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281. skill-less-ness - in General Discussions [original thread]
How many people have been shot in the back or side from a Shotgun? This requires no skill from the player only a cloak. What about the Scout with 600 Armor pts? I see it all the time. not every game, but plenty. Or the skill required to drive an...
- by TIMMY DAVIS - at 2014.05.01 01:09:00
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282. a couple of issues - in Technical Support/Bugs [original thread]
1) the ongoing issue of dead bodies. Though the distance stays up beyond the time that I can see / heal them. There are times I can't see the body, but can still revive it / him / her. There are times when the distance indicator shows up but the b...
- by TIMMY DAVIS - at 2014.04.22 21:03:00
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283. SP ideas - in General Discussions [original thread]
You're having an SP event. Cool. Have some odd ball ones. And show them on the score pages somewhere. Most ISK used during the match +25 or +10,000 isk Most expensive Dropsuit used or killed. +25 Killed by a deadman (0 shield, 0 armor) +5 Mo...
- by TIMMY DAVIS - at 2014.04.10 03:26:00
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284. Equipment suggestions - in Feedback/Requests [original thread]
Just a few ideas. Binoculars - multiple focus - no weapon attached, but you can get a closeup look at far things. It takes up an equipment slot. - Scanner - upgrades - precision, angle, and distance. 2.5% or 5% per upgrade level. Uplinks - upg...
- by TIMMY DAVIS - at 2014.03.31 19:47:00
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285. Sticky:The Million Clone Challenge - in Announcement and Events [original thread]
TIMMY DAVIS wrote: maybe keep the skill points at 1 million, but give folks 1 or 2 million isk in addition. I had two not so helpful comments - the point was not that I need ISK - which I don't The point was everyone is going to be a Proto...
- by TIMMY DAVIS - at 2014.03.17 07:47:00
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286. Sticky:The Million Clone Challenge - in Announcement and Events [original thread]
maybe keep the skill points at 1 million, but give folks 1 or 2 million isk in addition.
- by TIMMY DAVIS - at 2014.03.16 18:17:00
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287. Destroyed Uplink - in Feedback/Requests [original thread]
a couple ideas It would be nice to know when an uplink you have placed has been destroyed. It is linked to you, so having some sort of notification would make sense. Along these lines - have a countdown meter for how many uses it has had. maybe ...
- by TIMMY DAVIS - at 2013.12.20 04:42:00
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288. no tank option - in Feedback/Requests [original thread]
Again yes - if the majority no longer have fun playing the game - the game dies. You tilt the game in favor of a minority and not just a little, but a lot - folks will move on. You're entire argument was "because a small group of people spent a ...
- by TIMMY DAVIS - at 2013.12.19 19:17:00
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289. no tank option - in Feedback/Requests [original thread]
Well you've made it clear you are for the pilot minority. What portion of the gamers are they 10%? 20%? The vast majority of the players are infantry. Screw over the infantry so that a minority moves into a superior postilion. These changes til...
- by TIMMY DAVIS - at 2013.12.19 07:15:00
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290. no tank option - in Feedback/Requests [original thread]
I understand some of this argument, but I don't agree with it. I was in a match earlier today where my side had five tanks. the other side had one vehicle and each time s / he died they switched to something else, they were a tank and then a drops...
- by TIMMY DAVIS - at 2013.12.19 01:51:00
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291. no tank option - in Feedback/Requests [original thread]
I have already mentioned this in another topic - but the title was very different. I'm wondering if the title has an effect. Anyhow back to the idea. Have an option to a) mixed - infantry and vehicles b) no vehicles - infantry only c) everyo...
- by TIMMY DAVIS - at 2013.12.19 01:02:00
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292. New Game mode - in Feedback/Requests [original thread]
Maybe have a new option for games - tank free / infantry only matches. Maybe cut the money and WP earned for these matches, 30-40%. The real problem is the 3-4 tank matches. 1 tank is annoying, 2 can take over a match, but not always, 3 and 4 al...
- by TIMMY DAVIS - at 2013.12.18 07:54:00
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293. 1.7 Vehicles - in Feedback/Requests [original thread]
Maybe have a new option for games - tank free / infantry only matches. Maybe cut the money and WP earned for these matches, 30-40%. The real problem is the 3-4 tank matches. 1 tank is annoying, 2 can take over a match, but not always, 3 and 4 al...
- by TIMMY DAVIS - at 2013.12.18 02:09:00
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294. 1.7 Vehicles - in Feedback/Requests [original thread]
ah, so clever. and so constructive. Now the goal of CCP is to get new players. Killing newbies 15-20 times a match really makes them want to spend more time playing this game, doesn't it. I mean killing 1 guy and dying 12 times a match makes me ...
- by TIMMY DAVIS - at 2013.12.17 07:28:00
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295. 1.7 Vehicles - in Feedback/Requests [original thread]
The tanks are way out of hand. They were strong before, now you decided to super charge them and hamstring counter weapons. The first thing tanks do is destroy all the fixed turrets and then the smart ones destroy the supply depots. The only wa...
- by TIMMY DAVIS - at 2013.12.17 01:33:00
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296. 1.7 comments - in Feedback/Requests [original thread]
A couple of things about the update. --The Kill Ratio - I've tried the new rail and combat rifles. Both have pros and cons - but skip those for now. In Domination games going one v one with the combat rifle is not my strong suit - it's a twichy s...
- by TIMMY DAVIS - at 2013.12.15 19:55:00
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297. most common weapon - in Feedback/Requests [original thread]
The three most common weapons that kill me. Militia Assault Rifle Scrambler Rifle Submachine Gun What you should do is list the skill's next to the weapon. Shotguns and Charged Sniper Rifles come up next on the list. I just love it when a scra...
- by TIMMY DAVIS - at 2013.12.08 07:15:00
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298. Last Game on Ashland Skirmish - in Skirmish Gamemode [original thread]
My last game on this map was absolutely ludicrous. It was was so bad at least one guy was sitting in the MCC trying to snipe people around the landing zone. One team had surrounded the landing zone (LZ) for the other team and was just picking th...
- by TIMMY DAVIS - at 2013.11.21 00:53:00
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299. [REQUEST] Doors we can open/close - in Feedback/Requests [original thread]
Mike Molle wrote: i feel it would add a tactical element to the gameplay, your squad is under heavy fire, your backs to a wall, have someone hack the door, escape through the door, heal and rearm, prepare for the frontal assault but watch for p...
- by TIMMY DAVIS - at 2013.11.20 21:28:00
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300. Dropsuit price - in Feedback/Requests [original thread]
It would be nice to see a price on the Dropsuit Design screen. This way folks can see the restocking value of their design. If it exists I haven't seen it. Thanks for reading this
- by TIMMY DAVIS - at 2013.11.20 21:14:00
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