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301. Money spent - in Feedback/Requests [original thread]
How about a running tally of money spent and money earned for each online session? If you die alot it gets expensive to play with your best weapons / tech. So if you know in one game for instance you died 8 times and had to restock your "favorit...
- by TIMMY DAVIS - at 2013.11.17 03:10:00
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302. fixed - in Feedback/Requests [original thread]
Thanks for fixing the skill and marketplace bug!
- by TIMMY DAVIS - at 2013.11.14 19:35:00
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303. ammo, respawn tech - in Feedback/Requests [original thread]
Azri Sarum wrote: That said there has been a fair bit of discussion recently about different ammo types, both for MD's and for other weapons. If i remember correctly smoke grenades for MD's were a popular idea. Although with how much equipment...
- by TIMMY DAVIS - at 2013.11.07 07:13:00
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304. Lopsided - in Skirmish Gamemode [original thread]
I apologize - the Ashland map. I was under the impression that I was in the Ashland section, my mistake. And when reviewing the map and my original comment, the buildings are the Defenders and they only offer so much cover. The attackers were abl...
- by TIMMY DAVIS - at 2013.11.07 01:32:00
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305. ammo, respawn tech - in Feedback/Requests [original thread]
If I'm using my sniper rifle sight, I can see ammo tech and uplinks, but can I actually hit them with my sniper rifle? I've tried, but never seen the little red x appear. or the little red dot for that matter. Just wondering if the programming i...
- by TIMMY DAVIS - at 2013.11.06 20:42:00
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306. Lopsided - in Skirmish Gamemode [original thread]
Of all the maps this one seems to be the one with the most lopsided battles. I'm either on a team that crushes the other one or am crushed. There seem to be very few middle games on this map. Why? two things come to mind - the objectives are al...
- by TIMMY DAVIS - at 2013.11.06 20:24:00
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307. Invisible dropsuits - in Feedback/Requests [original thread]
With such useful and constructive criticism, its a wonder anyone comments in these forums.
- by TIMMY DAVIS - at 2013.10.28 01:44:00
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308. Invisible dropsuits - in Feedback/Requests [original thread]
With certain dropsuit upgrades and actual dropsuits, some players do not show up on scanners. This should not be allowed. This one fellow had 17 kills to 0 and he didn't have a scanner image ever, that I saw. I know cry baby. No, unfair. I'm n...
- by TIMMY DAVIS - at 2013.10.27 23:06:00
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309. skill page bug - in Feedback/Requests [original thread]
Sometimes I look at a skill and try to close out of it by using the "O" button, but it stays where it is. I hear the right sound, but the screen freezes. I have to quit the game to get out of the screen. Anyone else have similar issues? Thanks ...
- by TIMMY DAVIS - at 2013.10.16 05:37:00
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310. Starting game - less than 50% - in Feedback/Requests [original thread]
To clarify my suggestion, there are two buckets - armor and shield. Shield goes first and armor goes second. I suggest that no spawning of new players into a match happen after MCC shield is 0 and armor is 50% or less. Or maybe both squads have le...
- by TIMMY DAVIS - at 2013.10.12 06:48:00
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311. Starting game - less than 50% - in Feedback/Requests [original thread]
You guys should set up a limit on starting a game that's already in session, like no new players if one side has less than 50% of their shield left. I remember once I got put into games when one side had the computer come and say, NCC is at criti...
- by TIMMY DAVIS - at 2013.10.12 04:17:00
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312. 2 small items - in Feedback/Requests [original thread]
There is small problem with one of the buildings / facilities, it's in the levels / regions - Black Rise and The Forge. There is a gun placement that seems to be underground. It has a "T" form that sinks about 3 body lengths down. -- Map sugges...
- by TIMMY DAVIS - at 2013.10.09 05:28:00
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313. Active sans - in Feedback/Requests [original thread]
I've also noticed in lopsided games folks start out with one fitting - say a mass driver or assault rifle kit and after dying four or five times really quickly, they switch to a sniper kit and instead of working in groups, some start running to th...
- by TIMMY DAVIS - at 2013.10.07 17:19:00
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314. Active sans - in Feedback/Requests [original thread]
In lopsided games it speeds things up. When folks see another player light up on their screen, there first impulse is to "joist" with them. one v one, head to head. and one side dies. Well this leads to clumping of players - I know where they ar...
- by TIMMY DAVIS - at 2013.10.07 07:24:00
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315. A Few Ideas - in Feedback/Requests [original thread]
Some boring ideas. Fittings - allow individual to sort their fittings. During the game when folks die and when they go to the Ammo Installations, they can choose to switch their Fitting. Let players sort it by Weapon or Dropsuit or just let them ...
- by TIMMY DAVIS - at 2013.10.02 02:17:00
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316. Match Parity - in Feedback/Requests [original thread]
I hope you view this as constructive criticism and not just criticism. When playing, about 1/3 of the time I'm on a dominant team, about 1/2 the time I'm on team that is dominated, and about 1/6 of the time I'm in a game with equal teams. I don'...
- by TIMMY DAVIS - at 2013.09.30 17:52:00
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