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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
DiablosMajora
204
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Posted - 2015.07.10 00:17:00 -
[1] - Quote
In warfare, information can be the deciding factor between victory & defeat as well as living and dying. Being able to successfully determine what your enemy is sporting is always key BUT knowing what your side is also sporting plays an indirect, albeit extremely important, subconscious role in how you perform on the battlefield. Currently, players can only tell what both sides are running by direct line of sight, and being close enough to the enemy to decipher a suit size, suit color scheme, and weapons usually means you're in a combat situation anyways. Wouldn't it make your life so much simpler if there was a way to determine these qualitative factors a little easier?
Send In the Icons! My suggestion is to take a page out of the EVE book and update the interface to reflect the size or kind of suit a hostile is wearing IF and ONLY IF: 1) you are in passive scanning range and can be detected as such, or 2) you are in line of sight. Blueberries, on the other hand, should share the icon information about their suit size/role at the same distances that we can currently see blue chevrons. Here's an example of EVE's more recent icons for ships, clearly differentiating between Capsules all the way up to Titan. Such a change would allow players to pick and choose their targets both easier and more tactfully, and better identify opportunities with teammates.
"But Diablo! What about Active Scanners!?" In my opinion, I think that Active Scanners should still reflect the location of enemies as they do now, but NOT determine the kind of suit that a hostile is wearing and thus still only showing the simple red chevron.
Some feedback would be appreciated, and here is a crude example of something I just came up with.
Prepare your angus
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Talos Vagheitan
Ancient Exiles.
1
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Posted - 2015.07.10 00:23:00 -
[2] - Quote
Looks good to me!
Adding depth like this opens up doors to all sorts of better EWAR as well, which is a huge plus.
I think your idea would go great along with an overall HUD upgrade
Official CPM Platform
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Terry Webber
Molon Labe. RUST415
793
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Posted - 2015.07.10 00:27:00 -
[3] - Quote
Icons could be very useful and the examples you gave would be perfect for identification. Speaking of the examples, I think the assault icon with a cross shape would be a great representation of the logistics suit.
Inertial Booster Module
Vehicle Installation
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DiablosMajora
205
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Posted - 2015.07.10 00:36:00 -
[4] - Quote
Terry Webber wrote:Icons could be very useful and the examples you gave would be perfect for identification. Speaking of the examples, I think the assault icon with a cross shape would be a great representation of the logistics suit. Updated! :D
This is also up on the Trello board, so feel free to upvote/like it.
Prepare your angus
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Terry Webber
Molon Labe. RUST415
794
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Posted - 2015.07.10 07:46:00 -
[5] - Quote
DiablosMajora wrote:Terry Webber wrote:Icons could be very useful and the examples you gave would be perfect for identification. Speaking of the examples, I think the assault icon with a cross shape would be a great representation of the logistics suit. Updated! :D This is also up on the Trello board, so feel free to upvote/like it. Thanks for considering my suggestion but I was thinking more in the middle of the icon.
Inertial Booster Module
Vehicle Installation
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The Eristic
Art.of.Death
1
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Posted - 2015.07.10 08:09:00 -
[6] - Quote
Excellent post.
Reality is the original Rorschach.
Verily! So much for all that.
