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541. Sticky:Instant Battle Academy - in General Discussions [original thread]
It needs to be WP and total SP. ISK is terribly easy to make but it's easy enough to keep yourself under any amount by purchasing items. All that using allocated SP would do is increase the amount of people abusing the academy to increase their ...
- by Stile451 - at 2013.06.16 14:00:00
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542. CRU and SUPPLY DEPOTS - in Feedback/Requests [original thread]
Alucard Demon wrote: My squad leader gives me the order to blow them up. I do what my squad leader commands. Then you should be satisfied by a job well done regardless of how many war points you get out of it.
- by Stile451 - at 2013.06.16 13:41:00
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543. mass drivers dont feel up to par - in Feedback/Requests [original thread]
It's not good vs shields, and with the current shield heavy tanking due to the Caldari logistics suit it seems weak. On lesser suits it works just fine. Once any suit is out of shields it drops people fast(flux grenades work wonders).
- by Stile451 - at 2013.06.14 16:23:00
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544. District is not producing clones - in Technical Support/Bugs [original thread]
Have they still not fixed this?
- by Stile451 - at 2013.06.14 08:01:00
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545. CRU and SUPPLY DEPOTS - in Feedback/Requests [original thread]
Alucard Demon wrote: I blow up instilations so my squad leader can get points quick for an orbital to help the team. We get 2 to 3 orbitals almost every match. Blow up the turrets to your hearts content as they tend to do more harm than good,...
- by Stile451 - at 2013.06.10 17:43:00
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546. (Bug) Nanohive cluster disappears after only 3 cluster cycles - in Technical Support/Bugs [original thread]
Grenades eat basic and militia hives, I expect explosives do as well.
- by Stile451 - at 2013.06.10 16:53:00
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547. [Request] Another Human Endurance Event - in Feedback/Requests [original thread]
We already have a human endurance event, it's called Planetary Conquest.
- by Stile451 - at 2013.06.10 16:45:00
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548. CRU and SUPPLY DEPOTS - in Feedback/Requests [original thread]
Sometimes your team can't hold a CRU or supply depot so at that time it's a legitimate tactic to remove them. They should always be worth some points but not an extraordinary amount to prevent most WP farmers from destroying them - where it sits c...
- by Stile451 - at 2013.06.10 16:31:00
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549. CRU and SUPPLY DEPOTS - in Feedback/Requests [original thread]
If you're so starved for WP then you're doing it wrong. There are only a few times where it's tactically advantageous to destroy a supply depot or cru as opposed to capturing them - especially if you're going to waste 3 minutes doing so.
- by Stile451 - at 2013.06.10 03:37:00
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550. Could you enable navigation controller + mouse custom setup - in Feedback/Requests [original thread]
IIRC you can do this by turning off all of the other controllers except the navigation controller. If that doesn't work you can still use the left half of the gamepad and the mouse.
- by Stile451 - at 2013.06.09 17:02:00
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551. Sticky:Instant Battle Academy - in General Discussions [original thread]
10,000 WP and 1,000,000 SP is where it should be. I created a new account and hit 10,000 WP in very few games(maybe 8), then I was dumped in with the proto users and at 580k SP it is hard to compete with them(ISK isn't an issue, SP is). An extr...
- by Stile451 - at 2013.06.08 16:51:00
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552. To all Pilots: Tournament for the title of Dropship King - in The War Room [original thread]
I would suggest that the judges all be recording the match. Aside from making sure nobody breaks the rules I expect it will be an entertaining watch. As for taking the money and running, I'm sure Kane Spero Escrow Services could be used to preven...
- by Stile451 - at 2013.06.08 07:18:00
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553. [WTF] Vehicle Recall used to repeatedly prevent vehicle loss (*Exploit?!*) - in Feedback/Requests [original thread]
pegasis prime wrote: Can you carry a malitia rep tool on your heavy suit ...... no I dont have problems as im smart when I call my tank back but I have seen others loose their tanks because well they wern that smart. I already answered that, ...
- by Stile451 - at 2013.06.07 18:04:00
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554. [WTF] Vehicle Recall used to repeatedly prevent vehicle loss (*Exploit?!*) - in Feedback/Requests [original thread]
slap26 wrote: Stile451 wrote: There are militia heavy suits you know, they are quite cheap and can take more than one sniper shot. If you have the skinweave heavy from a previous event then it's completely free. Also crouch - a smaller targe...
- by Stile451 - at 2013.06.07 05:33:00
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555. So you got back your damage to the LAV plus the stop again - in General Discussions [original thread]
ladwar wrote: Stile451 wrote: Can't say I've ever seen a bomb suit get run over, nor have I seen one shot with a plasma rifle. From what I've read it seems that a single sniper bullet can kill the operator - not so in Dust where it can take ...
- by Stile451 - at 2013.06.06 18:38:00
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556. [WTF] Vehicle Recall used to repeatedly prevent vehicle loss (*Exploit?!*) - in Feedback/Requests [original thread]
There are militia heavy suits you know, they are quite cheap and can take more than one sniper shot. If you have the skinweave heavy from a previous event then it's completely free. Also crouch - a smaller target is harder to hit and the cover aff...
- by Stile451 - at 2013.06.06 16:45:00
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557. So you got back your damage to the LAV plus the stop again - in General Discussions [original thread]
I haven't read anything about the MCC fall damage being a glitch, I don't recall seeing anything in the bug reports or in the forums(although I can't say I've read the entire forum but searching for mcc fall damage and mcc fall death turns up no h...
- by Stile451 - at 2013.06.06 16:21:00
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558. So you got back your damage to the LAV plus the stop again - in General Discussions [original thread]
ladwar wrote: car= no armor, no shields barely any metal in them now, not meant for combat LAV=armor and shields, reinforced, meant for combat and resistant to damage deer/moose= large meat filled animal that's larger and more weight then peopl...
- by Stile451 - at 2013.06.06 07:35:00
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559. [WTF] Vehicle Recall used to repeatedly prevent vehicle loss (*Exploit?!*) - in Feedback/Requests [original thread]
There seems to be a few ideas that would make AV players happy: 1 - Require a vehicle to be within a certain range of a supply depot in order to recall it. 2 - Allow recalling to happen anywhere but have an RDV come to pick up the vehicle(what i...
- by Stile451 - at 2013.06.06 04:24:00
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560. Request: Push to mute when push to talk is off - in Feedback/Requests [original thread]
Now that the flavor of the month has been dealt with maybe this can get a little attention(probably not but at least I can hope).
- by Stile451 - at 2013.06.06 02:32:00
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