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DUST Fiend
OSG Planetary Operations Covert Intervention
12297
|
Posted - 2014.03.18 18:55:00 -
[1] - Quote
Through painstaking calculations and research, I have stumbled across the perfect equation that will clearly show to you the effects of the upcoming changes. While I do admit the task was quite difficult and arduous, with no small amount of my own sweat, blood, and purity having been lost to this research, I must confess that the sheer brilliance of my findings is nothing short of extraordinary.
The results are in
Videos / Fiction
Closed Beta Vet; Incubus Pilot
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HiddenBrother
120
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Posted - 2014.03.18 18:56:00 -
[2] - Quote
Funny.
That's how most people try to solo a tank.
Ruin.
Weekly PC battles; even though ninety percent of Molden Heath is locked.
36 million ISK battle coins are fun.
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Vitharr Foebane
Living Like Larry Schwag
782
|
Posted - 2014.03.18 18:58:00 -
[3] - Quote
why we dont have a AV plasma or laser weapon at this point is ridiculous
Thanks CCP for making the HMG Heavy viable again :3
That's no excuse to slack off on releasing a heavy laser though =.=
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Emperor1349
Molon Labe. General Tso's Alliance
27
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Posted - 2014.03.18 18:58:00 -
[4] - Quote
But if there were 6 of him he would have succeeded, or that's what I keep being told.
R.I.P Mag - SVER
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CRNWLLC
Screwy Rabbit ULC
116
|
Posted - 2014.03.18 19:00:00 -
[5] - Quote
DUST Fiend wrote:Through painstaking calculations and research, I have stumbled across the perfect equation that will clearly show to you the effects of the upcoming changes. While I do admit the task was quite difficult and arduous, with no small amount of my own sweat, blood, and purity having been lost to this research, I must confess that the sheer brilliance of my findings is nothing short of extraordinary. The results are in
DUST Fiend, you are a gentleman and a scholar.
My other dropsuit is a Python.
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Derpty Derp
It's All Gone Derp
140
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Posted - 2014.03.18 19:05:00 -
[6] - Quote
"If there were 6 of him"... Made me laugh way too much.
But seriously, shield vehicles... They are the easiest to take out, flux grenades make them useless... The only arguement can be against Pythons and they're not only squishy as hell, but also need to be close enough to see you when you're not being scanned, which with the new scanner changes will mean almost never being able to see you form a distance!
It's the armour vehicles you have to worry about, armour rep, still a 0 skill, sit and take the damage while you exterminate everything strategy. |
DUST Fiend
OSG Planetary Operations Covert Intervention
12299
|
Posted - 2014.03.18 19:14:00 -
[7] - Quote
Derpty Derp wrote:"If there were 6 of him"... Made me laugh way too much.
But seriously, shield vehicles... They are the easiest to take out, flux grenades make them useless... The only arguement can be against Pythons and they're not only squishy as hell, but also need to be close enough to see you when you're not being scanned, which with the new scanner changes will mean almost never being able to see you form a distance!
It's the armour vehicles you have to worry about, armour rep, still a 0 skill, sit and take the damage while you exterminate everything strategy. All AV is losing 15% damage to shields from proficiency, and 5-10% damage from damage mods, regardless of fit.
While I personally hate fully passive armor reps and think we need to go back to activated repairs, at least AV weapons do damage to armor. You couldn't even break passive regen on a Python with bugged swarms before, now?
HAHAHAHAHAHAHHAHAHAHAHAH
Videos / Fiction
Closed Beta Vet; Incubus Pilot
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jerrmy12 kahoalii
542
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Posted - 2014.03.18 19:17:00 -
[8] - Quote
DUST Fiend wrote:Derpty Derp wrote:"If there were 6 of him"... Made me laugh way too much.
But seriously, shield vehicles... They are the easiest to take out, flux grenades make them useless... The only arguement can be against Pythons and they're not only squishy as hell, but also need to be close enough to see you when you're not being scanned, which with the new scanner changes will mean almost never being able to see you form a distance!
It's the armour vehicles you have to worry about, armour rep, still a 0 skill, sit and take the damage while you exterminate everything strategy. All AV is losing 15% damage to shields from proficiency, and 5-10% damage from damage mods, regardless of fit. While I personally hate fully passive armor reps and think we need to go back to activated repairs, at least AV weapons do damage to armor. You couldn't even break passive regen on a Python with bugged swarms before, now? HAHAHAHAHAHAHHAHAHAHAHAH Exept forges, blaster turrets, and other things screw the python.