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Luther Mandrix
WASTELAND JUNK REMOVAL RUST415
599
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Posted - 2015.07.10 08:37:00 -
[7] - Quote
IF squads are numbered 1 to 16 and those numbers were in the hud and your number was on screen in corner you could say 16 behind you.And the guy and your team would know what your are taking about in stead of what we have now were all 16 turn around when you say behind you. Maybe this way it would take less resources than putting peoples names on the hud. |
maybe deadcatz
the nomercs
318
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Posted - 2015.07.10 08:41:00 -
[8] - Quote
DiablosMajora wrote:In warfare, information can be the deciding factor between victory & defeat as well as living and dying. Being able to successfully determine what your enemy is sporting is always key BUT knowing what your side is also sporting plays an indirect, albeit extremely important, subconscious role in how you perform on the battlefield. Currently, players can only tell what both sides are running by direct line of sight, and being close enough to the enemy to decipher a suit size, suit color scheme, and weapons usually means you're in a combat situation anyways. Wouldn't it make your life so much simpler if there was a way to determine these qualitative factors a little easier? Send In the Icons!My suggestion is to take a page out of the EVE book and update the interface to reflect the size or kind of suit a hostile is wearing IF and ONLY IF: 1) you are in passive scanning range and can be detected as such, or 2) you are in line of sight. Blueberries, on the other hand, should share the icon information about their suit size/role at the same distances that we can currently see blue chevrons. Here's an example of EVE's more recent icons for ships, clearly differentiating between Capsules all the way up to Titan. Such a change would allow players to pick and choose their targets both easier and more tactfully, and better identify opportunities with teammates. "But Diablo! What about Active Scanners!?"In my opinion, I think that Active Scanners should still reflect the location of enemies as they do now, but NOT determine the kind of suit that a hostile is wearing and thus still only showing the simple red chevron. Some feedback would be appreciated, and here is a crude example of something I just came up with.
im gonna have to say no to this one even though i like idea, with all the galcrutchlogis and scanners it just takes away the element of surprise when im speed shotgunning,with the skill level as low as it is with our player base i know this will be abused by some of the scrubbier players
Ewar? What's that? Some kind of new crutch? Learn how to use your eyes and ears you maggots. Batteskirts for the win!!
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DiablosMajora
207
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Posted - 2015.07.10 08:42:00 -
[9] - Quote
Terry Webber wrote:DiablosMajora wrote:Terry Webber wrote:Icons could be very useful and the examples you gave would be perfect for identification. Speaking of the examples, I think the assault icon with a cross shape would be a great representation of the logistics suit. Updated! :D This is also up on the Trello board, so feel free to upvote/like it. Thanks for considering my suggestion but I was thinking more in the middle of the icon. I'll leave the actual art to actual artists Also, updated once more for Basic suits and because I can't properly spell "Unknown"
Prepare your angus
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DiablosMajora
208
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Posted - 2015.07.10 10:35:00 -
[10] - Quote
Bump for those EST morning folks!
Prepare your angus
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Krixus Flux
Kang Lo Directorate Gallente Federation
843
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Posted - 2015.07.10 10:46:00 -
[11] - Quote
Sounds fantastic to me dude.
Saying what's on people's minds
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DiablosMajora
210
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Posted - 2015.07.10 12:53:00 -
[12] - Quote
Bump once more, with flair! Here's hoping for a blue tag
Prepare your angus
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CCP Rattati
C C P C C P Alliance
25
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Posted - 2015.07.10 13:59:00 -
[13] - Quote
This is cool. During the scanning overhaul, we talked about having signature profile being demonstrated as bigger circles, so a 8 dB scout would be a tiny dot, and a sentinel, much bigger. Effectively allowing damped heavies to disguise as assault, and so on.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Ripley Riley
Incorruptibles
11
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Posted - 2015.07.10 14:02:00 -
[14] - Quote
CCP Rattati wrote:This is cool. During the scanning overhaul, we talked about having signature profile being demonstrated as bigger circles, so a 8 dB scout would be a tiny dot, and a sentinel, much bigger. Effectively allowing damped heavies to disguise as assault, and so on. Assault squad leader to his squadmates, "Alright fellas, around this corner is a squad of scouts. Get ready for some WPs. Breach now!"
Greeted with a room full of HMG sentinels. Breathing heavily, like asthmatic murder-gorrillas, pre-spinning their barrels.
"It has been an honor serving with you, gentlemen..."
@Ripley_Riley CPM2 candidate. Ripley.Riley on Skype!
