they rely the location of the enemy vehicle to a friendly vehicle with the aim of destroying it while the the enemy vehicle is paying attention to the infantryman
2 AV players can work together to destroy an enemy vehicle
Is that not teamwork?
If you say no then you really are a ******* idiot
As for the nerfs the resistance changes makes all vehicles weaker including LAV/DS/ADS so techincally DS/ADS could be worse off but they can easily fly away to 300m+ in a second or 2 but the AV may still hurt and more since less resistance
The railgun may mean less redline tankers but a few will stick around on the smaller maps and maybe on high areas if the view is still good and they can hit things but now it has the same distance as a handheld AV weapon which happens to be weaker and less powerful in everyway - expect this to go back to 600m if the maps every do get larger
Small railgun is made even more useless, to shoot from 100m up is a challenge let alone getting hits on infantry and is a nerf to the armor ADS So that's 7 out 16 players to kill how many again ?! Who's gonna cap the objectives and win ?! It all sounds great in theory... The same way it should take 2-3 players vs single tank, right ?! when you are allowed to spam the **** out of a map with tanks... Also it's not a crutch to run around and change tanks and turret type on the go... ?! Right !!! So that big wall of silence from the rest you about 'teamwork' must mean that you agree with the above examples that i gave Thats settled
Nah, Im just fashionably late to the party. The thing is you have givena few very rare scenarios where "teamwork" has been used. All of which result in the big bad tank coming along to deal with a problem.
But it still doesn't occur to you the teamwork involved in infantry even everyone in the team isn't AV. The scout whomkeeps you scanned so the AV always knows where you are, the guy shooting with an assault rifle looks such easy prey, next thing you know you have 72 remote explosives strapped to your tank, ready to send you to vallhala.
Teamwork is all well amd good but when its a stacked squad against mic-less newberries you aren't gonna get teamwork and you're rolling over them in gunlogis and telling them its fair? That they should use teamwork to destroy yourmoverpowered tank with underpowered weaponry?
Just about says it all. Don't talk to infantry about teamwork, you know nothing about true teamwork.
Unless your a Computer Scientist don't tell me how Game Mechanics Work.
Monkey Mac - Forum Warrior of the Trees Lvl 2.
|
DUST Fiend
OSG Planetary Operations Covert Intervention
12687
|
Posted - 2014.03.28 13:52:00 -
[77] - Quote
These guys will just never admit that tanking is the easiest playstyle.
"It seems you've mistaken me for someone who cares"
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NAV HIV
The Generals General Tso's Alliance
1271
|
Posted - 2014.03.28 13:54:00 -
[78] - Quote
DUST Fiend wrote:These guys will just never admit that tanking is the easiest playstyle.
Also very Cost efficient... |
ReGnYuM
Dirt Nap Squad.
2607
|
Posted - 2014.03.28 14:07:00 -
[79] - Quote
If Spkr is not going 22-0, 24-0, 26-1... it must be broken
Also heres a video of Spkr raging in closed beta.
LMFAO
My SP GAP carries me.
|
Paran Tadec
The Hetairoi
2097
|
Posted - 2014.03.28 14:24:00 -
[80] - Quote
It's time. Just remove large rail turrets.
Bittervet Proficiency V
thanks logibro!
|
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Takahiro Kashuken
Red Star. EoN.
3129
|
Posted - 2014.03.28 15:27:00 -
[81] - Quote
Monkey MAC wrote:Takahiro Kashuken wrote:NAV HIV wrote:Takahiro Kashuken wrote:Teamwork - The combined action of a group
4 tanks can work together to take out a team of enemy tanks
An ADS pilot can rely location information on enemy tanks to friendly tanks and guide them to the target resulting in the destruction of enemy vehicles
An AV player can distract an enemy vehicle for long enough while they rely the location of the enemy vehicle to a friendly vehicle with the aim of destroying it while the the enemy vehicle is paying attention to the infantryman
2 AV players can work together to destroy an enemy vehicle
Is that not teamwork?
