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Buwaro Draemon
WarRavens Final Resolution.
238
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Posted - 2014.07.17 05:28:00 -
[1] - Quote
Is not the gun. It's the maps. And anyone that has been here since Mordus Private Trials would know that.
Especailly when Manus Peak was first introduced into the game. It was foggy and snipers where everywhere! I loved how the map looked but I hated it's design. Especially Manus Peak (the mountain) I had a love/hate relationship with that thing. Tho I could always fish out the snipers up there with a shotty scout back then.
My point is. Snipers aren't broken or bad. It's the horrible map designs. And the old Manus Peak is a perfect example of that. Tha map was too open had way too many high points for snipers to kill on.
The Manus Peak of now doesn't have the mountain and some high places where removed. So now thee not many GOOD sniping spots. And on every spot it is fairly and easily notable and reachable by anyone.
To other maps? Well most fighting always occurs indoors because the objectives are too close to one another. The outside objectives people barely pay attention to those so almost no one are paying guard to them (I do. But when I am sniping) and not to mention the new suckets that go to underground with the lava pool thingy. Then that just renders the sniper useless if he is trying to be of any help by covering an objective.
The only thing I do say about the weapon itself is that we need the option to adjust zooms.
But right now the sniper's problem isn't the gun. It's the poor map design only focusing to close quarters fights.
If you are a scout and you only use EWAR then you have my salutes o7
END THE TYRANNY OF BRINK TANKED SCOUTS
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Buwaro Draemon
WarRavens Final Resolution.
238
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Posted - 2014.07.17 06:15:00 -
[2] - Quote
Really No opinions anyone?
If you are a scout and you only use EWAR then you have my salutes o7
END THE TYRANNY OF BRINK TANKED SCOUTS
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ChribbaX
Otherworld Enterprises Dust Control Otherworld Empire Productions
1240
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Posted - 2014.07.17 06:41:00 -
[3] - Quote
Maps used to be so much more dynamic imo. One of the biggest problems I've found lately is RENDERING, there's some maps where there's spots you can sit at and snipe from, but the person being sniped cannot counter-snipe because even from the spot you get shot at, their building won't render up (even through a scope).
So essentially you get shot but have no way of shooting back (unless you make it way way way closer to them) as their building isn't rendered nor are the snipers.
/c
DUSTBoard
DUST Server Status
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medomai grey
WarRavens Final Resolution.
865
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Posted - 2014.07.17 06:56:00 -
[4] - Quote
I would love adjustable zooms. I would even love it on my forge gun. :D
Medium frame EHP is not medium
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Xocoyol Zaraoul
Superior Genetics
2150
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Posted - 2014.07.17 07:24:00 -
[5] - Quote
Just give us back the Craterlake map, don't care about the Biomass/Communications optional extension attachment, nor the original ambush 1.0 mechanics as the moving MCC is now impossible according to the devs I've talked to (Skirmish used to be called ambush, and ambush skirmish)...
I just want the craterlake map, it was amazing, the canyon with wide and narrow passages down below weaving into each other, the proper firing lanes for most of the turrets, the top-side mesa and paths overlooking everything and the clever little niches carved into the mountanous terrain offering a third level of engagement on the very top in a few strategic areas. Long and short-range weapons worked, vehicles operated correctly without being restricted, and there were no impossible-to-reach camping nests.
Craterlake rewarded awareness and maintained a spicy battlefield with how organic and varying it was.
"You see those red dots over there?
Go and shoot them until you see a +50 on the screen" - Arkena Wyrnspire
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Jotun Izalaru
Goonfeet
166
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Posted - 2014.07.17 07:36:00 -
[6] - Quote
The problem is and has been half of the maps for whatever reason are in a quarry with high points on all sides.
New maps don't really have this problem. As much. |
Buwaro Draemon
WarRavens Final Resolution.
239
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Posted - 2014.07.17 08:11:00 -
[7] - Quote
Jotun Izalaru wrote:The problem is and has been half of the maps for whatever reason are in a quarry with high points on all sides.