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DeadlyAztec11
Defenders of the Helghast Dream
8
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Posted - 2015.07.10 14:09:00 -
[15] - Quote
CCP Rattati wrote:This is cool. During the scanning overhaul, we talked about having signature profile being demonstrated as bigger circles, so a 8 dB scout would be a tiny dot, and a sentinel, much bigger. Effectively allowing damped heavies to disguise as assault, and so on. Do it CCP. It would be very entertaining to have scouts think I'm a scout just to find I'm a Gallente Assault with dual Complex Damage Modifers.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
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Cat Merc
Negative-Feedback. Negative-Feedback
17
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Posted - 2015.07.10 14:32:00 -
[16] - Quote
Ripley Riley wrote:CCP Rattati wrote:This is cool. During the scanning overhaul, we talked about having signature profile being demonstrated as bigger circles, so a 8 dB scout would be a tiny dot, and a sentinel, much bigger. Effectively allowing damped heavies to disguise as assault, and so on. Assault squad leader to his squadmates, "Alright fellas, around this corner is a squad of scouts. Get ready for some WPs. Breach now!" Greeted with a room full of HMG sentinels. Breathing heavily, like asthmatic murder-gorillas, pre-spinning their barrels. "It has been an honor serving with you, gentlemen..." Dampened Sentinel squad leader to his squadmates: "Alright fatasses, we're going to tactically roll into that room full of twigs. Time to get some breakfast. Roll!"
Greeted with a room full of HMG sentinels. Breathing heavily, like asthmatic murder-gorillas, pre-spinning their barrels.
"NYET"
"To find out if they consent, poke the giant boobs. If they jiggle once, that means no. If twice, that means yes" - Anon
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Ripley Riley
Incorruptibles
11
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Posted - 2015.07.10 14:39:00 -
[17] - Quote
Cat Merc wrote:Dampened Sentinel squad leader to his squadmates: "Alright fatasses, we're going to tactically roll into that room full of twigs. Time to get some breakfast. Roll!"
Greeted with a room full of HMG sentinels. Breathing heavily, like asthmatic murder-gorillas, pre-spinning their barrels.
From the left, a Minmatar squadie speaks through his repurposed emergency radio turned squad comm, "Boss, dos dun luk leik stick figgas. Dey luk leik us!"
"...shut the **** up Todd."
@Ripley_Riley CPM2 candidate. Ripley.Riley on Skype!
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Genral69 death
Random Gunz Rise Of Legion.
424
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Posted - 2015.07.10 14:44:00 -
[18] - Quote
CCP Rattati wrote:This is cool. During the scanning overhaul, we talked about having signature profile being demonstrated as bigger circles, so a 8 dB scout would be a tiny dot, and a sentinel, much bigger. Effectively allowing damped heavies to disguise as assault, and so on. I'm liking this idea, but if its a good idea to get like heavys scan profile like assaults, would it be a good idea to be able to do the opposite, have a assault with the scan profile of a heavy (for tactical reasons) a profile increaser
https://dust514.com/recruit/R6VwQe/
Sign up today to Help get you and me get free stuff
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Meee One
Amakakeru-Ryu-no-Hirameki
1
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Posted - 2015.07.10 14:48:00 -
[19] - Quote
DiablosMajora wrote:In warfare, information can be the deciding factor between victory & defeat as well as living and dying. Being able to successfully determine what your enemy is sporting is always key BUT knowing what your side is also sporting plays an indirect, albeit extremely important, subconscious role in how you perform on the battlefield. Currently, players can only tell what both sides are running by direct line of sight, and being close enough to the enemy to decipher a suit size, suit color scheme, and weapons usually means you're in a combat situation anyways. Wouldn't it make your life so much simpler if there was a way to determine these qualitative factors a little easier? Send In the Icons!My suggestion is to take a page out of the EVE book and update the interface to reflect the size or kind of suit a hostile is wearing IF and ONLY IF: 1) you are in passive scanning range and can be detected as such, or 2) you are in line of sight. Blueberries, on the other hand, should share the icon information about their suit size/role at the same distances that we can currently see blue chevrons. Here's an example of EVE's more recent icons for ships, clearly differentiating between Capsules all the way up to Titan. Such a change would allow players to pick and choose their targets both easier and more tactfully, and better identify opportunities with teammates. "But Diablo! What about Active Scanners!?"In my opinion, I think that Active Scanners should still reflect the location of enemies as they do now, but NOT determine the kind of suit that a hostile is wearing and thus still only showing the simple red chevron. Some feedback would be appreciated, and here is a crude example of something I just came up with. Yayy,another way for logis to be singled out and hunted down.
-1
Official Blueberry of the Forums.
