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Hynox Xitio
Molon Labe. General Tso's Alliance
551
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Posted - 2014.03.19 02:39:00 -
[31] - Quote
Theres still hopes for dinosaurs.
Unleash the Fogwoggler
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Tectonic Fusion
1261
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Posted - 2014.03.19 02:46:00 -
[32] - Quote
Gavr1Io Pr1nc1p wrote: Well, if you know a scout is nearby, you could use it to instagib them, but right now the ScRP does it better and faster
Where is this Scrambler Rifle Pistol you speak of?
Solo Player
Squad status: Locked
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Boot Booter
Molon Labe. General Tso's Alliance
317
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Posted - 2014.03.19 02:48:00 -
[33] - Quote
Gavr1Io Pr1nc1p wrote:Nosid Katona wrote:Gavr1Io Pr1nc1p wrote:1. Shield extender/armor plate disparity has not yet been addressed, and it ruins gameplay immensely to having armor tanked gallants be the only viable suits in the game Look I know how rough Min suits have it, assuming that this is where this is coming from, and GalLogis are very powerful right now; but don't go lobbing all Gallente suits in the OP category. Just look at the GalAss, the only suit worse then it is the MinAss and in 1.8 with its bonus only working for underperforming blaster tech it may just become obsolete. You may still see new players using it and those who don't know better, but only the most stubborn or loyal vet users like myself and a few notable others will really continue to be seen in it. So again, not ALL Gallente suits are king of the hill and their weapons certainly aren't. Try to remember that when complaining about them if you'd please. fit for gallente assault-duvolle tact, creodron ion pistol, 3x enhanced armor plates, 1x kin cat, 1x proto triage hive, 2x damage mods, 1x precision enhancer. You are now OP. Minmitar assault "OP" fit-4x shield extenders, 1x damage mod, 1x cpu mod, 1x Pg mod
Haha that's not the OP min assault... I will tell you for 1 mil ISK. |
Gavr1Io Pr1nc1p
189
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Posted - 2014.03.19 02:53:00 -
[34] - Quote
Tectonic Fusion wrote:Gavr1Io Pr1nc1p wrote: Well, if you know a scout is nearby, you could use it to instagib them, but right now the ScRP does it better and faster
Where is this Scrambler Rifle Pistol you speak of? in candy mountain, charley
Kills-Archduke Ferdinand
Balance!
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God Hates Lags
Fatal Absolution General Tso's Alliance
1033
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Posted - 2014.03.19 02:54:00 -
[35] - Quote
Gavr1Io Pr1nc1p wrote:1. Shield extender/armor plate disparity has not yet been addressed, and it ruins gameplay immensely to having armor tanked gallants be the only viable suits in the game
2. Tank spam has not been fixed-there needs to be a harder cap on the number of tanks per team. If one tank=3 infantry, it doesn't matter how many people are going AV to take out tanks, especially if the tanks stick together, because even with the new WP options, tanks will still be impossible to kill if they become spammed. The damage mod nerf was needed, but sniper rifles, swarms, and plasma cannons need a damage buff to make up for what they potentially lost
3. Gimped weapons remain gimped or even nerfed (flay lock/shotgun), while ok weapons are nerfed(SMG), and better ones are introduced(Magsec), and the best of them all (HMG) receives no nerf.
4. Lag will become an even more serious issue in 1.8 with the increase of skills that must be calculated and no fix has yet been created. I have a decent idea to fixing skill point related lag, if a dev asks i will share it
5. Many glaring imbalance issues exist ATM. If you don't play a heavy, you won't play anymore. And once they get nerfed, the scout is next.
However, there are many things you got right. Proficiency changes on all but the shotgun are good, full racial parity is a huge plus, damage mod nerf is a good step if niche weapons received a buff, vehicle WP is very good, rifle nerfs are very good, scout buff is good, but i fear it may have been just over the top. Logi slayers will have, for the most part disappeared, (hopefully), however, very few will run Logi in 1.8, which is a problem.
Really, the only problems are balance issues right now that could be easily ameliorated in an upcoming hot fix.