New maps don't really have this problem. As much. The newer maps are either for close engagement. Or the way they are built prevent some sniping.
As you can see on Fracture Road there is but only one sniping spot. And that is to the Attacker's red lineYou could get on the pipes but that is pretty predictable.
On Border Gulch the only viable sniping spot is on the flat are that is the huge lightning rod tower on B. And you can only look at one side. The attackers base or the defenders base. Not to mention you can be easily counter-sniped. As for the res of the map? No viable sniping spots. And if you do find one. Good luck trying to find somone.
On Impact Ridge a sniper can do little more. He can cover C or D from enemy threats. But that is if the sucket allow it. If it has the sucket that goes straight underground to the acid pool thingy and the cannon controls are at the bottom then you won't do much good.
When I choose to snipe on Iron Delta I mostly go to the tower that is on the coordinates 8-B. But that is only for the beginning of the match when the enemies are starting to move inside the installation. When they are all in. You become useless.
If you are a scout and you only use EWAR then you have my salutes o7
END THE TYRANNY OF BRINK TANKED SCOUTS
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Shinobi MumyoSakanagare ZaShigurui
Cornballs Get Stonewalled
917
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Posted - 2014.07.17 10:25:00 -
[8] - Quote
medomai grey wrote:I would love adjustable zooms. I would even love it on my forge gun. :D A zoom on a forge ..??.. you should be ashamed of yourself for suggesting such , I think that the graphics are just bad for sniping and the rendering is also but not as bad as it was during 1.6 .
People disappearing like drop ships do in the distance can become a problem .
You would think that CCP would have given the infantry refund that should have been in 1.8.
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Snake Sellors
Hellstorm Inc League of Infamy
201
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Posted - 2014.07.17 14:30:00 -
[9] - Quote
Yes there are problems with the maps and lack of positions, etc. I have been pointing that out for a while now people want to reduce our range but not add extra points normally which is bloody ridiculous.
but there are major issues with the guns too.
the lack of damage % bonus on headshots. the reticule is not good. the general lack of damage output which means unless you are running a proto calmando with three dam mods and at least a charge rifle you won't be doing very much even in a pub match. the lack of team play war points or abilities, e.g tagging. and only getting an extra 10 points for headshot kills, destroying links etc fixed zoom levels. tactical rifles that require the sniper to be further away, which imo is less "tactical" (they should be more mobile and able to relocate quickly etc) tactical rifles only really being useful for counter sniping.
I could go on but I'm short on time |
TOOMANY NAMES ALREADYTAKEn
Going for the gold
1
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Posted - 2014.07.17 14:34:00 -
[10] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:medomai grey wrote:I would love adjustable zooms. I would even love it on my forge gun. :D A zoom on a forge ..??.. you should be ashamed of yourself for suggesting such , I think that the graphics are just bad for sniping and the rendering is also but not as bad as it was during 1.6 . People disappearing like drop ships do in the distance can become a problem .
Hmm... having a scope zoom on a Forge gun...
Would be good for sniping infantry lol.
Shotgunner for life.
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Buwaro Draemon
WarRavens Final Resolution.
241
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Posted - 2014.07.17 15:04:00 -
[11] - Quote
Snake Sellors wrote:Yes there are problems with the maps and lack of positions, etc. I have been pointing that out for a while now people want to reduce our range but not add extra points normally which is bloody ridiculous.
but there are major issues with the guns too.
the lack of damage % bonus on headshots. the reticule is not good. the general lack of damage output which means unless you are running a proto calmando with three dam mods and at least a charge rifle you won't be doing very much even in a pub match. the lack of team play war points or abilities, e.g tagging. and only getting an extra 10 points for headshot kills, destroying links etc fixed zoom levels. tactical rifles that require the sniper to be further away, which imo is less "tactical" (they should be more mobile and able to relocate quickly etc) tactical rifles only really being useful for counter sniping.
