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21. Redlining, dominations, leaving battle, related - in General Discussions [original thread]
Good Day, Domination Matches generally start out even or close to it 14-15, 13-16. One team takes the point, there is a little battle, one side wins the point. There is an attempt to retake the point, and - one team is successful and the match...
- by TIMMY DAVIS - at 2016.01.03 05:50:00
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22. Injectors - in Feedback/Requests [original thread]
Good Day, It's very hard to fix blueberry. Everyone thinks they are going to be the 20 kill guy with just the right combination of armor and shields and weapon. Just getting someone to run an assault with a rep tool was rejected out of hand by s...
- by TIMMY DAVIS - at 2016.01.01 05:16:00
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23. Injectors - in Feedback/Requests [original thread]
Good day, I don't know if anyone has thought about or mentioned this in the forums before, probably has, but the time it takes to kneel down and inject someone could be different for different levels. I know most will think I'm suggesting 5% dec...
- by TIMMY DAVIS - at 2015.12.29 21:40:00
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24. Nanohives - in Feedback/Requests [original thread]
Good day, A question here - I've died in a nanohive area of effect, and had my armor and ammo replenshied while waiting to be revived, +20 armor, etc. What happens to the nanohive in that time? If I'm revived I seem to get the ammo and / or armor...
- by TIMMY DAVIS - at 2015.12.29 21:28:00
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25. Breach Shotgun = KEP Sabot Rounds - in Feedback/Requests [original thread]
Good Day, So the idea in short, is a slug / bullet instead of a bunch of pellets. Not bad, but the accuracy would have to go down. Shotguns, generally shoot lots of little pellets over a relative wide field to make sure you hit the thing you are...
- by TIMMY DAVIS - at 2015.12.29 06:11:00
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26. Clones reamining number is off - in Technical Support/Bugs [original thread]
Good Day, In battle the numbers of clines leftin the upper Left Hand corner are acting weird. They will show 00 and then jump p to a positive, someone will die (or at least the running taly on the right hand side will show a death) and 00 will r...
- by TIMMY DAVIS - at 2015.12.13 02:58:00
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27. Swarms and MD's for LAV's - in Feedback/Requests [original thread]
Good Day, There are going to be at least two argument for this. Yeah, great idea, or horrible idea. Have swarms for LAV's be a sub category of Small Turret Missiles and give them a Doughnut. First, you can't install them on HAV's or Dropships. S...
- by TIMMY DAVIS - at 2015.12.13 02:44:00
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28. Small Turret idea - in Feedback/Requests [original thread]
Good Day, I don't have consistent lag problems. Lag seems to happen against certain players - essentially the player is e having connection problems, and at certain times of day - it seems like automated systems and/or people jumping online at sp...
- by TIMMY DAVIS - at 2015.12.10 21:55:00
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29. Small Turret idea - in Feedback/Requests [original thread]
Good Day, I suggest that we add a "seat" for players in place of the small turret where the player, instead of using the blaster, railgun, or missile turret, the player can use their own weapon. Forge Gun, HMG,, maybe Plasma Cannon, and Mass Driv...
- by TIMMY DAVIS - at 2015.12.09 04:43:00
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30. Effective Range Info - in General Discussions [original thread]
Good Day, Yaaahhh!!!! I honestly think more useful to newer players, but I like it. Also some of the info on the Kill screen is misleading. Remote Explosive blasts for instance are 7 meters approx, but sometimes it lists 30 meters or whatever. ...
- by TIMMY DAVIS - at 2015.12.01 22:31:00
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31. New device - in Feedback/Requests [original thread]
Good Day, I was thinking just the general suit passive scan, but it might work for scanners. If you add this to scanners, they would probably push them into OP. In a squad, you could have a proto scanner and add one or two of these devices, comp...
- by TIMMY DAVIS - at 2015.11.28 06:36:00
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32. New device - in Feedback/Requests [original thread]
Good Day, Right now when you look in front of you you get the full scan precision. I'm not sure exactly how wide you scan precision is but I'm guessing 45-60 degrees. Why not have a new device / module that increases that? So if it's 45 degrees...
- by TIMMY DAVIS - at 2015.11.25 06:26:00
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33. Armor Question - in Feedback/Requests [original thread]
Good Day, To Pokey. You use all Proto Equipment in your example. The vast majority of players do not run proto suits and do not/can not run three complex things on one side (High or Low) and then have anything on the other side (High or Low) on ...
- by TIMMY DAVIS - at 2015.11.17 02:50:00
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34. New Ways To Earn War Points - in Feedback/Requests [original thread]
Good Day, I like the concept if not all of the actual items listed. A list of new missions would be nice. Thanks for reading this
- by TIMMY DAVIS - at 2015.11.15 03:29:00
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35. Armor Question - in Feedback/Requests [original thread]
Good Day, I'm not being rude here. I don't buy that argument. Yeah, the Complex Repairer is 7.5 HP/Sec plus bonus. Okay. No other module does two things like Reactive Armor. There is no Shield Energizer or Regulator that increases your shields...
- by TIMMY DAVIS - at 2015.11.14 07:11:00
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36. Armor Question - in Feedback/Requests [original thread]
Good Day, The Basic Armor Repairer repairs 2.5 HP / Sec plus a bonus amount. The Complex Reactive armor is 3 HP / Sec. Plus 60 HP and a 1% movement penalty. Might I suggest that Repairers have a better rate of repair than other types of Armor. ...
- by TIMMY DAVIS - at 2015.11.14 02:34:00
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37. weapon upgrades - in Feedback/Requests [original thread]
Good Day, Why don't we have additional weapon upgrades? Larger Magazines - 5% B or 10% A or 15% P say Longer range - 5 Meters or 5% B, 10 meters or 10% A, 15 meter for P Site Amplification - Higher fidelity Increase the ROF - 2.5%, 5%, 7.5% And...
- by TIMMY DAVIS - at 2015.11.13 05:07:00
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38. (Request)spawn uplinks. - in Feedback/Requests [original thread]
Good Day, I'm for the bar or some sort of number when you look at the link, it has XX number of spawns left. Along these lines, it would be nice to be able to know when dropping a link will kill another link as opposed to just replacing it. Kind...
- by TIMMY DAVIS - at 2015.11.11 02:40:00
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39. Equipment / Ammo quirk - in Feedback/Requests [original thread]
Good Day, I don't think this is what I meant, but you're saying, Player is holding secondary weapon. Switches to Injector / Rep Tool / etc. They hit the R2 button, it switches them to Primary Weapon. * This is a bug. * So you're saying it sh...
- by TIMMY DAVIS - at 2015.11.05 21:32:00
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40. Swarm Range - in Feedback/Requests [original thread]
Good Day, Just a general observation on Swarms. From my personal experience and watching others attack vehicles and installations. It's too easy to kill LAV's. One, at most two, hits from a Swarm will kill every LAV I've encountered (seemingly ...
- by TIMMY DAVIS - at 2015.11.05 04:30:00
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