1. TTK increase will actually do a fair amount to address this imbalance. A rapid TTK encourages brick tanking over all else, whereas a higher TTK means that a quick recovery is also an option. Not saying more isn't needed but for my money, it's best not to change anything until we know how much is needed.
2. Yeah, obviously, Gunloggis will be invincible with the proficiency changes.
3. shotgun is in no way gimped. It was in a good place, but now it just got an unnecessary nerf. Magsec will be OP, but the HMG is in a good place even post nerf. CR was better than the HMG with twice as much range. Now the HMG is dominant within it's element while still limited heavily by range.
4. There's no way of knowing this. There are supposed to be improvements overall, I don't know if the skill calculations will contribute to lag.
5. You've mentioned this before, but really the biggest problem with the heavy was TTK, which is getting addressed. Rail Rifle heavies will not be as effective as they once were, and HMG heavies will be range limited. IDK about scouts, they might find their niche.
Doubles ISK
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THUNDERGROOVE
ZionTCD
565
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Posted - 2014.03.19 03:02:00 -
[36] - Quote
Gavr1Io Pr1nc1p wrote: this is blatantly false. shields give far less hp, have far greater fitting costs, in exchange for slightly higher movement speed in a game with massive amounts of aim assist. They are only more viable than armor if you have an infinite number of slots for highs or lows and infinite fitting capacities
Except what takes any Cal/Min suit to recover 450+ shields I recover 180 armor if I'm lucky, the minassault has bad recharge rates yes but still shields are way more viable for a solo play style and even some squad play where you won't have a logi with a repair tool
Gavr1Io Pr1nc1p wrote: i believe this post nulls all of your opinions on the issues of balance in this game, however, i will continue to respond
Why? I use both weapons a lot and have no issues killing. Shotguns are amazing and flaylocks work as intended if you have any aiming ability (As a finishing weapon)
Gavr1Io Pr1nc1p wrote: i am nearly 100% certain that SP has a huge effect on lag, primarily because i believe the server makes the calculations in a very repetitive method and calls the functions for determining the values for each individual stat of the player. Im not saying its the only issue, however, i believe i would have a little bit more prerequisite knowledge than you in this case.
And again, I'm making these calculations in a similar manor on hardware that is much much worse than anything they would be using. Most math calculations are cheap in terms of CPU usage. Server latency is rarely CCPs issue and when it is it's likely due to something on the battle servers node hogging resources.
Gavr1Io Pr1nc1p wrote: Heavies are far greater than even the scout in 1.8, and logistics is the least ISK viable role on the battlefield due to ludicrous equipment costs. I was unaware that ranges were hardcoded, but still that is an off topic point, and would have been easily remedied pre-1.8
We have to see how it plays out as I've said. Heavies will be good for sure but I don't think they'll be disgustingly over powered. I could be wrong but all we have are numbers to base it on and not play time.
Amarr Logi | Amarr Sentinel
Projects: TDBS | SDETool
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Alena Ventrallis
The Neutral Zone
876
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Posted - 2014.03.19 03:03:00 -
[37] - Quote
No bug fixes mentioned.
Best PVE idea I've seen.
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Nosid Katona
HavoK Core RISE of LEGION
133
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Posted - 2014.03.19 03:08:00 -
[38] - Quote
Gavr1Io Pr1nc1p wrote:Nosid Katona wrote:Gavr1Io Pr1nc1p wrote:1. Shield extender/armor plate disparity has not yet been addressed, and it ruins gameplay immensely to having armor tanked gallants be the only viable suits in the game Look I know how rough Min suits have it, assuming that this is where this is coming from, and GalLogis are very powerful right now; but don't go lobbing all Gallente suits in the OP category. Just look at the GalAss, the only suit worse then it is the MinAss and in 1.8 with its bonus only working for underperforming blaster tech it may just become obsolete. You may still see new players using it and those who don't know better, but only the most stubborn or loyal vet users like myself and a few notable others will really continue to be seen in it. So again, not ALL Gallente suits are king of the hill and their weapons certainly aren't. Try to remember that when complaining about them if you'd please. fit for gallente assault-duvolle tact, creodron ion pistol, 3x enhanced armor plates, 1x kin cat, 1x proto triage hive, 2x damage mods, 1x precision enhancer. You are now OP. Minmitar assault "OP" fit-4x shield extenders, 1x damage mod, 1x cpu mod, 1x Pg mod
OP? Are you out of your mind? Both the DTAC and Ion Pistol are woefully outperformed all around by other weapons and our bonus to disperssion won't really change that in anyway. Also precision enhancers, kin cats, and nerfed damage mods? This has to be a troll post. I'm not even sure this horrible fit is doable as (R)Nanos take alot of CPU/PG.