Closed beta vet
Logi,
Heavy,
Python,
Scout.
Dark souls 2 new game plus.
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DUST Fiend
OSG Planetary Operations Covert Intervention
12301
|
Posted - 2014.03.18 19:22:00 -
[9] - Quote
jerrmy12 kahoalii wrote:DUST Fiend wrote:Derpty Derp wrote:"If there were 6 of him"... Made me laugh way too much.
But seriously, shield vehicles... They are the easiest to take out, flux grenades make them useless... The only arguement can be against Pythons and they're not only squishy as hell, but also need to be close enough to see you when you're not being scanned, which with the new scanner changes will mean almost never being able to see you form a distance!
It's the armour vehicles you have to worry about, armour rep, still a 0 skill, sit and take the damage while you exterminate everything strategy. All AV is losing 15% damage to shields from proficiency, and 5-10% damage from damage mods, regardless of fit. While I personally hate fully passive armor reps and think we need to go back to activated repairs, at least AV weapons do damage to armor. You couldn't even break passive regen on a Python with bugged swarms before, now? HAHAHAHAHAHAHHAHAHAHAHAH Exept forges, blaster turrets, and other things screw the python. Forges are anti Armor weapons, and thus, lose the 15% damage against them, as well as the flat nerf to AV through the damage mods.
Large Blasters are still a threat to tanks and LAVs though are generally a non factor to dropships unless they're being stupid or are caught by surprise.
By other things I can only assume you mean Railguns and random **** that kills dropships like RDVs and null cannon missiles, which I omit from this because they aren't actual player wielded AV (though the case could be made for RDVs)
Shield vehicles, Pythons in particular, are buffed by 1.8 AV changes.
Videos / Fiction
Closed Beta Vet; Incubus Pilot
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jerrmy12 kahoalii
543
|
Posted - 2014.03.18 19:24:00 -
[10] - Quote
DUST Fiend wrote:jerrmy12 kahoalii wrote:DUST Fiend wrote:Derpty Derp wrote:"If there were 6 of him"... Made me laugh way too much.
But seriously, shield vehicles... They are the easiest to take out, flux grenades make them useless... The only arguement can be against Pythons and they're not only squishy as hell, but also need to be close enough to see you when you're not being scanned, which with the new scanner changes will mean almost never being able to see you form a distance!
It's the armour vehicles you have to worry about, armour rep, still a 0 skill, sit and take the damage while you exterminate everything strategy. All AV is losing 15% damage to shields from proficiency, and 5-10% damage from damage mods, regardless of fit. While I personally hate fully passive armor reps and think we need to go back to activated repairs, at least AV weapons do damage to armor. You couldn't even break passive regen on a Python with bugged swarms before, now? HAHAHAHAHAHAHHAHAHAHAHAH Exept forges, blaster turrets, and other things screw the python. Forges are anti Armor weapons, and thus, lose the 15% damage against them, as well as the flat nerf to AV through the damage mods. Large Blasters are still a threat to tanks and LAVs though are generally a non factor to dropships unless they're being stupid or are caught by surprise. By other things I can only assume you mean Railguns and random **** that kills dropships like RDVs and null cannon missiles, which I omit from this because they aren't actual player wielded AV (though the case could be made for RDVs) Shield vehicles, Pythons in particular, are buffed by 1.8 AV changes. They arent I 3 shot pythons with level 4 forge operation
Closed beta vet
Logi,
Heavy,
Python,
Scout.
Dark souls 2 new game plus.
|
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Derpty Derp
It's All Gone Derp
143
|
Posted - 2014.03.18 19:25:00 -
[11] - Quote
DUST Fiend wrote:Derpty Derp wrote:"If there were 6 of him"... Made me laugh way too much.
But seriously, shield vehicles... They are the easiest to take out, flux grenades make them useless... The only arguement can be against Pythons and they're not only squishy as hell, but also need to be close enough to see you when you're not being scanned, which with the new scanner changes will mean almost never being able to see you form a distance!