I could go on but I'm short on time If the sniper's range is reduced then it will become the most useless class/weapon in the game next to the flaylock pistol. 600m is perfect. People are just lazy to go on the hunt for that one or 2 snipers that is causing your team such a trouble. They want us to be closer.
Really? A sniper? Close to the frontlines? drop the range to 400-300 meters which will most likely happen if CCP decides to reduce the range and all dedicate snipers will be leaving the game for such bull.
Me. I have no problem with the reticule. I can 2 body shot all medium and light suits on my NT5 sniper on my STD Amarr Logi. 3-4 body shot heavies.
The second problem right now is that there are way too many heavies on the field. Meaning nowadays I have to use a full mag to take out one guy.
I find tactical rifles a joke and not very good with regular sniping.
If you are a scout and you only use EWAR then you have my salutes o7
END THE TYRANNY OF BRINK TANKED SCOUTS
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Buwaro Draemon
WarRavens Final Resolution.
242
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Posted - 2014.07.17 15:24:00 -
[12] - Quote
TOOMANY NAMES ALREADYTAKEn wrote:Shinobi MumyoSakanagare ZaShigurui wrote:medomai grey wrote:I would love adjustable zooms. I would even love it on my forge gun. :D A zoom on a forge ..??.. you should be ashamed of yourself for suggesting such , I think that the graphics are just bad for sniping and the rendering is also but not as bad as it was during 1.6 . People disappearing like drop ships do in the distance can become a problem . Hmm... having a scope zoom on a Forge gun... Would be good for sniping infantry lol. Chaos
If you are a scout and you only use EWAR then you have my salutes o7
END THE TYRANNY OF BRINK TANKED SCOUTS
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Buwaro Draemon
WarRavens Final Resolution.
244
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Posted - 2014.07.17 15:42:00 -
[13] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:medomai grey wrote:I would love adjustable zooms. I would even love it on my forge gun. :D A zoom on a forge ..??.. you should be ashamed of yourself for suggesting such , I think that the graphics are just bad for sniping and the rendering is also but not as bad as it was during 1.6 . People disappearing like drop ships do in the distance can become a problem . I know! Yesterday I had a game. I had my reticule on top of this moving Mini guy and he just vanished in thin air. In my confusion I panicked and started shooting everything that moved.
The 2 big problems here is the rendering and map design.
If you are a scout and you only use EWAR then you have my salutes o7
END THE TYRANNY OF BRINK TANKED SCOUTS
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Buwaro Draemon
WarRavens Final Resolution.
244
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Posted - 2014.07.17 17:21:00 -
[14] - Quote
Xocoyol Zaraoul wrote:Just give us back the Craterlake map, don't care about the Biomass/Communications optional extension attachment, nor the original ambush 1.0 mechanics as the moving MCC is now impossible according to the devs I've talked to (Skirmish used to be called ambush, and ambush skirmish)...
I just want the craterlake map, it was amazing, the canyon with wide and narrow passages down below weaving into each other, the proper firing lanes for most of the turrets, the top-side mesa and paths overlooking everything and the clever little niches carved into the mountanous terrain offering a third level of engagement on the very top in a few strategic areas. Long and short-range weapons worked, vehicles operated correctly without being restricted, and there were no impossible-to-reach camping nests.
Craterlake rewarded awareness and maintained a spicy battlefield with how organic and varying it was. Oh do I miss Craterlake <3
So far hat map was the best map. And don't you think that for some reason Mordus Private trials felt more like the Dust we were promised rather than the lobby shooter we have today?
