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Darken-Soul
BIG BAD W0LVES Canis Eliminatus Operatives
1689
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Posted - 2014.03.28 23:18:00 -
[31] - Quote
When FG gets fixed, tanking and drop ships will burn. I have been out all day making use of the misfiring glitchy crap CCPwants us to use. The hardener Nerf isn't the solution. They need those to make money.
Who wants some?
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Michael-J-Fox Richards
Molon Labe. General Tso's Alliance
133
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Posted - 2014.03.29 00:08:00 -
[32] - Quote
i've been saying it for years, CCP has the cure for AIDS they just wont release it because they can make more money off keeping tankers alive instead of curing them
i fought in WW2, viet nam and in near future wars involving robots all in one lifetime just like MGS and COD characters!
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Patrick57
Holdfast Syndicate Amarr Empire
6308
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Posted - 2014.03.29 00:10:00 -
[33] - Quote
I'm butthurt, too.
I have no idea why, but I'm butthurt. |
Michael-J-Fox Richards
Molon Labe. General Tso's Alliance
133
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Posted - 2014.03.29 00:13:00 -
[34] - Quote
Patrick57 wrote:I'm butthurt, too.
I have no idea why, but I'm butthurt.
we all get that sometimes, its part of the human condition, why do you think i put on this tough guy facade, but children on the internet would have you believe its irregular or abnormal, just like being mad bro, i get that from time to time as well
i fought in WW2, viet nam and in near future wars involving robots all in one lifetime just like MGS and COD characters!
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Lorhak Gannarsein
Science For Death
2463
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Posted - 2014.03.29 00:19:00 -
[35] - Quote
Tupni wrote:This isn't my ideal solution either, I'd much rather have had AV de-nerfed, vehicles made more expensive, then hardeners somewhat nerfed.
That and/or the invention of a light/heavy hardener with present/past specs of the current modules respectively reapplied. IE, assault dropships could only fit light (the current rate), tanks get heavy (the past rate with greater requirements) or several lights, but then AV made stronger/around where it used to be while keeping the lock-on perks.
This first solution would have destroyed tanks just as certainly.
The only reason 1.7 really turned out to be a buff for tanks was because AV got nerfed pretty hard.
Increasing AC back...
Well. You could three-shot my Gunnlogi with MLT swarms.
ak.0 4 LYFE
CCP GIB LANCE TURRET PLOX
LET ME MELEE PEOPLE WITH MY STEED
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Tebu Gan
Dem Durrty Boyz Dirt Nap Squad.
720
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Posted - 2014.03.29 00:51:00 -
[36] - Quote
Darken-Soul wrote:When FG gets fixed, tanking and drop ships will burn. I have been out all day making use of the misfiring glitchy crap CCPwants us to use. The hardener Nerf isn't the solution. They need those to make money.
Preach it brother, driving me insane!
Just one more shot, misfire. Shake it off, come on one more shot misfire. **** man, this forge gun glitch is game breaking. So many tanks should have died, but that last ******* shot won't go off.
Tanks - Balancing Turrets
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SPACE SYPHILIS
Condotta Rouvenor Gallente Federation
42
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Posted - 2014.03.29 00:54:00 -
[37] - Quote
Harpyja wrote:It seems that CCP is keen on making irrational decisions on a whim without addressing the real problem.
Like the almost 20% reduction to heavies or the Armarr scout issue, so sorry for the one person that skilled into it. |
Tebu Gan
Dem Durrty Boyz Dirt Nap Squad.
720
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Posted - 2014.03.29 00:57:00 -
[38] - Quote
Benjamin Ciscko wrote:Monkey MAC wrote:Who wanted rid of redline tanks: dropships/tankers Who complained mlt tanks were using hardeners to beat their proto tanks: tankers Who complained blasters were useless against other tanks: tankers What does nerfing rail range achieve? Stop redline rails What does nerfing hardners achieve? makes blasters more useful against tanks What does else? Makes EHP more prelevant widening the gap between mlt and proto. You really did get what you wished for, its AV got a buff out of it too, now all we need to reduce the effectiveness of blasters. Much faster overheat should just about do! Enjoy tankers! I'm still going to go 20+ and 0 in my blaster tank 4-5 matches.
