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21. Tank thoughts from a tanker. - in General Discussions [original thread]
Alena Ventrallis wrote: Making Skills Matter Now, we come to my personal pet peeve of tanking. With 7 million SP in tank modules alone, let alone the SP in areas that affect all vehicles, I find that a militia tank with no SP investment ca...
- by Tailss Prower - at 2014.03.19 01:29:00
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22. Tank Balancing - in Feedback/Requests [original thread]
Medical Crash wrote: Tailss Prower wrote: ......someone who truly skilled into tanks could actually be a major threat to them in the redline now if they did this and railguns still seemed to much then I would go on to discuss how it should b...
- by Tailss Prower - at 2014.03.19 00:34:00
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23. Tank Balancing - in Feedback/Requests [original thread]
MRBH1997 wrote: As one who has tanked since open beta I've seen all patches since then and have been a part of them. I agree wih you that modules should have efficiency differences from militia to prototype, not just recharge and active times. ...
- by Tailss Prower - at 2014.03.19 00:30:00
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24. The Truth About Tank/Dropship Balance - in Feedback/Requests [original thread]
BL4CKST4R wrote: Tailss Prower wrote: BL4CKST4R wrote: Charlotte O'Dell wrote: Rails are not OP; maps are imbalanced. In an ambush, 1 tank will never beat 1 ADS due to the advantage of being able to stay in the 90-¦ cone above a tank ...
- by Tailss Prower - at 2014.03.18 23:59:00
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25. Tank Balancing - in Feedback/Requests [original thread]
and also what you are fighting are mostly noob fit tanks like what was somewhat explained here that everyone is spamming you wouldn't be able to kill me so easily with a low fit blaster actually I don't think it's even possible unless you had help...
- by Tailss Prower - at 2014.03.18 22:58:00
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26. Tank Balancing - in Feedback/Requests [original thread]
CLONE117 wrote: ull be surprised how well 500hps reps is out dpsed by swarms or forges... the only thing keeping it alive is that short break it gets from the enemy team. sustained fire will kill my 500hps rep maddy really fast...cant really st...
- by Tailss Prower - at 2014.03.18 22:55:00
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27. The Truth About Tank/Dropship Balance - in Feedback/Requests [original thread]
BL4CKST4R wrote: Charlotte O'Dell wrote: Rails are not OP; maps are imbalanced. In an ambush, 1 tank will never beat 1 ADS due to the advantage of being able to stay in the 90-¦ cone above a tank (a vertical red line, if you will) In Dom or...
- by Tailss Prower - at 2014.03.18 21:51:00
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28. Tank Balancing - in Feedback/Requests [original thread]
Ok to start off CCP I am very sad to see that you made no attempt at all to fix vehicles in 1.8 along with new infantry changes and thus seeing how I have time will try to help explain the issues with your current tanks. The idear CCP had was to m...
- by Tailss Prower - at 2014.03.18 20:04:00
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29. Tank Balancing - in Feedback/Requests [original thread]
reserved
- by Tailss Prower - at 2014.03.18 20:04:00
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30. The Truth About Tank/Dropship Balance - in Feedback/Requests [original thread]
Vulpes Dolosus wrote: The problem isn't damage or elevation. Pure and simple, it's the redline. If a rail tank manages to get better position or find me in a bad spot, I don't mind so much getting ganked. It's when they're sitting on a hill 150...
- by Tailss Prower - at 2014.03.18 19:13:00
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31. The Truth About Tank/Dropship Balance - in Feedback/Requests [original thread]
Charlotte O'Dell wrote: Tailss Prower wrote: Charlotte O'Dell wrote: Lt Royal wrote: Its the elevation that tank turrets can do, the redline and maybe the stacking of damage modules but CCP is sorting that out with the reduction of dam...
- by Tailss Prower - at 2014.03.18 19:12:00
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32. After using assault dropship for the last week or so - in General Discussions [original thread]
well not to be rude but it's your piloting skills then now I can understand if you get hit by a dmg mod stacked rail tank but normally thats all that ever gets me cause depending on the map I can ignore him all togather but otherwise I would cal i...
- by Tailss Prower - at 2014.03.18 19:03:00
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33. The Truth About Tank/Dropship Balance - in Feedback/Requests [original thread]
Lt Royal wrote: I also think CCP should make it so you can't recall vehicles if your modules are in cooldown. People using the redline as a crutch; running back to it when their mods turn off and getting another tank is bad IMO! I disagree it...
- by Tailss Prower - at 2014.03.18 18:53:00
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34. The Truth About Tank/Dropship Balance - in Feedback/Requests [original thread]
Charlotte O'Dell wrote: Lt Royal wrote: Its the elevation that tank turrets can do, the redline and maybe the stacking of damage modules but CCP is sorting that out with the reduction of damage mods in 1.8 DMG mods are fine. Without them,...
- by Tailss Prower - at 2014.03.18 18:51:00
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35. After using assault dropship for the last week or so - in General Discussions [original thread]
Dauth Jenkins wrote: Tailss Prower wrote: xxwhitedevilxx M wrote: Arkena Wyrnspire wrote: but ads will be spammed and op Instead, rise tanks price to ADS Price and buff a bit ADS HP or Nerf Tanks and leave their price as is and l...
- by Tailss Prower - at 2014.03.18 10:06:00
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36. What the cloak means for the scout suit - in General Discussions [original thread]
Sana Rayya wrote: I think the biggest advantage is disappearing completely when you stay still. So you activate your cloak, run behind a guy, and should he have the presence of mind to check his tail, you immediately stop and become invisible. ...
- by Tailss Prower - at 2014.03.17 22:42:00
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37. After using assault dropship for the last week or so - in General Discussions [original thread]
xxwhitedevilxx M wrote: Arkena Wyrnspire wrote: but ads will be spammed and op Instead, rise tanks price to ADS Price and buff a bit ADS HP or Nerf Tanks and leave their price as is and lower ADS price in order to be in line with tanks...
- by Tailss Prower - at 2014.03.17 22:32:00
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38. Sticky:Tranqulity issues March 12 @ 17:30 UTC - in Announcement and Events [original thread]
Ok CCP lets narrow it down if your in a squad you will have issues but if you play solo your fine(hint hint) and for the love of god just shut down the ******* server and fully fix it
- by Tailss Prower - at 2014.03.13 02:54:00
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39. Despite the damage mod nerf and weapon prof changes... - in General Discussions [original thread]
Kaughst wrote: General12912 wrote: Noremac Nagaho wrote: I still plan to berserk around in a Caldari Sentinel with 4 complex damage mods and a Six Kin Burst HMG. What? Expensive and reckless? I cant quite hear you under my mountain of bu...
- by Tailss Prower - at 2014.03.12 17:50:00
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40. Why RE are .... - in General Discussions [original thread]
steve0809 wrote: I Jihad Jeeped for the first time yesterday and it was awesome! I love remote explosives Im hearing that they fixing it so i wouldn't get used to that noob tactic just in-case its true
- by Tailss Prower - at 2014.02.27 11:02:00
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