If you are a scout and you only use EWAR then you have my salutes o7
END THE TYRANNY OF BRINK TANKED SCOUTS
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Snake Sellors
Hellstorm Inc League of Infamy
201
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Posted - 2014.07.17 17:32:00 -
[15] - Quote
Buwaro Draemon wrote:Snake Sellors wrote:
I could go on but I'm short on time
If the sniper's range is reduced then it will become the most useless class/weapon in the game next to the flaylock pistol. 600m is perfect. People are just lazy to go on the hunt for that one or 2 snipers that is causing your team such a trouble. They want us to be closer. Really? A sniper? Close to the frontlines? drop the range to 400-300 meters which will most likely happen if CCP decides to reduce the range and all dedicate snipers will be leaving the game for such bull. Me. I have no problem with the reticule. I can 2 body shot all medium and light suits on my NT5 sniper on my STD Amarr Logi. 3-4 body shot heavies. The second problem right now is that there are way too many heavies on the field. Meaning nowadays I have to use a full mag to take out one guy. I find tactical rifles a joke and not very good with regular sniping.
seconded. I think the fact that they are going to nerf range on sniper rifles a joke.
when I say about the tactical rifle, I mean because it's a joke a the moment it should become something along the lines of a marksmen rifle, but not fully. in other words higher rate of fire and designed for closer ranges then some of the others, I'd probably suggest swap the tactical scope with the charge rifle maybe even slightly less, increase rof, increase base damage slightly, increase clip size.
to suit it's name of tactical sniper.
then for the other sniper rifles give them all a better scope (I'd like to see at the very least the ability to swap between tac and charge scope view). increase headshot multiplier, reduce the charge time on the charge rifle slightly. (maybe changes) increase maximum ammo, decrease clip size, increase base damage (n.b if we were to increase base damage on the long distance variants we would need to balance it somehow, needing to reload often would cover it.)
Change the range to effective range - 400m with absolute range at 650 (it will be forced unfortunately, don't expect to keep our ranges as they are, this is the best we can hope for.)
change the reticule (I don't have a problem with it either but other people do.)
fix the rendering issues. fix the hit detection. add in some more vantage points.
that would be my opinion. |
Mike De Luca
STOP TRYING TO RECRUIT ME
201
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Posted - 2014.07.17 17:43:00 -
[16] - Quote
Ah, love when rational people are having an actual discussion on snipers.
what i think of when charging fg
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Buwaro Draemon
WarRavens Final Resolution.
244
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Posted - 2014.07.17 18:30:00 -
[17] - Quote
Snake Sellors wrote:Buwaro Draemon wrote:Snake Sellors wrote:
I could go on but I'm short on time
If the sniper's range is reduced then it will become the most useless class/weapon in the game next to the flaylock pistol. 600m is perfect. People are just lazy to go on the hunt for that one or 2 snipers that is causing your team such a trouble. They want us to be closer. Really? A sniper? Close to the frontlines? drop the range to 400-300 meters which will most likely happen if CCP decides to reduce the range and all dedicate snipers will be leaving the game for such bull. Me. I have no problem with the reticule. I can 2 body shot all medium and light suits on my NT5 sniper on my STD Amarr Logi. 3-4 body shot heavies. The second problem right now is that there are way too many heavies on the field. Meaning nowadays I have to use a full mag to take out one guy. I find tactical rifles a joke and not very good with regular sniping. seconded. I think the fact that they are going to nerf range on sniper rifles a joke. when I say about the tactical rifle, I mean because it's a joke a the moment it should become something along the lines of a marksmen rifle, but not fully. in other words higher rate of fire and designed for closer ranges then some of the others, I'd probably suggest swap the tactical scope with the charge rifle maybe even slightly less, increase rof, increase base damage slightly, increase clip size. to suit it's name of tactical sniper. then for the other sniper rifles give them all a better scope (I'd like to see at the very least the ability to swap between tac and charge scope view). increase headshot multiplier, reduce the charge time on the charge rifle slightly. (maybe changes) increase maximum ammo, decrease clip size, increase base damage (n.b if we were to increase base damage on the long distance variants we would need to balance it somehow, needing to reload often would cover it.) Change the range to effective range - 400m with absolute range at 650 (it will be forced unfortunately, don't expect to keep our ranges as they are, this is the best we can hope for.) change the reticule (I don't have a problem with it either but other people do.) fix the rendering issues. fix the hit detection. add in some more vantage points. that would be my opinion.
