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281. The funny thing about OP ARs - in General Discussions [original thread]
Tony Calif wrote: Delete or lock thread. It's a load of tripe. Accuracy increased and movement speed decreased. AND hit detection got better. Hit detection doesn't only work on the AR. FFS there's a discussion thread on this already. And a fe...
- by Super Cargo - at 2012.10.05 17:57:00
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282. The funny thing about OP ARs - in General Discussions [original thread]
They only seem OP because hit detection got better. lololololololololololol. That said, there needs to be more closed areas where shotguns and smgs will be more effective.
- by Super Cargo - at 2012.10.05 17:18:00
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283. This Game Is Terrible - in General Discussions [original thread]
Nstomper wrote: Super Cargo wrote: Nstomper wrote: [ Idk if you read my previous post a while back about me complaining about bugs and stuff but obviously you haven't , anyway I enjoy Trolling people like you it's very entertaining , and ...
- by Super Cargo - at 2012.10.05 04:27:00
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284. This Game Is Terrible - in General Discussions [original thread]
Nstomper wrote: [ Idk if you read my previous post a while back about me complaining about bugs and stuff but obviously you haven't , anyway I enjoy Trolling people like you it's very entertaining , and lol fanboy dude that's not an insult I wi...
- by Super Cargo - at 2012.10.05 04:07:00
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285. This Game Is Terrible - in General Discussions [original thread]
Nstomper wrote: Super Cargo wrote: Nstomper wrote: Calm down bro we're still in beta Yea, that's what they all say. And then the game comes out and it still has glaring issues. There's a point when saying 'it's in beta' doesn't cut i...
- by Super Cargo - at 2012.10.05 03:45:00
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286. This Game Is Terrible - in General Discussions [original thread]
Nstomper wrote: Calm down bro we're still in beta Yea, that's what they all say. And then the game comes out and it still has glaring issues. There's a point when saying 'it's in beta' doesn't cut it.
- by Super Cargo - at 2012.10.05 03:35:00
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287. Good players don't need ISK - in General Discussions [original thread]
Cooper Eudaemon wrote: For me it isn't about buying equipment. I'm sitting on 200,000 SP that I have no use for because I can't afford skillbooks. Looking at an average per-match payout of $40,000 ISK, it's going to take me 11 matches before I...
- by Super Cargo - at 2012.10.05 03:08:00
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288. Good players don't need ISK - in General Discussions [original thread]
Naustradamus Oracle wrote: I That being said, I've found that AUR users can get infinite versions of a bunch of militia gear ... guns, grenades, shields, etc ... no armor though True, but imo if someone is going to spend that much money to ...
- by Super Cargo - at 2012.10.05 02:39:00
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289. Picking vehicles up? - in General Discussions [original thread]
A solid suggestion OP. Good thinking.
- by Super Cargo - at 2012.10.04 22:39:00
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290. LOL @ Forums! - in General Discussions [original thread]
I am a forum superchampion. forum hours over game hours ftw. get on my level.
- by Super Cargo - at 2012.10.04 22:26:00
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291. Using Aggression Timers to Combat SP Farming - in General Discussions [original thread]
i would just reduce the amount of SP earned when repairs are done on self-inflicted damage. Sometimes a driver makes a mistake, they shouldn't be punished for 0 SP just because they took a turn too tightly.
- by Super Cargo - at 2012.10.04 22:21:00
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292. Good players don't need ISK - in General Discussions [original thread]
kellyn whiteheart wrote: i do kinda agree with this. that being said getting a bit more isk so we can buy and test different specialized fits would be nice to do. since you have to test how fits works before you deploy them in corp battles. ...
- by Super Cargo - at 2012.10.04 22:18:00
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293. Drop suit should be permanent if using aur to buy it. - in General Discussions [original thread]
lobo christy wrote: Drop suit should be permament if using aur to buy it.Why can you use it only once? It should cost less if its not permament Think of it as a rental system. Blacklight: retribution has a rental system and it works pretty w...
- by Super Cargo - at 2012.10.04 22:15:00
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294. Game nearly unplayable - in General Discussions [original thread]
at least this build looks pretty
- by Super Cargo - at 2012.10.04 22:12:00
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295. Good players don't need ISK - in General Discussions [original thread]
This comes on the heels of many requests for more ISK from matches. The militia fits are surprisingly competent. If a duster develops their strategies, tactics, and gun game all they will truly need is a militia fit or a slightly modified militia...
- by Super Cargo - at 2012.10.04 22:11:00
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296. The Inevitable Death of Dust 514 - in General Discussions [original thread]
Terminus Decimus wrote: So if you only serve your Corporation and do Corp. battles then you will never be able to skill up? Seems counter productive to the way fighting wars should be. You fight a lot for your Corp/Nation you get experiance fro...
- by Super Cargo - at 2012.10.04 18:26:00
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297. Increase ISK or let us sell salvage - in General Discussions [original thread]
A salvage or secondary market would be awesome. Although implementing a secondary market would be a headache and probably not end up working. Gifting maybe?
- by Super Cargo - at 2012.10.04 18:22:00
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298. Good Guy Graphics - in General Discussions [original thread]
Wait, so am I cool now?
- by Super Cargo - at 2012.10.03 17:17:00
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299. Good Guy Graphics - in General Discussions [original thread]
It's amazing how much improved graphics help out the game. It makes Dust infinitely more playable. Good job on the intro as well CCP, it makes me feel like a bad ass! Whether I am or not is irrelevant.
- by Super Cargo - at 2012.10.03 16:16:00
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300. Initial Experience with the Forge Gun - in General Discussions [original thread]
Sentient Archon wrote: I went 22-10 in that game. Soooooo, you suck. Haha, I'm only slightly kidding. As long as you're better than the average nub, I'm happy.
- by Super Cargo - at 2012.10.02 16:48:00
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