If you say no then you really are a ******* idiot
As for the nerfs the resistance changes makes all vehicles weaker including LAV/DS/ADS so techincally DS/ADS could be worse off but they can easily fly away to 300m+ in a second or 2 but the AV may still hurt and more since less resistance
The railgun may mean less redline tankers but a few will stick around on the smaller maps and maybe on high areas if the view is still good and they can hit things but now it has the same distance as a handheld AV weapon which happens to be weaker and less powerful in everyway - expect this to go back to 600m if the maps every do get larger
Small railgun is made even more useless, to shoot from 100m up is a challenge let alone getting hits on infantry and is a nerf to the armor ADS So that's 7 out 16 players to kill how many again ?! Who's gonna cap the objectives and win ?! It all sounds great in theory... The same way it should take 2-3 players vs single tank, right ?! when you are allowed to spam the **** out of a map with tanks... Also it's not a crutch to run around and change tanks and turret type on the go... ?! Right !!! So that big wall of silence from the rest you about 'teamwork' must mean that you agree with the above examples that i gave Thats settled Nah, Im just fashionably late to the party. The thing is you have givena few very rare scenarios where "teamwork" has been used. Almost all of which result in the big bad tank coming along to deal with a problem. But it still doesn't occur to you the teamwork involved in infantry even everyone in the team isn't AV. The scout whomkeeps you scanned so the AV always knows where you are, the guy shooting with an assault rifle looks such easy prey, next thing you know you have 72 remote explosives strapped to your tank, ready to send you to vallhala. Teamwork is all well amd good but when its a stacked squad against mic-less newberries you aren't gonna get teamwork and you're rolling over them in gunlogis and telling them its fair? That they should use teamwork to destroy yourmoverpowered tank with underpowered weaponry? Just about says it all. Don't talk to infantry about teamwork, you know nothing about true teamwork.
Typical answer
If it involves vehicles its not teamwork but amazingly replace every vehicle with an infantryman and suddenly out of the blue it is teamwork
Yea no
Intelligence is OP
|
Takahiro Kashuken
Red Star. EoN.
3129
|
Posted - 2014.03.28 15:28:00 -
[82] - Quote
NAV HIV wrote:Takahiro Kashuken wrote:NAV HIV wrote:Takahiro Kashuken wrote:Teamwork - The combined action of a group
4 tanks can work together to take out a team of enemy tanks
An ADS pilot can rely location information on enemy tanks to friendly tanks and guide them to the target resulting in the destruction of enemy vehicles
An AV player can distract an enemy vehicle for long enough while they rely the location of the enemy vehicle to a friendly vehicle with the aim of destroying it while the the enemy vehicle is paying attention to the infantryman
2 AV players can work together to destroy an enemy vehicle
Is that not teamwork?
If you say no then you really are a ******* idiot
As for the nerfs the resistance changes makes all vehicles weaker including LAV/DS/ADS so techincally DS/ADS could be worse off but they can easily fly away to 300m+ in a second or 2 but the AV may still hurt and more since less resistance
The railgun may mean less redline tankers but a few will stick around on the smaller maps and maybe on high areas if the view is still good and they can hit things but now it has the same distance as a handheld AV weapon which happens to be weaker and less powerful in everyway - expect this to go back to 600m if the maps every do get larger
Small railgun is made even more useless, to shoot from 100m up is a challenge let alone getting hits on infantry and is a nerf to the armor ADS So that's 7 out 16 players to kill how many again ?! Who's gonna cap the objectives and win ?! It all sounds great in theory... The same way it should take 2-3 players vs single tank, right ?! when you are allowed to spam the **** out of a map with tanks... Also it's not a crutch to run around and change tanks and turret type on the go... ?! Right !!! So that big wall of silence from the rest you about 'teamwork' must mean that you agree with the above examples that i gave Thats settled As for 7 players? you can easily use the same 3 players or bring out a tank or 2, if they can tank spam why cant you? You mean like infantry do with supply depots? Have you ever tried running across to a Supply Depot wearing a Heavy Suit ?! Specially when there are multiple tanks on the field. Get real, even you should know how full of **** you sound like when you try to justify ****
So?
Infantry can do it and generally will do it, i play supply depot games with enemies because i can and is that fair? no
If i recall a vehicle its in my redline more often that not because doing it in the open is dumb
Intelligence is OP
|
Second Cerberus
Tested In Production
118
|
Posted - 2014.03.28 16:04:00 -
[83] - Quote
Spkr4theDead wrote: No, there's no reason to nerf something that people are too stupid to destroy.
I get destroyed by people that aren't on the forums all the time. They understand the words PTFO. Proxy traps and AV teams are the norm for people that are actually intelligent, which most of the forums clearly aren't.
Spkr, I don't have a personal opinion of you, so this is as unbiased as I can make it but 1.8 tankers were not getting destroyed by infantry AV all the time.
You are correct that a damage modded rail tank vs a blaster or a well piloted Gunnlogi vs a militia would result in you getting killed with regularity.