Armor tank I take it. That gun depression really makes a difference! I suspect a little tougher than the gunnlogi. Had 2 shield tanks, a missile tank and a rail tank givin me trouble with my forge. Namely the blueberries weren't doing much so I was on my own against both the tanks and infantry.
Eventually said **** it and pulled out my doubled hardened dual tanked sica (no SP) and mopped the floor with them. Incredible how much more effective it is against hardened tanks. Used to barely dent them, now though I can manage to kill them, though I admit, if they are duel tanking a gunnlogi, it requires me to overheat. But it also requires the same of them.
Tanks - Balancing Turrets
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Tebu Gan
Dem Durrty Boyz Dirt Nap Squad.
721
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Posted - 2014.03.29 00:59:00 -
[39] - Quote
Patrick57 wrote:I'm butthurt, too.
I have no idea why, but I'm butthurt.
Bout ******* time someone commented on the title.
Tanks - Balancing Turrets
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Testing Turbo
Bragian Order Amarr Empire
45
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Posted - 2014.03.29 01:16:00 -
[40] - Quote
Tebu Gan wrote:Reducing the effectiveness of hardeners doesn't address any of the real issues, and only cripples the gunnlogi in particular. I mean really it just dosn't make sense, from someone that actually understands the differences between the tank types. It's clear CCP does not, as they broke shield tanks in an effort to "fix" them.
How short sighted are you CCP really??? GG fellas, those people who came to the forums bitching that hardeners were "TOO STRONG" have won. Those who understood nothing about tanks, or those who called themselves tankers in MLT tanks, they won.
No, you can't have my isk for I have none, nor any love for my role anymore. I thought we were done with bullshit like this.
Yup, I'm butthurt.
WAHHHHHHHHH MY GOD MODE I WI N BUTTON ISNT AS GODMODE ANYMORE WAAAAAAAAAAAAAAAAAAH
AV got broken due to TAnker qq... no sympathy HTFU Learn 2 adapt |
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Benjamin Ciscko
Fatal Absolution Negative-Feedback
1966
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Posted - 2014.03.29 01:24:00 -
[41] - Quote
Tebu Gan wrote:Benjamin Ciscko wrote:Monkey MAC wrote:Who wanted rid of redline tanks: dropships/tankers Who complained mlt tanks were using hardeners to beat their proto tanks: tankers Who complained blasters were useless against other tanks: tankers What does nerfing rail range achieve? Stop redline rails What does nerfing hardners achieve? makes blasters more useful against tanks What does else? Makes EHP more prelevant widening the gap between mlt and proto. You really did get what you wished for, its AV got a buff out of it too, now all we need to reduce the effectiveness of blasters. Much faster overheat should just about do! Enjoy tankers! I'm still going to go 20+ and 0 in my blaster tank 4-5 matches. Armor tank I take it. That gun depression really makes a difference! I suspect a little tougher than the gunnlogi. Had 2 shield tanks, a missile tank and a rail tank givin me trouble with my forge. Namely the blueberries weren't doing much so I was on my own against both the tanks and infantry. Eventually said **** it and pulled out my doubled hardened dual tanked sica (no SP) and mopped the floor with them. Incredible how much more effective it is against hardened tanks. Used to barely dent them, now though I can manage to kill them, though I admit, if they are duel tanking a gunnlogi, it requires me to overheat. But it also requires the same of them . Every once in a while I'll run into an experienced tanker and I'll get r@ped by a rail I'll then just pull my rail out and wipe the floor.
Team carry Prof. IV
I am a carried scrub!