It's the armour vehicles you have to worry about, armour rep, still a 0 skill, sit and take the damage while you exterminate everything strategy. All AV is losing 15% damage to shields from proficiency, and 5-10% damage from damage mods, regardless of fit. While I personally hate fully passive armor reps and think we need to go back to activated repairs, at least AV weapons do damage to armor. You couldn't even break passive regen on a Python with bugged swarms before, now? HAHAHAHAHAHAHHAHAHAHAHAH
Swarms are currently a novelty, not a form of AV... That will remain until CCP finds a way to balance damage with never missing the target... Personally I'd suggest making the lock on only effect a small directional change rather than auto homing in on things, this way people will have to aim at least a little bit and the damage/range could be increased.
As far as forge guns go, damage mods are not even needed, so the nerf doesn't make a damn bit of difference to people who didn't need them. Also once again I'll say Flux grenades destroy shields easily. |
DUST Fiend
OSG Planetary Operations Covert Intervention
12301
|
Posted - 2014.03.18 19:27:00 -
[12] - Quote
jerrmy12 kahoalii wrote:They arent I 3 shot pythons with level 4 forge operation - Proficiency skills of handheld weapons now grant 3% damage per level to either armor or shields (depending on the relevant weaponGÇÖs profile) rather than a flat increase to both. - Damage mods have been reduced to 3%/4%/5% bonus to weapon damage from 3%/5%/10% previously.
Forge guns are anti material weapons and do their bonus damage to armor, which is represented by the info that pops up every time you aim at something.
Forge guns are losing up to 15% damage to shields from proficiency, and are losing 5-10% damage from damage mods.
Videos / Fiction
Closed Beta Vet; Incubus Pilot
|
jerrmy12 kahoalii
543
|
Posted - 2014.03.18 19:32:00 -
[13] - Quote
DUST Fiend wrote:jerrmy12 kahoalii wrote:They arent I 3 shot pythons with level 4 forge operation - Proficiency skills of handheld weapons now grant 3% damage per level to either armor or shields (depending on the relevant weaponGÇÖs profile) rather than a flat increase to both. - Damage mods have been reduced to 3%/4%/5% bonus to weapon damage from 3%/5%/10% previously. Forge guns are anti material weapons and do their bonus damage to armor, which is represented by the info that pops up every time you aim at something. Forge guns are losing up to 15% damage to shields from proficiency, and are losing 5-10% damage from damage mods. I dont have proficiency or use damage mods I just 2 shotted a python with a adv afg no proficiency or damage mods
Closed beta vet
Logi,
Heavy,
Python,
Scout.
Dark souls 2 new game plus.
|
Atiim
Living Like Larry Schwag
5852
|
Posted - 2014.03.18 19:34:00 -
[14] - Quote
HiddenBrother wrote:Funny.
That's how most people try to solo a tank. And I've yet to see a single person do that against my Gunnlogi.
Spkr4TheDead alt is Spkr4TheDead.
AV > HAV > INF > AV | Not: HAV > AV GëÑ INF
[s]Text[/s] <-------- That's how you make a strike-through
-HAND
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DUST Fiend
OSG Planetary Operations Covert Intervention
12301
|
Posted - 2014.03.18 19:38:00 -
[15] - Quote
jerrmy12 kahoalii wrote:DUST Fiend wrote:jerrmy12 kahoalii wrote:They arent I 3 shot pythons with level 4 forge operation - Proficiency skills of handheld weapons now grant 3% damage per level to either armor or shields (depending on the relevant weaponGÇÖs profile) rather than a flat increase to both. - Damage mods have been reduced to 3%/4%/5% bonus to weapon damage from 3%/5%/10% previously. Forge guns are anti material weapons and do their bonus damage to armor, which is represented by the info that pops up every time you aim at something. Forge guns are losing up to 15% damage to shields from proficiency, and are losing 5-10% damage from damage mods. I dont have proficiency or use damage mods I just 2 shotted a python with a adv afg no proficiency or damage mods I just killed a Madrugar with a scrambler pistol
Assuming you're telling the truth then he was badly fit, sitting still, or you're just such a baller you hit his weak spot twice in a row as he was flying by.
It doesn't somehow change the fact that AV is being nerfed against shields. I provide numbers, you provide conjecture.
