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Tectonic Fusion
The Unholy Legion Of DarkStar DARKSTAR ARMY
79
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Posted - 2013.07.31 18:38:00 -
[1] - Quote
I've killed people with flux nades and I've seen people kill others with them. I'm just wondering how much damage does it do to armor? |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
829
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Posted - 2013.07.31 18:41:00 -
[2] - Quote
All of it (but only if they're jumping) |
Stile451
Red Star. EoN.
158
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Posted - 2013.07.31 18:41:00 -
[3] - Quote
They do no damage to armor. There was a bug that was supposed to be fixed in 1.3 that fixed people dying to flux grenades. This only happened when the victim had zero shields when they were hit with another flux. If this is still happening submit a bug report.
Forgot about the jumping bug, I would presume they fixed that as well(that one could kill friendlies as well). |
Brolaire of Asstoria
Tronhadar Free Guard Minmatar Republic
90
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Posted - 2013.07.31 18:41:00 -
[4] - Quote
Supposed to be Zero. A glitch/bug with them was what was getting people kills... It was supposed to be fixed with 1.3... |
ZeHealingHurts HurtingHeals
Seituoda Taskforce Command Caldari State
346
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Posted - 2013.07.31 18:45:00 -
[5] - Quote
Died twice to them randomly yesterday. I was jumping into some cover and all of a sudden *Pfewwwwwwwwwww* dead. Is not big surprise.
Old bug that's come back from beyond the grave. |
gbghg
L.O.T.I.S. RISE of LEGION
2883
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Posted - 2013.07.31 18:48:00 -
[6] - Quote
How many times have they tried to fix that bug now? I remember it back in chromosome. |
Knightshade Belladonna
Mannar Focused Warfare Gallente Federation
774
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Posted - 2013.07.31 18:54:00 -
[7] - Quote
None , but you can kill plenty right now with a flux because of a bug that is allowing many to survive with 0 shield 0 armor. My friend witnessed this happen to me 3 times yesterday ( me walking around with 0 hp until shields recharged ) and also witnessed it happen to a few people throughout the day that got hit by snipers or other big kill shot weapons.. extremely weird |
Tectonic Fusion
The Unholy Legion Of DarkStar DARKSTAR ARMY
79
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Posted - 2013.07.31 19:13:00 -
[8] - Quote
They should be used for disabling all electronics temperarily. Like nanohives and uplinks. |
Poplo Furuya
Condotta Rouvenor Gallente Federation
522
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Posted - 2013.07.31 19:15:00 -
[9] - Quote
Tectonic Fusion wrote:They should be used for disabling all electronics temperarily. Like nanohives and uplinks. They disable them permanently at the moment. |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
829
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Posted - 2013.07.31 19:18:00 -
[10] - Quote
Tectonic Fusion wrote:They should be used for disabling all electronics temperarily. Like nanohives and uplinks.
I think that would be an awesome idea.
If you get hit with a Flux when you have no shields, it should affect you like an EMP.
Maybe some similar effects to a flashbang (since we see and hear using electronic sensors in our suits), maybe it makes some of your mods go offline and need to be rebooted (i.e. it kills their effects for 30-60 seconds).
It should be explored more, though I think they're some good ideas for a start. |
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Tectonic Fusion
The Unholy Legion Of DarkStar DARKSTAR ARMY
80
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Posted - 2013.07.31 19:34:00 -
[11] - Quote
Poplo Furuya wrote:Tectonic Fusion wrote:They should be used for disabling all electronics temperarily. Like nanohives and uplinks. They disable them permanently at the moment. True... but I mean not destroy them because... thats the normal grenades job. It should disable tanks |
Buster Friently
Rosen Association
1376
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Posted - 2013.07.31 19:34:00 -
[12] - Quote
Tectonic Fusion wrote:I've killed people with flux nades and I've seen people kill others with them. I'm just wondering how much damage does it do to armor? None. At least it isn't supposed to do any. |
Cody Sietz
Bullet Cluster
637
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Posted - 2013.07.31 19:35:00 -
[13] - Quote
I think they fixed it. |
XOXOXOXOXOXOXOXOXOXOXOXO XOXOXOXOXOXO
Storm Wind Strikeforce Caldari State
204
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Posted - 2013.07.31 19:47:00 -
[14] - Quote
0% but with the bug in the previous build
you cold catch someone with about 15% armor left and kill them with a flux
a couple days ago I chased down a smoking tank and tossed 2 flux grenades
I blew it up and got 3 kills pretty sweet flux grenade that was |
gbghg
L.O.T.I.S. RISE of LEGION
2884
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Posted - 2013.07.31 20:14:00 -
[15] - Quote
Alaika Arbosa wrote:Tectonic Fusion wrote:They should be used for disabling all electronics temperarily. Like nanohives and uplinks. I think that would be an awesome idea. If you get hit with a Flux when you have no shields, it should affect you like an EMP. Maybe some similar effects to a flashbang (since we see and hear using electronic sensors in our suits), maybe it makes some of your mods go offline and need to be rebooted (i.e. it kills their effects for 30-60 seconds). It should be explored more, though I think they're some good ideas for a start. I'd like to see flux MD variants or swarm Flux variants, I remember seeing a flux proximity explosive in the uprising items list, but I agree, they could do so much with flux's in the future. |
Medic 1879
Forsaken Immortals Top Men.
775
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Posted - 2013.07.31 21:12:00 -
[16] - Quote
Can confirm its not fixed I got some flux kills today lol. Haven't got an installation with one yet but I did manage that a few times in 1.2. |
Stile451
Red Star. EoN.
158
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Posted - 2013.07.31 23:42:00 -
[17] - Quote
I tried to kill an installation with a flux yesterday and it didn't damage the armor. |
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