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calisk galern
BurgezzE.T.F General Tso's Alliance
2268
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Posted - 2014.03.29 03:54:00 -
[42] - Quote
True Adamance wrote:calisk galern wrote:or they just listened to the plethora of tank whiners.
they definately didn't listen to infantry because we didn't ask for any of this, but I know tankers asked for all of these changes.
- remove red line rails my blaster dies once in awhile. check
- madruger tanks are to survivable my blaster tank can't kill them when they are repping with double hardners. check
sorry if it's not exactly what you tankers wished for maybe you should of been more specific and got a union. All I believe many tankers have said is "Too much, too fast" smaller steps makes for better balance. Am I also to assume that you are complaining because your blaster tank.....and I am going to assume Sica or Soma can't beat a Maddy? That's how it always should have been.
nope I use rail gun tanks to kill tanks and drop ships, never bothered farming infantry with blasters specced into them enough to use proto-blasters but I look at that as wasted sp, I also am specced into tanks, I choose not to do anything half assed, if i'm going to fight tanks with tanks then I will be on equal footing.
i've squaded with tankers, i've faced tankers, i've been a tanker.
honestly I agree that I probably can't beat someone that's been using tanks for years, but I don't really give them a chance to fight me that way, I drive my tanks like a shotgun scout, and kill you before you get a chance to fight.
not really sure what that has to do with the thread but since you asked. |
Darken-Soul
BIG BAD W0LVES Canis Eliminatus Operatives
1702
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Posted - 2014.03.29 05:48:00 -
[43] - Quote
Thing is all the Nerf did is make tank battles shorter. AV is still glitched. And once it gets fixed I will still be able to kill them before they can kill me.
Ideally I would have a decent threat to use against bad ass machines. Not gimped AV against gimped Tanks. It makes tank turrets more volatile against other tanks. A competent tanker will still out gun Av. Speed and HP are a factor. I only have to make them miss one shot. Easy cheesy. I am used to fighting rail tanks with way more damage and range. I can out tank AVwithout even firing a shot. That's not to say I let them off the hook. Previously a IAFGwas something to be feared, since 1.7 not so. I have ample time to do any number of things. The most effective being just kill him.
Who wants some?
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Henchmen21
Planet Express LLC
816
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Posted - 2014.03.29 05:55:00 -
[44] - Quote
Yet I just had to go 8 seconds into the redline just to kill a Gunlogi that got my ADS. Coward.
CCP you better nail 1.8, as it stands 1.7 is a total disaster.
Henchmen21: Infantry
Gotyougood Ufkr: Vehicles
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Rusty Shallows
1309
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Posted - 2014.03.29 06:22:00 -
[45] - Quote
Tebu Gan wrote:snip
Last I checked, it's not the tankers up there making the final decisions. CCP is responsible for everything that happens with imbalances.
snip We're all just butt-hurt from the senseless nerfing in 1.7 that didn't really have a purpose other than punish people for using Infantry AV. It didn't help they were warned and still did it. Since we are not privy to CCP's decision process it is just easier to blame absolutely everyone associated with the offending game element. Statistically correlation does not prove effect but in social politics people believe it does.
Although I wasn't surprised at the range nerf on SL. That number has always been squirrelly and subject to current mood.
Forums > Game: So here is a cookie and a Like. Please keep posting.
Bwahahahahahahahahahaha! >>> GòÜ(GÇóGîéGÇó)Gò¥ >>>
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SLENDER M4N
Onslaught Inc RISE of LEGION
25
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Posted - 2014.03.29 06:41:00 -
[46] - Quote
I had no idea hardners were weakened...explains why i almost lost Bertha my maddy.
To jump higher in any game,just press the button harder.
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Takahiro Kashuken
Red Star. EoN.
