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181. 2 map ideas - in Map Ideas [original thread]
One is a new Large feature, the other a smaller feature/building. The first is a Dam. You have two high land areas on either side. A dam that connects them with a top that has two or three fixed buildings and then gun emplacements or supply depot...
- by TIMMY DAVIS - at 2015.01.22 20:27:00
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182. Skill Point Chart Suggestion - in Feedback/Requests [original thread]
Go to the Skills Page. Move to weaponry. Move to Sidearm Operation. On the Show info page it states 3% reduction to CPU usage per level. Have someplace on this screen, you are currently level 2 6% CPU reduction, next level will be 9% reduction....
- by TIMMY DAVIS - at 2015.01.21 21:50:00
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183. Daily Missions - in General Discussions [original thread]
You could include distance. Kill xx people from over 100 meters. Kill xx people from between 25-100 meters. Maybe have 70-100 meters. Kill xx people from 0-25 meters. From over 100 you have turrets, vehicles, sniper rifles, plasma cannons, mas...
- by TIMMY DAVIS - at 2015.01.13 21:37:00
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184. Daily Missions - in General Discussions [original thread]
I do like the concept. I still think some of the goals are too high. I mean getting 20,000 SP is a lot different then getting 20,000 WP. This aside how about some different ones. What about - killing xx people with grenades? - killing xx peopl...
- by TIMMY DAVIS - at 2015.01.10 02:20:00
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185. Remote Explosives - in General Discussions [original thread]
These are different than the other equipment items in that if I go to a Supply Depot I get them refilled. Now I can't get Nanohives or Uplinks refilled. I have to switch dropsuits and then switch dropsuits back to get more uplinks or nanohives. ...
- by TIMMY DAVIS - at 2015.01.09 22:17:00
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186. proto stomping - in General Discussions [original thread]
TEBOW BAGGINS wrote: you need to grow a thicker skin your taking your own opinion and others too personally.. you posted a contreversial topic with over expectations of sympathy, it's like posting on a COD or BF forum saying you think all the...
- by TIMMY DAVIS - at 2014.12.17 02:26:00
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187. proto stomping - in General Discussions [original thread]
Okay, so far we've had approx 15 comments on how lame I am and how great they are and/or how they dislike "people who complain about proto users." I guess it makes you feel good to anonymously make fun of people on forums, whatever, as long as the...
- by TIMMY DAVIS - at 2014.12.16 21:34:00
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188. proto stomping - in General Discussions [original thread]
I know CCP is trying to make money. I'm not opposed to this. Some of your daily rewards are directly promoting proto stomping though. If someone is to get 9,999 SP in one match they have to kill 25+ people, hack every installation at least once, ...
- by TIMMY DAVIS - at 2014.12.16 03:14:00
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189. The Burst Rifle Conundrum (A theory as to why it sucks) - in Feedback/Requests [original thread]
not that it's related to performance, but the sound it makes seems to be three shots. If you update the burst to 5 shots, you might want to check the sound and make sure its what you want. -- Pulling the trigger on a CR seems faster than on the ...
- by TIMMY DAVIS - at 2014.12.13 04:00:00
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190. A Truck - in Feedback/Requests [original thread]
If there are really going to be changes to the system. 1.9 seemed to be that. How about a truck, half track-ish. A driver, a person in the front with a small turret, and then 4-6 players in the back. Twice the armor of a regular LAV, but maybe le...
- by TIMMY DAVIS - at 2014.12.12 23:03:00
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191. Bandwidth questions and ideas - in Feedback/Requests [original thread]
Okay, so how long before we get a Bandwidth skill, a group of modules, basic Bandwidth Module, Enhanced Module and Complex Module. I have no idea what they would be +2 MB or 25% +4 MB or 35% +6 MB or 45% ??? And new uplinks, nanohives, and ex...
- by TIMMY DAVIS - at 2014.12.12 04:23:00
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192. Revives in the ground - in Technical Support/Bugs [original thread]
Saw it again. A Heavy was stuck inside of the bridge, on the map. A Sentinel I believe. He killed me and at least one other player, who stumbled upon him. He was able to turn some and I saw him reload his weapon as I lay dead.
- by TIMMY DAVIS - at 2014.12.03 02:51:00
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193. Scrambler Rifle - in Feedback/Requests [original thread]
Victor still doesn't get it. I go out of my way to try and avoid these kind of conflicts. I'm done with this particular thread. I'm sorry I have offended any of you. Good Day. Thanks for reading this.
- by TIMMY DAVIS - at 2014.12.01 02:57:00
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194. Scrambler Rifle - in Feedback/Requests [original thread]
To victor I didn't bother reading your reply. It went something like this... [You're stupid, blah, blah, blah....] I mean seriously, do you think that will make me believe your position?? There are reasons why forums, Gaming in particular, hav...
- by TIMMY DAVIS - at 2014.11.30 20:05:00
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195. Scrambler Rifle - in Feedback/Requests [original thread]
So the argument against my proposal is, Because the Sentinel - a third tier dropsuit, with the highest base EHP of all the dropsuits, needs three charged shots to kill it, it's not out of balance? Right. The average dropsuit people are running ...
- by TIMMY DAVIS - at 2014.11.29 22:35:00
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196. Scrambler Rifle - in Feedback/Requests [original thread]
Granted, I did not include the reduced damage to armor in my post. So the percentages of Mediums might be off by 10%-20% or so and heavies by the same or maybe some more. I've seen some almost 1500 EHP Sentinels, it would take a whole 3 charged sh...
- by TIMMY DAVIS - at 2014.11.28 02:15:00
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197. Scrambler Rifle - in Feedback/Requests [original thread]
The scrambler rifle is different from most other weapons in that it has an optional charge up feature. But the optional charge up feature only uses one ammo. In short, Why? Have it use up 5 ammo when using a charged shot. A full clip of 45 Shot...
- by TIMMY DAVIS - at 2014.11.28 01:26:00
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198. Revives in the ground - in Technical Support/Bugs [original thread]
Just in a game where a player was halfway in the ground. I don't know if he was revived that way or not. He was hip deep in the ground. I don't know how else he could have gotten that way. It is not common, but it happens regularly. I remember ...
- by TIMMY DAVIS - at 2014.11.27 03:53:00
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199. Revives in the ground - in Technical Support/Bugs [original thread]
Thanks for the option. Vehicle transfer. And it seems to have been less a problem than I might have thought. I haven't seen or been involved in another one since I posted the original message.
- by TIMMY DAVIS - at 2014.11.25 20:30:00
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200. Swarm Launchers and dead vehicles - in Technical Support/Bugs [original thread]
If two folks are shooting at a vehicle or installation and both shoot at it, so both sets of missiles are in flight, but the first to shoot kills it, the second swarm launcher missiles act funny. They seem to get confused, locked on target, target...
- by TIMMY DAVIS - at 2014.11.25 20:11:00
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