Give the base sniper a damage buff and give it the clip size of the tactical sniper and that should cover it for the base sniper.
For the tactical sniper, give it a slight damage buff and the clip size of the base sniper while keeping the same rof. But it should work better for shorter ranges.
If you are a scout and you only use EWAR then you have my salutes o7
END THE TYRANNY OF BRINK TANKED SCOUTS
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Scheneighnay McBob
Cult of Gasai
5668
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Posted - 2014.07.17 18:54:00 -
[18] - Quote
Definitely the case. Mid-range tower control is also more of a forge-gunner thing, due to how they can OHK (otherwise whoever you shoot just runs away and pops up a little while later with full health), while protecting their perch from dropships.
pé¦pâ+pé¦pâ½pâäpâ¬pâ¦pé¦pâ¼pâ+pâêpü»sñ¬S+ïpéè
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OliX PRZESMIEWCA
Bezimienni...
141
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Posted - 2014.07.17 20:21:00 -
[19] - Quote
Why U people don't wanna make sniper rifle faster, easier to aim and more mobile? ( I know it's not good comparison: like COD snipers) Lower range, from 80-300m. Better aim and changed dmg for all. CCP can make adjustable scope. I think it will be more fun, closer to action rather than sitting 500m away point/s. On ambush it's ok but when it's going to hack objective every sniper on Your side is disadvantage. Sorry but that's the truth. |
TYCHUS MAXWELL
The Fun Police
207
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Posted - 2014.07.17 21:07:00 -
[20] - Quote
Just make the redline have a bullet barrier where you cannot fire into or out of it and problem solved. As to why? CCP could say the MCC emitts a protective barrier like those Dalek force fields that dematerialize all projectiles and such. It's sci fi, never makes sense anyways. |
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J4yne C0bb
Molon Labe. General Tso's Alliance
482
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Posted - 2014.07.17 21:21:00 -
[21] - Quote
Buwaro Draemon wrote:Really No opinions anyone? As a heavy/logi player, one of the crappy things about all the "newer" maps is that they all have wiiiiiide open plains with hundreds of meters beween points with no cover, and I'm continually sniped on all of them. Part of the reason I went Calmando. Whatcho talking about, Willis?
Or is this mostly about, "I want to be able to headshot mercs that are hacking objectives?" Cause then my answer is a hearty lolfrakno.
Min Logi | aka Punch R0ckgroin, fatman
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Buwaro Draemon
WarRavens Final Resolution.
245
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Posted - 2014.07.17 22:47:00 -
[22] - Quote
J4yne C0bb wrote:Buwaro Draemon wrote:Really No opinions anyone? As a heavy/logi player, one of the crappy things about all the "newer" maps is that they all have wiiiiiide open plains with hundreds of meters beween points with no cover, and I'm continually sniped on all of them. Part of the reason I went Calmando. Whatcho talking about, Willis? Or is this mostly about, "I want to be able to headshot mercs that are hacking objectives?" Cause then my answer is a hearty lolfrakno. I barely get sniped on the new maps
The only map I get sniped the most is on Manus Peak
If you are a scout and you only use EWAR then you have my salutes o7
END THE TYRANNY OF BRINK TANKED SCOUTS
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J4yne C0bb
Molon Labe. General Tso's Alliance
482
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Posted - 2014.07.18 00:40:00 -
[23] - Quote
Buwaro Draemon wrote:J4yne C0bb wrote:Buwaro Draemon wrote:Really No opinions anyone? As a heavy/logi player, one of the crappy things about all the "newer" maps is that they all have wiiiiiide open plains with hundreds of meters beween points with no cover, and I'm continually sniped on all of them. Part of the reason I went Calmando. Whatcho talking about, Willis? Or is this mostly about, "I want to be able to headshot mercs that are hacking objectives?" Cause then my answer is a hearty lolfrakno. I barely get sniped on the new maps The only map I get sniped the most is on Manus Peak EDIT: I just want to be able to cover the objective. Not be able to snipe them while they are hacking.