3146
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Posted - 2014.03.29 11:01:00 -
[47] - Quote
Monkey MAC wrote:Who wanted rid of redline tanks: dropships/tankers Who complained mlt tanks were using hardeners to beat their proto tanks: tankers Who complained blasters were useless against other tanks: tankers What does nerfing rail range achieve? Stop redline rails What does nerfing hardners achieve? makes blasters more useful against tanks What does else? Makes EHP more prelevant widening the gap between mlt and proto. You really did get what you wished for, its AV got a buff out of it too, now all we need to reduce the effectiveness of blasters. Much faster overheat should just about do! Enjoy tankers!
Pretty wrong on all accounts tbh
EHP is the same since all hardeners are the same
The gap between 0SP and 20mil SP pilots is still very little
If blasters dont break the shield regen which so far i havent seen or had it done to me with a hardener on then that has also failed
Half the nerfing ideas came from infantry tbh
Intelligence is OP
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8213
BIG BAD W0LVES Canis Eliminatus Operatives
2002
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Posted - 2014.03.29 11:26:00 -
[48] - Quote
The hardener nerf doesn't mean jack diddly to me. The railgun range nerf actually does. ADSes have even MORE free reign in the sky, as they still don't have a suitable counter to the massive advantages they get.
I ain't got time for dat sh!t
At least I'm not King ThunderBolt
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Tebu Gan
Dem Durrty Boyz Dirt Nap Squad.
722
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Posted - 2014.03.29 15:01:00 -
[49] - Quote
Rusty Shallows wrote:Tebu Gan wrote:snip
Last I checked, it's not the tankers up there making the final decisions. CCP is responsible for everything that happens with imbalances.
snip We're all just butt-hurt from the senseless nerfing in 1.7 that didn't really have a purpose other than punish people for using Infantry AV. It didn't help they were warned and still did it. Since we are not privy to CCP's decision process it is just easier to blame absolutely everyone associated with the offending game element. Statistically correlation does not prove effect but in social politics people believe it does. Although I wasn't surprised at the range nerf on SL. That number has always been squirrelly and subject to current mood.
Likin the rational there.
And yes, a range nerf was somewhat needed, but not the reduction to damage.
Tanks - Balancing Turrets
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Tebu Gan
Dem Durrty Boyz Dirt Nap Squad.
722
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Posted - 2014.03.29 15:02:00 -
[50] - Quote
8213 wrote:The hardener nerf doesn't mean jack diddly to me. The railgun range nerf actually does. ADSes have even MORE free reign in the sky, as they still don't have a suitable counter to the massive advantages they get.
I've certainly seen a lot of ADS in ambush of late. Generally though, a forge gun is able to knock them out of the sky like they are nothing now. Don't forget the hardener nerf affected them as well.
Tanks - Balancing Turrets
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Darken-Soul
BIG BAD W0LVES Canis Eliminatus Operatives
1718
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Posted - 2014.03.29 15:36:00 -
[51] - Quote
Tebu Gan wrote:8213 wrote:The hardener nerf doesn't mean jack diddly to me. The railgun range nerf actually does. ADSes have even MORE free reign in the sky, as they still don't have a suitable counter to the massive advantages they get.
I've certainly seen a lot of ADS in ambush of late. Generally though, a forge gun is able to knock them out of the sky like they are nothing now. Don't forget the hardener nerf affected them as well.
when they actually fire
Who wants some?
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Tebu Gan
Dem Durrty Boyz Dirt Nap Squad.
722
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Posted - 2014.03.29 15:49:00 -
[52] - Quote
Darken-Soul wrote:Tebu Gan wrote:8213 wrote:The hardener nerf doesn't mean jack diddly to me. The railgun range nerf actually does. ADSes have even MORE free reign in the sky, as they still don't have a suitable counter to the massive advantages they get.
I've certainly seen a lot of ADS in ambush of late. Generally though, a forge gun is able to knock them out of the sky like they are nothing now. Don't forget the hardener nerf affected them as well. when they actually fire
Yeah, when the hell are they going to fix that already. Really gimpin my tank killin / dropship killin. It's great getting them down to that last bit of health, and misfire! And then I'm dead. Or not firing for the first 2 shots. Oh oh oh, got that infantry lined up, and nothing. Wow, what a wasted effort.