However in hundreds of militia tanks I dropped in 1.8 I only recall being killed by a forge once maybe twice.
I don't ever recall being killed by a swarm.
The hardener nerf may have been something they should have changed 5-10% at a time and perhaps the range nerf is excessive but something did need to change.
"I don't always test my code, but when I do, I do it in production." - CCP
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NAV HIV
The Generals General Tso's Alliance
1274
|
Posted - 2014.03.28 16:37:00 -
[84] - Quote
Takahiro Kashuken wrote:NAV HIV wrote:Takahiro Kashuken wrote:NAV HIV wrote:Takahiro Kashuken wrote:Teamwork - The combined action of a group
4 tanks can work together to take out a team of enemy tanks
An ADS pilot can rely location information on enemy tanks to friendly tanks and guide them to the target resulting in the destruction of enemy vehicles
An AV player can distract an enemy vehicle for long enough while they rely the location of the enemy vehicle to a friendly vehicle with the aim of destroying it while the the enemy vehicle is paying attention to the infantryman
2 AV players can work together to destroy an enemy vehicle
Is that not teamwork?
If you say no then you really are a ******* idiot
As for the nerfs the resistance changes makes all vehicles weaker including LAV/DS/ADS so techincally DS/ADS could be worse off but they can easily fly away to 300m+ in a second or 2 but the AV may still hurt and more since less resistance
The railgun may mean less redline tankers but a few will stick around on the smaller maps and maybe on high areas if the view is still good and they can hit things but now it has the same distance as a handheld AV weapon which happens to be weaker and less powerful in everyway - expect this to go back to 600m if the maps every do get larger
Small railgun is made even more useless, to shoot from 100m up is a challenge let alone getting hits on infantry and is a nerf to the armor ADS So that's 7 out 16 players to kill how many again ?! Who's gonna cap the objectives and win ?! It all sounds great in theory... The same way it should take 2-3 players vs single tank, right ?! when you are allowed to spam the **** out of a map with tanks... Also it's not a crutch to run around and change tanks and turret type on the go... ?! Right !!! So that big wall of silence from the rest you about 'teamwork' must mean that you agree with the above examples that i gave Thats settled As for 7 players? you can easily use the same 3 players or bring out a tank or 2, if they can tank spam why cant you? You mean like infantry do with supply depots? Have you ever tried running across to a Supply Depot wearing a Heavy Suit ?! Specially when there are multiple tanks on the field. Get real, even you should know how full of **** you sound like when you try to justify **** So? Infantry can do it and generally will do it, i play supply depot games with enemies because i can and is that fair? no If i recall a vehicle its in my redline more often that not because doing it in the open is dumb
So infantry should be allowed to change suits on the go. Press a button Recall AV suit and chase a tank, when the tank starts chasing you recall a scout suit and run. Sounds about right... |
Takahiro Kashuken
Red Star. EoN.
3131
|
Posted - 2014.03.28 18:19:00 -
[85] - Quote
NAV HIV wrote: So infantry should be allowed to change suits on the go. Press a button Recall AV suit and chase a tank, when the tank starts chasing you recall a scout suit and run. Sounds about right...
If you can climb out of your suit that is
Problem is atmosphere could be toxic to you who is standing outside in there pants trying to swap suits
Intelligence is OP
|
NAV HIV
The Generals General Tso's Alliance
1287
|
Posted - 2014.03.28 18:58:00 -
[86] - Quote
Takahiro Kashuken wrote:NAV HIV wrote: So infantry should be allowed to change suits on the go. Press a button Recall AV suit and chase a tank, when the tank starts chasing you recall a scout suit and run. Sounds about right...
If you can climb out of your suit that is Problem is atmosphere could be toxic to you who is standing outside in there pants trying to swap suits
I am willing to risk it.... |
ROMULUS H3X
research lab
101
|
Posted - 2014.03.28 19:01:00 -
[87] - Quote
Spkr4theDead wrote:So instead of letting people like me deal with redline rail snipers, now I have to wait for them to get right behind me with 3 damage mods going so they can destroy me in 2 shots, and on top of that, now my armor hardener's bonus is reduced by almost half.
CCP, I'd like to know what prompted these changes. Yeah, I find a redline rail sniper to be a b!tch scared to leave the spawn, but I can deal with them. And there's no reason to nerf the armor hardeners, other than to please the infantry on here that continue to try to solo tanks. They put up the same threads about the same conditions, ie tank spam in ambush, or the rare occasion that they're not in ambush, they can't destroy a tank with Darkside CBR7 swarms.