Videos / Fiction
Closed Beta Vet; Incubus Pilot
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jerrmy12 kahoalii
543
|
Posted - 2014.03.18 19:46:00 -
[16] - Quote
DUST Fiend wrote:jerrmy12 kahoalii wrote:DUST Fiend wrote:jerrmy12 kahoalii wrote:They arent I 3 shot pythons with level 4 forge operation - Proficiency skills of handheld weapons now grant 3% damage per level to either armor or shields (depending on the relevant weaponGÇÖs profile) rather than a flat increase to both. - Damage mods have been reduced to 3%/4%/5% bonus to weapon damage from 3%/5%/10% previously. Forge guns are anti material weapons and do their bonus damage to armor, which is represented by the info that pops up every time you aim at something. Forge guns are losing up to 15% damage to shields from proficiency, and are losing 5-10% damage from damage mods. I dont have proficiency or use damage mods I just 2 shotted a python with a adv afg no proficiency or damage mods I just killed a Madrugar with a scrambler pistol Assuming you're telling the truth then he was badly fit, sitting still, or you're just such a baller you hit his weak spot twice in a row as he was flying by. It doesn't somehow change the fact that AV is being nerfed against shields. I provide numbers, you provide conjecture. He was using a double hardener fit I think Yet my damage through his hardener was high 3 ahots for a 2555 shield python
Closed beta vet
Logi,
Heavy,
Python,
Scout.
Dark souls 2 new game plus.
|
Cat Merc
Ahrendee Mercenaries General Tso's Alliance
7528
|
Posted - 2014.03.18 19:59:00 -
[17] - Quote
Excellent job! I myself came to the same conclusion!
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
DUST514514
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HiddenBrother
122
|
Posted - 2014.03.18 19:59:00 -
[18] - Quote
Quote:And I've yet to see a single person do that against my Gunnlogi.
Spkr4TheDead alt is Spkr4TheDead.
Honestly now; do I have any sort of resemblance to this individual?
Also, don't understand why all the hate toward him.
He has opinions.
You can choose to agree, or disagree.
Whether you choose to be a jerk in the process of such; is entirely up to the individual themselves.
Caldari.
Fear, and admiration.
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jerrmy12 kahoalii
543
|
Posted - 2014.03.18 20:10:00 -
[19] - Quote
Lol silly cat.
Closed beta vet
Logi,
Heavy,
Python,
Scout.
Dark souls 2 new game plus.
|
CommanderBolt
ACME SPECIAL FORCES RISE of LEGION
1072
|
Posted - 2014.03.18 20:14:00 -
[20] - Quote
Guys, why even bother with AV? The answer to nearly literally everything in 1.8 will be remotes. Mark my words.
Investigate 9/11
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Dauth Jenkins
Ultramarine Corp
256
|
Posted - 2014.03.18 20:17:00 -
[21] - Quote
Vitharr Foebane wrote:why we dont have a AV plasma or laser weapon at this point is ridiculous
We have plasma cannons, but they are pretty underwhelming
Sees prototompers...
Sees blueberries start to snipe...
Pulls out commando suit with laser rifle and swarm launcher...
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Vulpes Dolosus
SVER True Blood General Tso's Alliance
1042
|
Posted - 2014.03.18 20:26:00 -
[22] - Quote
Still pushing for EM missile variant.
Me in my ADS: 1,2
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Testing Turbo
Bragian Order Amarr Empire
14
|
Posted - 2014.03.18 20:59:00 -
[23] - Quote
Derpty Derp wrote:"If there were 6 of him"... Made me laugh way too much.
But seriously, shield vehicles... They are the easiest to take out, flux grenades make them useless... The only arguement can be against Pythons and they're not only squishy as hell, but also need to be close enough to see you when you're not being scanned, which with the new scanner changes will mean almost never being able to see you form a distance!
It's the armour vehicles you have to worry about, armour rep, still a 0 skill, sit and take the damage while you exterminate everything strategy.
Fluxs aren't AV
They don't explode on contact and even if you hit with the first you need to wait for another 5 seconds for the 2nd to hit so basically you need to be within 10m of a shield Tank and hope he doesn't move at all .. even after losing half his shields ... and you need him to be unharderned and to not use a shield booster ...
Honestly the only tankers you'll get with this are noob sica's .. you'll never take a Gunnloggi out with SP invested into it |
DeadlyAztec11
Ostrakon Agency Gallente Federation
4692
|
Posted - 2014.03.18 21:09:00 -
[24] - Quote
HiddenBrother wrote:Quote:And I've yet to see a single person do that against my Gunnlogi.
