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261. Repair Tools - in General Discussions [original thread]
Is there a limit to the number of repair tools that can be focused on one player? Should there be? Maybe make limits in Ambush and OMS, but not FC's? Is something like that possible? I saw a train of three guys Guarding one heavy. Do all three g...
- by TIMMY DAVIS - at 2014.07.22 00:15:00
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262. No city maps - in Ambush Gamemode [original thread]
Suggestion Make some maps with no cities / bridges. Just land and some basic obstacles. Maybe some of the smaller buildings, but height differences in the land The more corners and alleys you have the easier it is for heavies and scouts to run r...
- by TIMMY DAVIS - at 2014.07.18 06:12:00
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263. two pistols - in Feedback/Requests [original thread]
I saw in a thread that CCP was talking about adding new pistols. Just to throw my ideas ion the hopper, a burst pistol - 2-3 shots from the gun and you get three or four of these, because the barrel heats up really quickly and cools off slowly....
- by TIMMY DAVIS - at 2014.07.11 18:32:00
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264. Orbital Strike Damage - in Feedback/Requests [original thread]
OP is inaccurate. Over Used would be far more accurate. As for the EMP idea, essentially make it like a huge Flux Grenade, this could work.
- by TIMMY DAVIS - at 2014.07.11 08:36:00
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265. Orbital Strike Damage - in Feedback/Requests [original thread]
oh, I'm so hurt, two trolls laughed at me. I've been on both sides numerous times. It's OP.
- by TIMMY DAVIS - at 2014.07.11 02:10:00
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266. Outfitting Page - in Feedback/Requests [original thread]
As one of the options on the page show the Scan Profile and Precision info. So as you add or remove equipment you can see how these numbers are affected. I understand that Hotfix's can only change certain aspects of the game. Another thought. Ad...
- by TIMMY DAVIS - at 2014.07.11 02:06:00
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267. Orbital Strike Damage - in Feedback/Requests [original thread]
Just a suggestion, I think many folks (most, I don't know about that, but many) think that the Orbital Strike is over powered. Maybe make the everyone in the Orbital Strike Area eligible for damage. Both sides suffer damage. This might make them...
- by TIMMY DAVIS - at 2014.07.11 01:50:00
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268. 5 Minute Ambush - in Feedback/Requests [original thread]
I like the Infantry only Ambush!! Thanks. Now have a separate Ambush option that lasts 5 Minutes. No clone limits. Just 5 minutes of kill or be killed. unlimited deaths. I think this one would need to have it's own option, you have to go out of ...
- by TIMMY DAVIS - at 2014.07.09 18:27:00
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269. Smart Deploy - in General Discussions [original thread]
CCP please build in some rule for the Smart Deploy that if say more than 4-5 deaths occur in a 10-20 meter radius, don't spawn new players there. The new spawn point has to be farther than the longest effective range for a proto weapon. Ambushes ...
- by TIMMY DAVIS - at 2014.06.28 21:42:00
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270. Installation EHP Buff - in General Discussions [original thread]
Kallas Hallytyr mentioned that there was a simliar type thread, so here is what I wrote in my original idea. "Just a simple idea. When a tank or drop ship destroys an installation, that installation gets respawned, unaligned, in the same spot 2-3...
- by TIMMY DAVIS - at 2014.06.28 20:43:00
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271. Idea for OP tankers / drop ships - in Feedback/Requests [original thread]
Just a simple idea. When a tank or drop ship destroys an installation, that installation gets respawned, unaligned, in the same spot 2-3 minutes later or at certain clones left. It's akin to the tank/drop ship getting to run off and hide until it...
- by TIMMY DAVIS - at 2014.06.28 18:55:00
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272. Fixing Orbitals - in Feedback/Requests [original thread]
Maybe if the 30% ratio is exceeded. You have 100 clones left and the other team has say 50 clones left, orbitals cause damage to both teams in the blast zone? Can you imagine the outrage of some players getting "oribtalled" by their own team? Thi...
- by TIMMY DAVIS - at 2014.06.28 18:36:00
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273. New Maps - in Feedback/Requests [original thread]
I'm trying to be constructive here. I don't know how long Dust has. I am hopeful that new Mpas will exist for the next iteration of the game/franchise. Some ideas. First make a parking like structure. Two or three maybe four levels, stairs on t...
- by TIMMY DAVIS - at 2014.06.22 00:52:00
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274. For Newbies - in General Discussions [original thread]
I honestly had not seen your post, but I see that we are if not on the same page in the same chapter. I agree with your concepts. The game needs more players and that means helping the new guys.
- by TIMMY DAVIS - at 2014.05.08 17:32:00
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275. For Newbies - in General Discussions [original thread]
Okay. Some assumptions. The CCP guys have better numbers, so these are not even guesses, just hypothetical numbers. Newbies start with militia gear. They are playing only Skirmishes and Dominations. Say they get 2 kills and die 10 times. Each gam...
- by TIMMY DAVIS - at 2014.05.08 05:34:00
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276. skill-less-ness - in General Discussions [original thread]
Mobius Kaethis wrote: TIMMY DAVIS wrote: Mobius Kaethis wrote: TIMMY DAVIS wrote: Then there is the lack of skill required in using a rail rifle. I setup two fittings - identical except for the weapon - standard rail rifle and standa...
- by TIMMY DAVIS - at 2014.05.01 17:38:00
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277. skill-less-ness - in General Discussions [original thread]
Mobius Kaethis wrote: TIMMY DAVIS wrote: Then there is the lack of skill required in using a rail rifle. I setup two fittings - identical except for the weapon - standard rail rifle and standard combat rifle. My kill ratio for rail rifle w...
- by TIMMY DAVIS - at 2014.05.01 03:14:00
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278. skill-less-ness - in General Discussions [original thread]
Foxbat 071 wrote: Honestly, I enjoyed pre-cloak shotgunning more than our current shotgunning. I can't speak for all scouts, but in my opinion stalking players was more fun when it was 100% "skill" based. Not to imply that the cloak is "skill-l...
- by TIMMY DAVIS - at 2014.05.01 02:20:00
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279. skill-less-ness - in General Discussions [original thread]
RemingtonBeaver wrote: Sometimes it isn't the game that needs balancing. It's that your skill level is lower than other peoples. I'm not trying to be a **** , but I hear complaints all the time about, gear, lagging, weapon balance, and fits t...
- by TIMMY DAVIS - at 2014.05.01 02:12:00
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280. skill-less-ness - in General Discussions [original thread]
Eruditus 920 wrote: OP, I bet you are of the generation that got a trophy for last place too, am I right? Find something to counter your problems with. The game offers a plethora of choices all designed to give you the ability to counter. ...
- by TIMMY DAVIS - at 2014.05.01 01:52:00
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