Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 200 |
2881. Stand strong & together my vehicle brothers - in General Discussions [original thread]
Sgt Kirk wrote: Well good luck to you bro, I'm giving up my keys for now. I've had enough of CCP shiting on vehicles and armor vehicles specifically. I dont blame you Getting harder and harder to use vehicles and im not optimistic abou...
- by Takahiro Kashuken - at 2013.08.23 14:33:00
|
2882. HAVS ARE CRUTCHES AS MUCH AS SL ARE. - in General Discussions [original thread]
OP a crutch user 2mil for lolprotoswarms - covers the battlefield and denys all vehicles lol he wants me to get out of my tank and kill him instead of using a tank, then riddle me this what use is the tank if i have to get out and kill you inst...
- by Takahiro Kashuken - at 2013.08.23 14:31:00
|
2883. What the theme for 1.6? - in General Discussions [original thread]
1.4 AV buff 1.5 Vehicle nerf 1.6 removal of vehicles altogether 1.7 DUST renaming - CoD in space
- by Takahiro Kashuken - at 2013.08.23 14:10:00
|
2884. Announcement:Uprising 1.4 Patch Notes - in General Discussions [original thread]
You have killed vehicles for the next month I hope 1.5 is ******* special because its going to need vehicles which can tank at least swarms which can fire 3 volleys at you and not insta pop in 1 second
- by Takahiro Kashuken - at 2013.08.23 14:08:00
|
2885. Stand strong & together my vehicle brothers - in General Discussions [original thread]
Once again we are being tested Once again AV is getting another buff while vehicles are left behind to rot This next month will be the hardest we will have to go through before 1.5 arrives Swarms the king of easy mode AV has recieved 4 buff...
- by Takahiro Kashuken - at 2013.08.23 14:01:00
|
2886. 1.4 Swarm launcher super OP - Calling it now - in General Discussions [original thread]
DS 10 wrote: Takahiro Kashuken wrote: They also have more ammo to **** us with You do realize FGs only got one more round, right? The IAFG starts with 16 rounds. I have ammo level 4 right now with 19 rounds. After 1.4 I'll have 20 rou...
- by Takahiro Kashuken - at 2013.08.23 13:45:00
|
2887. 1.4 Swarm launcher super OP - Calling it now - in General Discussions [original thread]
N1ck Comeau wrote: Sgt Kirk wrote: Caldari 514. I will now only spec into racial Caldari things. They are always the safest, easiest, low risk bet. I seriously don't know how they can go on and actually acknowledge that vehicles and...
- by Takahiro Kashuken - at 2013.08.23 13:22:00
|
2888. 1.4 Swarm launcher super OP - Calling it now - in General Discussions [original thread]
Mirataf wrote: Beat me to it * Swarm Launcher base lock-on time has been increased to 1.4 from 1.2 and its fire interval has been reduced from 2 to 0.3 Are you freakin kidding me Place your tanks in bubble wrap folks OK CCP WOLFMAN so did y...
- by Takahiro Kashuken - at 2013.08.23 13:13:00
|
2889. 1.4 Swarm launcher super OP - Calling it now - in General Discussions [original thread]
Medic 1879 wrote: I know I use swarms on this account and HAV's on another and I think if they wanted to do this to swarms it should have come in 1.5 with vehicle re-balancing. Proto swarms will now only have a 3 shot clip now but with a 0.3 se...
- by Takahiro Kashuken - at 2013.08.23 13:08:00
|
2890. CCP WOLFMAN - TANKS/AV - in General Discussions [original thread]
jingle wingle wrote: Takahiro Kashuken wrote: lol at the retards in this thread 'You cant use what you skilled into thats OP, procceds to pull out crutch swarms because thats what they skilled into but thats fine because it infantry' lol...
- by Takahiro Kashuken - at 2013.08.23 13:04:00
|
2891. you havegot to raise skill point cost per upper tier items/skills ccp - in General Discussions [original thread]
Mathew LaBorde wrote: Takahiro Kashuken wrote: Mathew LaBorde wrote: people already have 20+ mill already and all proto weapons. if this keeps up, some people will stop playing because they will have nothing to look foward to or work hard...
- by Takahiro Kashuken - at 2013.08.23 13:01:00
|
2892. 1.4 Swarm launcher super OP - Calling it now - in General Discussions [original thread]
*Swarm Launcher base lock-on time has been increased to 1.4 from 1.2 and its fire interval has been reduced from 2 to 0.3 This is offset by the skill change *The Swarm Launcher Operation skill bonus has been changed from increasing the clip size...
- by Takahiro Kashuken - at 2013.08.23 12:59:00
|
2893. Story time for tanks! - in General Discussions [original thread]
Exmaple Core wrote: Noc Tempre wrote: Once upon a time missiles were awesome. Game-breakingly so. Then some idiot decided RBS would fix it. When that only made them skill-less, but still broken powerful, an endless stream of nerfs began. Ult...
- by Takahiro Kashuken - at 2013.08.23 12:47:00
|
2894. CCP WOLFMAN - TANKS/AV - in General Discussions [original thread]
lol at the retards in this thread 'You cant use what you skilled into thats OP, procceds to pull out crutch swarms because thats what they skilled into but thats fine because it infantry' lol tanks are easily obtainable - obv not a driver or e...
- by Takahiro Kashuken - at 2013.08.23 12:46:00
|
2895. Vehicle turrets. - in General Discussions [original thread]
No skills Only way you can imporve is with modules and they only effect things like damage/fire rate/turning speed/heat build up and spool time We have no skills to reduce the fitting requirments, or a prof to increase the damage even further
- by Takahiro Kashuken - at 2013.08.23 12:37:00
|
2896. you havegot to raise skill point cost per upper tier items/skills ccp - in General Discussions [original thread]
Mathew LaBorde wrote: people already have 20+ mill already and all proto weapons. if this keeps up, some people will stop playing because they will have nothing to look foward to or work hard for... or may be add new material... either way, the...
- by Takahiro Kashuken - at 2013.08.23 12:25:00
|
2897. Madrugar Hybrid > Shield Gunnlogi for Spider Tanking - in General Discussions [original thread]
Who said 3 gunlogi with missiles would kill the 3 reppers? That wont happen because missiles have to break the shields, i have spider fits wich have 2 active resists (25%) and a heavy repper with 6k armor which can either use heavy or light shiel...
- by Takahiro Kashuken - at 2013.08.23 12:22:00
|
2898. What is your Highest Total Healing Given in a Match? - in General Discussions [original thread]
Spider tanking - You can break 40k mark, i know ive hit 30k and i have recieved more than 50k healing
- by Takahiro Kashuken - at 2013.08.22 18:20:00
|
2899. Time to add 10k PC districts every quarter - in General Discussions [original thread]
VEXation Gunn wrote: How would you active farm then? Assuming you have a district [/quote] Off the top of my head all I got is - Each district has random resources that vary in rarity. - No passive isk or resource generation -Via ve...
- by Takahiro Kashuken - at 2013.08.22 17:15:00
|
2900. Why is it so expensive SP-wise to run a scout suit - in General Discussions [original thread]
Cody Sietz wrote: Takahiro Kashuken wrote: Dropsuit gets a PG skill which add 5% per level, vehicles dont Try using vehicles you dont even know what hard is When we go into PC we are already going in UP against full proto teams and why is...
- by Takahiro Kashuken - at 2013.08.22 16:57:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 200 |
First page | Previous page | Next page | Last page |