Spkr4TheDead alt is Spkr4TheDead. Honestly now; do I have any sort of resemblance to this individual? Also, don't understand why all the hate toward him. He has opinions. You can choose to agree, or disagree. Whether you choose to be a jerk in the process of such; is entirely up to the individual themselves. He's an ass. One time Spark messaged me to gloat about how he and his buddies had tank spammed and stomped my team of randoms. I told him I didn't even notice he was there, and he proceeded to rage further. He also starts petty fights in local with noobs and doesn't even explain himself politely, just random rage that a new player could not even begin to understand.
I've given up on him.
Taco Cat backwards is still Taco Cat
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Derpty Derp
It's All Gone Derp
147
|
Posted - 2014.03.18 23:51:00 -
[25] - Quote
Testing Turbo wrote:Derpty Derp wrote:"If there were 6 of him"... Made me laugh way too much.
But seriously, shield vehicles... They are the easiest to take out, flux grenades make them useless... The only arguement can be against Pythons and they're not only squishy as hell, but also need to be close enough to see you when you're not being scanned, which with the new scanner changes will mean almost never being able to see you form a distance!
It's the armour vehicles you have to worry about, armour rep, still a 0 skill, sit and take the damage while you exterminate everything strategy. Fluxs aren't AV They don't explode on contact and even if you hit with the first you need to wait for another 5 seconds for the 2nd to hit so basically you need to be within 10m of a shield Tank and hope he doesn't move at all .. even after losing half his shields ... and you need him to be unharderned and to not use a shield booster ... Honestly the only tankers you'll get with this are noob sica's .. you'll never take a Gunnloggi out with SP invested into it
Okay so use brain before attacking and adjust strategy... First up, shield hardener isn't on all the time (even if they have 2) make them waste it or get as many hits as you can before they can raise it...
If tank is still, easy throw 2 grenades (they make no noise and are hard to spot) as soon as you throw the second, get that forge charging, by the time the tank knows what's going on he's taken 2 fluxes and a forge blast, now he's gonna run, know the most likely route and get those 1-3 hits.
If tank is moving, you can either time the 1 grenade and then start firing or you can try to lodge a pair of grenades on the front of the tank (It can be done.)
You may not kill the tank if they don't get stuck or do something stupid, but if the tank does everything right then why should it be destroyed just because I pointed a gun at it?
No Flux is not AV... It's anti-shield, which is what this thread is about.
Also on a side note, if you're losing damage due to the damage mod nerf, it isn't the weapon that's losing damage, it's your 0 skill solution getting balanced... Next up large turrets and vehicle modules (hopefully.) |
Aeon Amadi
Edimmu Warfighters Gallente Federation
5278
|
Posted - 2014.03.19 00:00:00 -
[26] - Quote
More accurate depiction: https://www.youtube.com/watch?v=Cx5bHo8Lz3E
Useful Links
//forums.dust514.com/default.aspx?g=posts&t=133588
//forums.dust514.com/default.aspx?g=posts&t=134182
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Testing Turbo
Bragian Order Amarr Empire
32
|
Posted - 2014.03.19 02:24:00 -
[27] - Quote
Derpty Derp wrote:Testing Turbo wrote:Derpty Derp wrote:"If there were 6 of him"... Made me laugh way too much.
But seriously, shield vehicles... They are the easiest to take out, flux grenades make them useless... The only arguement can be against Pythons and they're not only squishy as hell, but also need to be close enough to see you when you're not being scanned, which with the new scanner changes will mean almost never being able to see you form a distance!
