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961. Sell option in Assets - in General Discussions [original thread]
This was one of those weird things that obviously should of existed in the kind of game dust is, some sort of player to player trading. I think the issue was CCP never implemented a NPC option because they planned to implement many things like a p...
- by TYCHUS MAXWELL - at 2014.07.20 02:47:00
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962. Why is DUST good? - in General Discussions [original thread]
Onesimus Tarsus wrote: Battlefield 1943. You'll thank me. Seriously. Eh, 1943 is just 1942 with updated graphics and Call of dutified mechanics. That's part of the problem in the variety, battlefield became call of duty with vehicles. Ther...
- by TYCHUS MAXWELL - at 2014.07.19 16:07:00
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963. A Novel Concept for Hotfix Charlie - in General Discussions [original thread]
Atiim wrote: True Adamance wrote: Atiim wrote: Silver Strike44 wrote: Nah, makes too much sense. Not really......but okay. How so? The only thing that I saw wrong with that is giving all STD Sentinels a 3/3 layout. Sorry wh...
- by TYCHUS MAXWELL - at 2014.07.19 15:56:00
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964. A Novel Concept for Hotfix Charlie - in General Discussions [original thread]
hold that wrote: TYCHUS MAXWELL wrote: Vulpes Dolosus wrote: Logistics should have more defenses than assaults. Being someone who plays all classes I have to say its bias that makes you think that. Logistics are better at support then ...
- by TYCHUS MAXWELL - at 2014.07.19 15:55:00
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965. Do we still think Dust should leave out magic? - in Feedback/Requests [original thread]
DeadlyAztec11 wrote: So I was originally one of the guys that thought that having magic in a shooter was lame because I didn't want this turning into Harry Potter with AR's- though, after seeing the warlocks from Destiny I've eaten my own words...
- by TYCHUS MAXWELL - at 2014.07.18 03:24:00
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966. [REQUEST] JLAV removal. - in Feedback/Requests [original thread]
Benjamin Ciscko wrote: Atiim wrote: Takahashi Kashuken wrote: Even now AV is strong yet again, vehicles have been nerfed worse than 1.0-1.6 era and even if you use a 2/3man crew in 1 vehicle 1 AV can destroy it so even according to your ...
- by TYCHUS MAXWELL - at 2014.07.18 03:02:00
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967. [Request] Militia Only or PvE or Proto Only or Meta Payout Restricti... - in Feedback/Requests [original thread]
BrotherofHavok wrote: I'm sure this idea has been brought up before and I'm sure it's been shot down for numerous reasons, but PLEASE CCP! Make a militia fitting only playlist. I don't care what you call it, I don't care if it's all skirmish, d...
- by TYCHUS MAXWELL - at 2014.07.18 02:30:00
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968. Vrain Matari's Idea on the Assault- The Perfect Solution - in Feedback/Requests [original thread]
CCP Rattati wrote: Honest question, what about another equipment slot? Logis still have an advantage due to fitting bonus and cloaky scouts need one for the cloak. I think fixing assaults is really just about fixing scouts and Logis. Certain...
- by TYCHUS MAXWELL - at 2014.07.18 02:05:00
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969. Rattati, please remove ScR turbo controller exploit in Charlie - in Feedback/Requests [original thread]
Jadd Hatchen wrote: Ryme Intrinseca wrote: The rate of fire on the ScR is 705.9RPM. This is beyond human limitations and only achievable using a turbo controller or mouse macros. See video here for demonstration (credit to Boba's Fett of D...
- by TYCHUS MAXWELL - at 2014.07.18 01:44:00
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970. Reason why assaults will never be useful - in Feedback/Requests [original thread]
abdullah muzaffar wrote: Just give them 2 light slots, and give commandos a heavy slot instead of the light one, its not as if commandos or op or anything, other than for av A forge gun or HMG with a rifle sounds ridiculous. And assaults don...
- by TYCHUS MAXWELL - at 2014.07.18 01:23:00
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971. Reason why assaults will never be useful - in Feedback/Requests [original thread]
Velociraptor antirrhopus wrote: i've only been gone for two weeks and you're in general tso's alliance? umm anyway theres a game called Metroid Prime Hunters that was a FPS that you aim both your gun and the direction you move with the stylu...
- by TYCHUS MAXWELL - at 2014.07.18 01:18:00
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972. Balance Scouts.. remove cloaks - in General Discussions [original thread]
Will Driver wrote: I like the cloak, I think it adds an interesting dimension to the game. It seems to me that you may be too dependent upon your eHP. For that you pay a price in speed and maneuverability, which is working as intented. I thin...
- by TYCHUS MAXWELL - at 2014.07.17 21:50:00
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973. Balance Scouts.. remove cloaks - in General Discussions [original thread]
Reign Omega wrote: Cloaks are fine except the ability for them to get off shots before the effect drops. A shotgun from an invisible enemy to the face is hard to survive unless you're in a heavy suit. It's not particularly hard to see a cloak e...
- by TYCHUS MAXWELL - at 2014.07.17 21:19:00
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974. The real sniping problem - in General Discussions [original thread]
Just make the redline have a bullet barrier where you cannot fire into or out of it and problem solved. As to why? CCP could say the MCC emitts a protective barrier like those Dalek force fields that dematerialize all projectiles and such. It's sc...
- by TYCHUS MAXWELL - at 2014.07.17 21:07:00
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975. A Novel Concept for Hotfix Charlie - in General Discussions [original thread]
DarthMcFizzle wrote: I don't like the whole death thing but the rest is decent i guess The whole death thing is a joke reference in the fact that CCP failed to code a proper death sequence. Most games with revival either don't count the kill...
- by TYCHUS MAXWELL - at 2014.07.17 17:29:00
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976. Balance Scouts.. remove cloaks - in General Discussions [original thread]
The issue might be in your television. You need to get a bigger one or get closer to it or wear glasses or something. If a scout is cloaked standing still they aren't doing much. If they are running, they become blue spoopy ghosts. The rule is foo...
- by TYCHUS MAXWELL - at 2014.07.17 17:09:00
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977. A Novel Concept for Hotfix Charlie - in General Discussions [original thread]
Vulpes Dolosus wrote: Logistics should have more defenses than assaults. Being someone who plays all classes I have to say its bias that makes you think that. Logistics are better at support then any other class, if they also have better def...
- by TYCHUS MAXWELL - at 2014.07.17 16:56:00
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978. ITS ABOUT TIME CCP... - in General Discussions [original thread]
True Adamance wrote: KING CHECKMATE wrote: Its time.....To put Alternate Proto weapons down to the regular version's ISK price. Paying 30k MORE for a generally WORSE version of the regular weapon just doesn't make any sense. These alterna...
- by TYCHUS MAXWELL - at 2014.07.17 02:03:00
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979. ITS ABOUT TIME CCP... - in General Discussions [original thread]
KING CHECKMATE wrote: Xocoyol Zaraoul wrote: A dirt cheap Assault Forge Gun, eh? The assault FG is the only exception to the rule. Its the only 'Alt' Variant that is ''superior'' to the regular version. I say ''superior'' since its not a...
- by TYCHUS MAXWELL - at 2014.07.17 01:59:00
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980. The reason everyone dual tanks - in General Discussions [original thread]
Reverse the pg/cpu requirements making utilities easier to fit and armor/rep/shields harder to fit and raise assault/logi/heavy cpu/pg or lower scout cpu/pg. Essentially make scouts utility oriented (Codebreakers, kincats, dampeners, etc.) The pr...
- by TYCHUS MAXWELL - at 2014.07.17 01:30:00
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