Proto forge guns aren't cheap CCP.
Tanks - Balancing Turrets
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Tebu Gan
Dem Durrty Boyz Dirt Nap Squad.
722
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Posted - 2014.03.29 15:51:00 -
[53] - Quote
Takahiro Kashuken wrote:Monkey MAC wrote:Who wanted rid of redline tanks: dropships/tankers Who complained mlt tanks were using hardeners to beat their proto tanks: tankers Who complained blasters were useless against other tanks: tankers What does nerfing rail range achieve? Stop redline rails What does nerfing hardners achieve? makes blasters more useful against tanks What does else? Makes EHP more prelevant widening the gap between mlt and proto. You really did get what you wished for, its AV got a buff out of it too, now all we need to reduce the effectiveness of blasters. Much faster overheat should just about do! Enjoy tankers! Pretty wrong on all accounts tbh EHP is the same since all hardeners are the same The gap between 0SP and 20mil SP pilots is still very little If blasters dont break the shield regen which so far i havent seen or had it done to me with a hardener on then that has also failed Half the nerfing ideas came from infantry tbh
Well mister taka, speaking a bit of sense of late.
Tanks - Balancing Turrets
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Tebu Gan
Dem Durrty Boyz Dirt Nap Squad.
722
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Posted - 2014.03.29 15:53:00 -
[54] - Quote
calisk galern wrote:True Adamance wrote:calisk galern wrote:or they just listened to the plethora of tank whiners.
they definately didn't listen to infantry because we didn't ask for any of this, but I know tankers asked for all of these changes.
- remove red line rails my blaster dies once in awhile. check
- madruger tanks are to survivable my blaster tank can't kill them when they are repping with double hardners. check
sorry if it's not exactly what you tankers wished for maybe you should of been more specific and got a union. All I believe many tankers have said is "Too much, too fast" smaller steps makes for better balance. Am I also to assume that you are complaining because your blaster tank.....and I am going to assume Sica or Soma can't beat a Maddy? That's how it always should have been. nope I use rail gun tanks to kill tanks and drop ships, never bothered farming infantry with blasters specced into them enough to use proto-blasters, and missles but I look at that as wasted sp, I also am specced into tanks and have both maddy fits and gunni fits, I choose not to do anything half assed, if i'm going to fight tanks with tanks then I will be on equal footing. i've squaded with tankers, i've faced tankers, i've been a tanker. honestly I agree that I probably can't beat someone that's been using tanks for years( at least not without investing more sp ), but I don't really give them a chance to fight me that way, I drive my tanks like a shotgun scout, and kill you before you get a chance to fight it just seems more effective. not really sure what that has to do with the thread but since you asked.
That's another problem I feel. How the hell does a tank ninja sneak around like that? Given it's my most popular strat, but at times it feels cheap. The other tank should have picked me up on scanners.
Sometimes I come behind tanks and bump them a little. Sayin hey guess what's behind you and boom, yr dead.
Tanks - Balancing Turrets
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Takahiro Kashuken
Red Star. EoN.
3150
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Posted - 2014.03.29 16:19:00 -
[55] - Quote
Tebu Gan wrote:Takahiro Kashuken wrote:Monkey MAC wrote:Who wanted rid of redline tanks: dropships/tankers Who complained mlt tanks were using hardeners to beat their proto tanks: tankers Who complained blasters were useless against other tanks: tankers What does nerfing rail range achieve? Stop redline rails What does nerfing hardners achieve? makes blasters more useful against tanks What does else? Makes EHP more prelevant widening the gap between mlt and proto. You really did get what you wished for, its AV got a buff out of it too, now all we need to reduce the effectiveness of blasters. Much faster overheat should just about do! Enjoy tankers! Pretty wrong on all accounts tbh EHP is the same since all hardeners are the same The gap between 0SP and 20mil SP pilots is still very little If blasters dont break the shield regen which so far i havent seen or had it done to me with a hardener on then that has also failed Half the nerfing ideas came from infantry tbh Well mister taka, speaking a bit of sense of late.