It's the armour vehicles you have to worry about, armour rep, still a 0 skill, sit and take the damage while you exterminate everything strategy. Fluxs aren't AV They don't explode on contact and even if you hit with the first you need to wait for another 5 seconds for the 2nd to hit so basically you need to be within 10m of a shield Tank and hope he doesn't move at all .. even after losing half his shields ... and you need him to be unharderned and to not use a shield booster ... Honestly the only tankers you'll get with this are noob sica's .. you'll never take a Gunnloggi out with SP invested into it Okay so use brain before attacking and adjust strategy... First up, shield hardener isn't on all the time (even if they have 2) make them waste it or get as many hits as you can before they can raise it... If tank is still, easy throw 2 grenades (they make no noise and are hard to spot) as soon as you throw the second, get that forge charging, by the time the tank knows what's going on he's taken 2 fluxes and a forge blast, now he's gonna run, know the most likely route and get those 1-3 hits. If tank is moving, you can either time the 1 grenade and then start firing or you can try to lodge a pair of grenades on the front of the tank (It can be done.) You may not kill the tank if they don't get stuck or do something stupid, but if the tank does everything right then why should it be destroyed just because I pointed a gun at it? No Flux is not AV... It's anti-shield, which is what this thread is about. Also on a side note, if you're losing damage due to the damage mod nerf, it isn't the weapon that's losing damage, it's your 0 skill solution getting balanced... Next up large turrets and vehicle modules (hopefully.)
RE Scout .. I've lost track of the amount of tankers i've killed with REs and AV grenades
Why waste my time with AV Forges n swarms |
Spkr4theDead
Red Star. EoN.
1924
|
Posted - 2014.03.19 02:48:00 -
[28] - Quote
HiddenBrother wrote:Funny.
That's how most people try to solo a tank. That's how most people try to destroy a tank, period, with the Starter Fit, nevermind an ISK suit with at least Darkside CBR7s.
Then you add trying to solo a tank, when the tanker knows where they are, with modules ready, and cover available, with a preferred angle of fire, and almost a year of experience to back them up.
It's no wonder so many still cry about tanks.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Thumb Green
THE STAR BORN
842
|
Posted - 2014.03.19 03:27:00 -
[29] - Quote
jerrmy12 kahoalii wrote:DUST Fiend wrote:jerrmy12 kahoalii wrote:DUST Fiend wrote:jerrmy12 kahoalii wrote:They arent I 3 shot pythons with level 4 forge operation - Proficiency skills of handheld weapons now grant 3% damage per level to either armor or shields (depending on the relevant weaponGÇÖs profile) rather than a flat increase to both. - Damage mods have been reduced to 3%/4%/5% bonus to weapon damage from 3%/5%/10% previously. Forge guns are anti material weapons and do their bonus damage to armor, which is represented by the info that pops up every time you aim at something. Forge guns are losing up to 15% damage to shields from proficiency, and are losing 5-10% damage from damage mods. I dont have proficiency or use damage mods I just 2 shotted a python with a adv afg no proficiency or damage mods I just killed a Madrugar with a scrambler pistol Assuming you're telling the truth then he was badly fit, sitting still, or you're just such a baller you hit his weak spot twice in a row as he was flying by. It doesn't somehow change the fact that AV is being nerfed against shields. I provide numbers, you provide conjecture. He was using a double hardener fit I think Yet my damage through his hardener was high 3 ahots for a 2555 shield python
You do realize that shield hardeners resist 60% of damaged received? So there's no way you 3 shotted him through 2 hardeners, let alone one; unless of course your last shot caused him to ping pong on the environment. Also earlier you said you 2 shotted him, just pointing out that you need to keep your story straight if you're going to lie.
Support Orbital Spawns
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Tailss Prower
501ST JFW StrikerZ Unit
193
|
Posted - 2014.03.19 03:50:00 -
[30] - Quote
DUST Fiend wrote:Derpty Derp wrote:"If there were 6 of him"... Made me laugh way too much.
But seriously, shield vehicles... They are the easiest to take out, flux grenades make them useless... The only arguement can be against Pythons and they're not only squishy as hell, but also need to be close enough to see you when you're not being scanned, which with the new scanner changes will mean almost never being able to see you form a distance!
It's the armour vehicles you have to worry about, armour rep, still a 0 skill, sit and take the damage while you exterminate everything strategy. All AV is losing 15% damage to shields from proficiency, and 5-10% damage from damage mods, regardless of fit. While I personally hate fully passive armor reps and think we need to go back to activated repairs, at least AV weapons do damage to armor. You couldn't even break passive regen on a Python with bugged swarms before, now? HAHAHAHAHAHAHHAHAHAHAHAH actually no not all AV is as the plasma cannon is getting a boost to shields and from what I have seen a plasma cannon does good dmg to a shield tank especially when his hardner is off just think how it will be in 1.8 when it gets a boost to shield dmg and those who can aim and fights tanks with a plasma cannon will have fun in 1.8 |
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