Hmmm. Our experiences are different, for sure. Probably just cause I'm a slow fat bastard, or following a slow fat bastard.
One thing that might help fix with what you are talking about is vegetation -- bushes, trees, etc. Basically, non-protective cover, especially up on the high ridges and hills of the maps, and other sniper friendly places. People want new maps, but at this stage, there may not be enough resources available at CCP to design those -- but the next best thing would be improvements on existing maps.
There are entire places on some of those Dom crater or bowl-like maps where you could put in an entire forest or something. Would be awesome for snipers, and everybody, really.
Min Logi | aka Punch R0ckgroin, fatman
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abdullah muzaffar
Immortal Guides
1
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Posted - 2014.07.18 00:42:00 -
[24] - Quote
Why not change the sr bonus to+1 clip/level and headshot multiplier, and add more sway' even when crouched? |
Buwaro Draemon
WarRavens Final Resolution.
247
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Posted - 2014.07.18 01:48:00 -
[25] - Quote
abdullah muzaffar wrote:Why not change the sr bonus to+1 clip/level and headshot multiplier, and add more sway' even when crouched? More like reduce the sway per level. This way people spamming the MLT Sniper Rifle won't be as efficient and only a dedicated sniper or someone who has already specced into snipers can use them to perfection.
And not everyone is specced that far into snipers
EDIT: I just realized that's the way it is right now with the sniper skill
If you are a scout and you only use EWAR then you have my salutes o7
END THE TYRANNY OF BRINK TANKED SCOUTS
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Raptor Princess
ALLOTEC INC
0
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Posted - 2014.07.18 12:28:00 -
[26] - Quote
My biggest problem with being a sniper, probably cause I'm only new to the game, is that invisible shot gunners are able to kill me in 1 shot, and can sneak up on me to do so. The number of times I've been killed without having a red marker pop up in my radar is ridiculous!
When I'm working in a squad and try to shoot the shotgunner however, it takes at least 2 shots, unless I hit them in the head. I really think the power of the shotguns needs reducing so you get some warning of them coming! Unless a sniper gets a clean headshot, other players can move out the way of fire!
But as I said, maybe it's just cause I'm new to the game.
I have found some good spots for snipers, where I've managed not to be counter-sniped or spotted by anyone, but maps where objectives are indoors are a nightmare! I'm terrible at being anything other than a sniper, so regularly get over 10 deaths because I end up facing 10 heavies with machine guns. I don't want to upgrade my heavy weapon abilities because I never use them, but in some maps it feels like I need to, just to get involved! |
Operative 1125 Lokaas
True Companion Planetary Requisitions
289
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Posted - 2014.07.18 15:15:00 -
[27] - Quote
Buwaro Draemon wrote:Is not the gun. It's the maps. And anyone that has been here since Mordus Private Trials would know that.
Especailly when Manus Peak was first introduced into the game. It was foggy and snipers where everywhere! I loved how the map looked but I hated it's design. Especially Manus Peak (the mountain) I had a love/hate relationship with that thing. Tho I could always fish out the snipers up there with a shotty scout back then.
My point is. Snipers aren't broken or bad. It's the horrible map designs. And the old Manus Peak is a perfect example of that. Tha map was too open had way too many high points for snipers to kill on.
The Manus Peak of now doesn't have the mountain and some high places where removed. So now thee not many GOOD sniping spots. And on every spot it is fairly and easily notable and reachable by anyone.
To other maps? Well most fighting always occurs indoors because the objectives are too close to one another. The outside objectives people barely pay attention to those so almost no one are paying guard to them (I do. But when I am sniping) and not to mention the new suckets that go to underground with the lava pool thingy. Then that just renders the sniper useless if he is trying to be of any help by covering an objective.
The only thing I do say about the weapon itself is that we need the option to adjust zooms.
But right now the sniper's problem isn't the gun. It's the poor map design only focusing to close quarters fights.
Yep, been saying this in posts about snipers since last year.
THIS IS THE VOICE OF RÁN
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