With 1.7 as it was, I assumed you wanted tankers to deal with the threat. Now it's clear that due to infantry's ability to adapt to changes as we've done for over a year, now it's easier for those that find it difficult to use their brains to destroy tanks.
When I read this it was in the voice of a whiney *****.
FORGE/FLAYLOCK/FISTS--NUFF SED
YOU SHALL NOT CATCH ME FOR I AM THE GINGERBREAD FATMAN
-Romulus H3X
|
IMPAIRS YOUR ABILITY
WASTELAND JUNK REMOVAL Top Men.
301
|
Posted - 2014.03.28 19:05:00 -
[88] - Quote
Speaker what's your take on large blaster tanks? |
Monkey MAC
Rough Riders..
2285
|
Posted - 2014.03.28 19:12:00 -
[89] - Quote
Takahiro Kashuken wrote:Monkey MAC wrote:Takahiro Kashuken wrote:NAV HIV wrote:Takahiro Kashuken wrote:Teamwork - The combined action of a group
4 tanks can work together to take out a team of enemy tanks
An ADS pilot can rely location information on enemy tanks to friendly tanks and guide them to the target resulting in the destruction of enemy vehicles
An AV player can distract an enemy vehicle for long enough while they rely the location of the enemy vehicle to a friendly vehicle with the aim of destroying it while the the enemy vehicle is paying attention to the infantryman
2 AV players can work together to destroy an enemy vehicle
Is that not teamwork?
If you say no then you really are a ******* idiot
As for the nerfs the resistance changes makes all vehicles weaker including LAV/DS/ADS so techincally DS/ADS could be worse off but they can easily fly away to 300m+ in a second or 2 but the AV may still hurt and more since less resistance
The railgun may mean less redline tankers but a few will stick around on the smaller maps and maybe on high areas if the view is still good and they can hit things but now it has the same distance as a handheld AV weapon which happens to be weaker and less powerful in everyway - expect this to go back to 600m if the maps every do get larger
Small railgun is made even more useless, to shoot from 100m up is a challenge let alone getting hits on infantry and is a nerf to the armor ADS So that's 7 out 16 players to kill how many again ?! Who's gonna cap the objectives and win ?! It all sounds great in theory... The same way it should take 2-3 players vs single tank, right ?! when you are allowed to spam the **** out of a map with tanks... Also it's not a crutch to run around and change tanks and turret type on the go... ?! Right !!! So that big wall of silence from the rest you about 'teamwork' must mean that you agree with the above examples that i gave Thats settled Nah, Im just fashionably late to the party. The thing is you have givena few very rare scenarios where "teamwork" has been used. Almost all of which result in the big bad tank coming along to deal with a problem. But it still doesn't occur to you the teamwork involved in infantry even everyone in the team isn't AV. The scout whomkeeps you scanned so the AV always knows where you are, the guy shooting with an assault rifle looks such easy prey, next thing you know you have 72 remote explosives strapped to your tank, ready to send you to vallhala. Teamwork is all well amd good but when its a stacked squad against mic-less newberries you aren't gonna get teamwork and you're rolling over them in gunlogis and telling them its fair? That they should use teamwork to destroy yourmoverpowered tank with underpowered weaponry? Just about says it all. Don't talk to infantry about teamwork, you know nothing about true teamwork. Typical answer If it involves vehicles its not teamwork but amazingly replace every vehicle with an infantryman and suddenly out of the blue it is teamwork Yea no
The difference is all but the guy with an assault rifle gets warpoints in all off my scenarios, in yours only the tanker does enough damage to warrant WP But of course I forgot whom Im talking to if the answer isn't tanks the question isn't right.
Unless your a Computer Scientist don't tell me how Game Mechanics Work.
Monkey Mac - Forum Warrior of the Trees Lvl 2.
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THE STAR BORN
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Posted - 2014.03.28 20:07:00 -
[90] - Quote
ReGnYuM wrote:If Spkr is not going 22-0, 24-0, 26-1... it must be brokenAlso heres a video of Spkr raging in closed beta. LMFAO I hadn't heard his voice since January of last year when I muted him in the first match I played with him on my team. He didn't actually do that bad in the match but just like in that video he whined the entire time like someone was violating him with a barbed rod.
From reading the comments on the video it seems poor Spkr can't play any game without making people hate him from whining so much.
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