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101. countermeasures for Snipers - in General Discussions [original thread]
Bullet drop when fired from the current range of sniper rifles would be negligible because travel time is nearly instant(at max range the travel time would be less than 1/4 of a second - the distance he was firing at it was probably under 1/8 of a...
- by Stile451 - at 2013.08.12 08:32:00
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102. If they fix MCC AFking it will make the pathetically small playerbase even smaller. - in General Discussions [original thread]
AFKing actually is a big issue and would take time away from programmers and not the content creation team. I'm not too sure about removing AFKers killing the game. Many have stopped playing because they cannot get a full team actually playing...
- by Stile451 - at 2013.08.11 18:03:00
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103. About he FotM... - in General Discussions [original thread]
I actually expect to see them a lot more often than I actually do. When I run them I find that sometimes I'm the only one who is - even after I blow up 8 enemies. I also can't believe people don't check for them after they've been blown up 3 times...
- by Stile451 - at 2013.08.10 16:36:00
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104. If they fix MCC AFking it will make the pathetically small playerbase even smaller. - in General Discussions [original thread]
Flux Raeder wrote: Ya now I think I'll try that, l'll start mailing afk'ers from now on, though I'll waste half my time doing it because I am using the Oceania server, which brings me to another point of contention that everyone is overlooking,...
- by Stile451 - at 2013.08.10 02:07:00
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105. If they fix MCC AFking it will make the pathetically small playerbase even smaller. - in General Discussions [original thread]
I consider them to be part of the potential active playerbase.
- by Stile451 - at 2013.08.10 01:38:00
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106. If they fix MCC AFking it will make the pathetically small playerbase even smaller. - in General Discussions [original thread]
Jaqen Morghalis wrote: Wrong. AFKers ARE hurting the game, therefore they ARE part of the problem. They are a hinderance to their teammates who are trying to actually play, and will ultimately discourage them from playing altogether, driving ...
- by Stile451 - at 2013.08.10 01:33:00
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107. If they fix MCC AFking it will make the pathetically small playerbase even smaller. - in General Discussions [original thread]
Jaqen Morghalis wrote: AFKers are as much whats wrong with this game as anything on CCP's end. Or do you think that being stomped because a bunch of selfish people leave your team short handed while they hide in the MCC somehow makes the game ...
- by Stile451 - at 2013.08.10 00:43:00
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108. Mass Driver Nerf Requests - in General Discussions [original thread]
I have used the MD as my main(in fact only) weapon since it came out(minmatar logi). It didn't need the stealth 1m radius buff that it got when hit detection was improved at the same time.
- by Stile451 - at 2013.08.09 19:54:00
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109. Trolling the AFKers 101 - in General Discussions [original thread]
There's quite a few things you can do when they're on the ground, but not too much can be done when they're in the mcc aside from flying a dropship inside.
- by Stile451 - at 2013.08.09 19:13:00
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110. How to fight Mass drivers and etc - in General Discussions [original thread]
I think the MD should go back to where it was pre buff - it doesn't need the extra splash radius as the fix to hit detection made it much better. I think the damage is good where it is.
- by Stile451 - at 2013.08.09 15:36:00
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111. 2.5 Weeks Until 1.4 Deploys? What do we know so far? - in General Discussions [original thread]
No more AFKing in the MCC. CCP is fixing the symptom and not the problem in this case unless there is also going to be an overhaul of active SP accrual.
- by Stile451 - at 2013.08.07 22:01:00
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112. How many mass drivers . . . - in General Discussions [original thread]
Justin Tymes wrote: Flyingconejo wrote: A lot. I've been using them the last couple of weeks, and they are still OP, but not by much. Reducing the Splash Radius to pre-buff levels and making the ROF a little slower would make them hit the ...
- by Stile451 - at 2013.08.07 15:26:00
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113. What if..... (preparing for a possible unnecessary MD nerf) - in General Discussions [original thread]
Why do you consider them spammable? 1 shot per second isn't exactly quick(not to mention the 4 second reload and only 18 shots).
- by Stile451 - at 2013.08.07 01:44:00
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114. No resupply in red zone may help - in General Discussions [original thread]
I doubt it would stop players from hiding behind the red line. Besides, I've run into quite a few problems where I can't find a nanohive and have to call in an LAV to go all the way back to the spawn area to restock from a supply depot. I even re...
- by Stile451 - at 2013.08.03 08:17:00
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115. Dust is no longer free? - in General Discussions [original thread]
True for the most part, there are some that require a money transfer though(this has actually come up before - iirc it was a South American country).
- by Stile451 - at 2013.08.01 04:27:00
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116. Dust is no longer free? - in General Discussions [original thread]
In some countries it is required by law that you verify your age using a credit card. It all depends on where their PSN account is registered.
- by Stile451 - at 2013.08.01 03:30:00
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117. How much damage does flux nades do to armor? - in General Discussions [original thread]
I tried to kill an installation with a flux yesterday and it didn't damage the armor.
- by Stile451 - at 2013.07.31 23:42:00
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118. I dont want to play with this guy anymore... - in General Discussions [original thread]
First Prophet wrote: Mobius Wyvern wrote: Malkai Inos wrote: No. Get a squad of like minded people, get in queue with this dude and make his life hell. Collecting tears is much more fun than shedding them. Yes. When we say Welcome to...
- by Stile451 - at 2013.07.31 20:46:00
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119. How much damage does flux nades do to armor? - in General Discussions [original thread]
They do no damage to armor. There was a bug that was supposed to be fixed in 1.3 that fixed people dying to flux grenades. This only happened when the victim had zero shields when they were hit with another flux. If this is still happening submit ...
- by Stile451 - at 2013.07.31 18:41:00
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120. Post your ping, show us the money shot! - in General Discussions [original thread]
tracert runs fine for me on win7. Europe: Minimum = 97ms, Maximum = 101ms, Average = 98ms. 17 hops. US: Minimum = 56ms, Maximum = 76ms, Average = 61ms. 17 hops. Asia: Minimum = 268ms, Maximum = 290ms, Average = 281ms. 14 hops. Oceania: Minimum = ...
- by Stile451 - at 2013.07.26 02:07:00
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