Vae Victis
Valor Vet, R.I.P MAG
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Tailss Prower
501ST JFW StrikerZ Unit
193
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Posted - 2014.03.19 03:44:00 -
[39] - Quote
Gavr1Io Pr1nc1p wrote:Tailss Prower wrote:Gavr1Io Pr1nc1p wrote:1. Shield extender/armor plate disparity has not yet been addressed, and it ruins gameplay immensely to having armor tanked gallants be the only viable suits in the game
2. Tank spam has not been fixed-there needs to be a harder cap on the number of tanks per team. If one tank=3 infantry, it doesn't matter how many people are going AV to take out tanks, especially if the tanks stick together, because even with the new WP options, tanks will still be impossible to kill if they become spammed. The damage mod nerf was needed, but sniper rifles, swarms, and plasma cannons need a damage buff to make up for what they potentially lost
3. Gimped weapons remain gimped or even nerfed (flay lock/shotgun), while ok weapons are nerfed(SMG), and better ones are introduced(Magsec), and the best of them all (HMG) receives no nerf.
4. Lag will become an even more serious issue in 1.8 with the increase of skills that must be calculated and no fix has yet been created. I have a decent idea to fixing skill point related lag, if a dev asks i will share it
5. Many glaring imbalance issues exist ATM. If you don't play a heavy, you won't play anymore. And once they get nerfed, the scout is next.
However, there are many things you got right. Proficiency changes on all but the shotgun are good, full racial parity is a huge plus, damage mod nerf is a good step if niche weapons received a buff, vehicle WP is very good, rifle nerfs are very good, scout buff is good, but i fear it may have been just over the top. Logi slayers will have, for the most part disappeared, (hopefully), however, very few will run Logi in 1.8, which is a problem.
Really, the only problems are balance issues right now that could be easily ameliorated in an upcoming hot fix. actually your wrong about the plasma cannon as it stands it is the biggest threat to a shield tank if the person with the plasma cannon can aim and when 1.8 hits they get a even bigger boost to their shield dmg which means in 1.8 plasma cannons are gonna have a field day with shield tanks so actually they got a buff not a nerf GǪ.. oh srry was that too much information for you |
hold that
Krusual Covert Operators Minmatar Republic
65
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Posted - 2014.03.19 03:50:00 -
[40] - Quote
[/quote] no, they needed a nerf, just not that severe. They are still beyond OP right now, especially with the range buff[/quote]
yeah, creo AR needed a nerf
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Joseph Ridgeson
WarRavens League of Infamy
760
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Posted - 2014.03.19 06:15:00 -
[41] - Quote
Saying "the only thing that is viable is an armor tanked Gallente" is a bit wrong. It 'is the best' or the one that gives the best power for the amount of effort. A naked Caldari suit with an Assault Rifle is not nearly as good but it is viable. You can run around and kill people. Going all Diablo 2 on you: "Just because the Hammerdin or Summoners are the best builds in the game doesn't mean that the Zealot is not viable; it just isn't as good at doing the same thing." I do just fine with my basic caldari assault. Would I do better with a suit that had double the HP? Probably, once I learned how to use it to my advantage.
I wouldn't use viable if you intend to mean "effective." |
CommanderBolt
ACME SPECIAL FORCES RISE of LEGION
1078
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Posted - 2014.03.19 09:42:00 -
[42] - Quote
Guys I am telling you now, the answer to most things is going to be "remote explosives" in 1.8.
Investigate 9/11
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