Pre 1.7 all AV players ever did was troll so when it came to 1.7 and vehicles were damn good and i returned the favour and had some fun
What goes around comes around
Intelligence is OP
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Rusty Shallows
1318
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Posted - 2014.03.29 18:35:00 -
[56] - Quote
Takahiro Kashuken wrote:Pre 1.7 all AV players ever did was troll so when it came to 1.7 and vehicles were damn good and i returned the favour and had some fun
What goes around comes around Are you from a parallel universe? Is there anything I can do to help you get home?
Practically everybody who uses AV and posts on the forums agreed Dropships needed some kind of buff and/or severe price cut. Forge Gun enthusiasts such as myself didn't like how easy it was to take out low-end HAVs, that new Tank-Commanders were getting a raw deal. No one was against the "waves of opportunity" concept.
The big disagreement came over nerfing. Some people wanted their buffs and see others get nerfed. So it is mind-boggling to be accused of political trolling when myself and others were on the receiving end of it most of 2013. My favorite line was, "There is a disease in this game and it is AV."
Forums > Game: So here is a cookie and a Like. Please keep posting.
Bwahahahahahahahahahaha! >>> GòÜ(GÇóGîéGÇó)Gò¥ >>>
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Takahiro Kashuken
Red Star. EoN.
3155
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Posted - 2014.03.30 15:18:00 -
[57] - Quote
Rusty Shallows wrote:Takahiro Kashuken wrote:Pre 1.7 all AV players ever did was troll so when it came to 1.7 and vehicles were damn good and i returned the favour and had some fun
What goes around comes around Are you from a parallel universe? Is there anything I can do to help you get home? Practically everybody who uses AV and posts on the forums agreed Dropships needed some kind of buff and/or severe price cut. Forge Gun enthusiasts such as myself didn't like how easy it was to take out low-end HAVs, that new Tank-Commanders were getting a raw deal. No one was against the "waves of opportunity" concept. The big disagreement came over nerfing. Some people wanted their buffs and see others get nerfed. So it is mind-boggling to be accused of political trolling when myself and others were on the receiving end of it most of 2013. My favorite line was, "There is a disease in this game and it is AV."
In a parallel universe DUST is actually good and balanced
Intelligence is OP
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Scheneighnay McBob
Endless Hatred Ishuk-Raata Enforcement Directive
4565
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Posted - 2014.03.30 15:19:00 -
[58] - Quote
Hardeners and AV WP were at the root of the problem
So yes, it does address real issues.
I am your scan error.
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Tebu Gan
Dem Durrty Boyz Dirt Nap Squad.
727
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Posted - 2014.03.30 15:24:00 -
[59] - Quote
Scheneighnay McBob wrote:Hardeners and AV WP were at the root of the problem
So yes, it does address real issues.
Hah, ok. So say those with no experience with tanks. I know already, your feedback was ever more valuable than those that put any sort of time and effort in discovering those imbalances. Or that actually play the role, and that of AV as well.
No, it wasn't the fact that ambush had far to many vehicles allowed (wow ambush is awesome now, with just that one small change)
That's where the tank hate and bitching lived and thrived. That one little thing fixed that issue, but they had to go and nerf hardeners, rail range (which is ok), blah blah blah.
Tanks - Balancing Turrets
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The Baby Shaker
Dem Durrty Boyz Dirt Nap Squad.
157
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Posted - 2014.03.30 16:12:00 -
[60] - Quote
I can attest to Tebu and his interest in actual balance between tanks and av. He is one of the few tankers I respect and don't consider him a ***** like the majority of tankers out there lol. He's never wanted an I win button installed in his tank and truly wants things to be balanced. Just check his old posts if you dont believe it
I'm too drunk to taste this chicken
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