Title given by my #1 fan Sgt Kirk.
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Cat Merc
Negative-Feedback. Negative-Feedback
17
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Posted - 2015.07.10 14:55:00 -
[20] - Quote
Dampened Sentinel Squad wrote: *Sentinel squad is salvaging gear from a scout squad they decimated* Bob: "Do these dampeners make me look fat?" - Said Bob while striking a pose emphasizing his buttocks. Ted: "Yes they do. You are fat, I'm fat, we're all fat, nothing any of us will wear will make us any less or more fat." Bob started crying, rolling on the floor, picking up the dust and debry on his suit like a mop. Steve: "Dude! Look at what you did?!" Ted: "What? He's a bloody idiot" Smith: "You were always a **** Ted" While Bob was still rolling on the floor, choking from the tears flooding his helmet, the squad's argument was raging. Suddenly Ted started roaring, foaming at the mouth and lifting his HMG in the air. The rest of the squad followed - returning to their most primal instincts, attempting to secure dominance among their small group. Suddenly, a squad of Sentinels rolled in with their bellies grumbling, preparing for their next meal. "NYET"Just as quickly as they appeared, the Sentinel squad disappeared, being terrorized by the sight of 5 gorillas and a baby.
"To find out if they consent, poke the giant boobs. If they jiggle once, that means no. If twice, that means yes" - Anon
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501st Headstrong
0uter.Heaven
1
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Posted - 2015.07.10 14:59:00 -
[21] - Quote
If logis are with a squad or lump of people you'll be fine.
"There are no rights. The world owes no one a living."-Sumner
*The Mascot of 0uter.Heaven *
Internet down atm :(
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Aelns Dene
DUST University Ivy League
26
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Posted - 2015.07.10 15:41:00 -
[22] - Quote
Hi!
I like the OPs' idea. However, the proposed conditions for this feature expand the current information availability. That is a no-no for me. What I find to be acceptable is:
- Suit icon appears when cross-hairs are placed over redberry / blueberry / greenberry.
Which is to say: suit information we get in text form on our lower right corner of HUD would be placed over target like present day chevron in the form of an easily recognizable icon. This way both ideas (OP and CCP Rattati) could be implemented in a non overlaying fashion improving NPE without removing information cost.
This means that ideally approx. 32 different icons would be necessary. But this could be simplified to only 8 or even 3.
See you around...
Aelns Dene
"When you see something you don´t understand, shoot it. Ask questions later."
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DiablosMajora
217
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Posted - 2015.07.10 17:15:00 -
[23] - Quote
CCP Rattati wrote:This is cool. During the scanning overhaul, we talked about having signature profile being demonstrated as bigger circles, so a 8 dB scout would be a tiny dot, and a sentinel, much bigger. Effectively allowing damped heavies to disguise as assault, and so on. Thanks for the nugget of info! Definitely gives much more significance to passive dB and opens the door to some interesting EWAR possibilities. With regards to some of the concerns voiced in the thread about my suggestion, I do think that having more informative chevrons for at least you and your teammates would benefit gameplay greatly. Redberry chevrons could obviously be debated and discussed.
Prepare your angus
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Stefan Stahl
Seituoda Taskforce Command
1
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Posted - 2015.07.10 17:38:00 -
[24] - Quote
CCP Rattati wrote:This is cool. During the scanning overhaul, we talked about having signature profile being demonstrated as bigger circles, so a 8 dB scout would be a tiny dot, and a sentinel, much bigger. Effectively allowing damped heavies to disguise as assault, and so on. That's a good concept because it's very intuitive. Add precision -> be able to 'see' smaller radar blips. Add dampener -> your own radar blip becomes smaller. Simplicity itself! (Long term this means you can actually think about implementing target painters that increase the enemy's scan profile. The enemy will notice even without a big red screen message because their own tacnet blip will grow. Maybe add an additional status-effect icon where the cloak symbol goes.)
Alternative or additional thought: Tacnet blips are more transparent when detection is more difficult. Passive scans need to have a 'fall off' range for this so that targets well above your own scan precision are fully visible, targets at your own scan precision are half transparent and targets well below your own scan precision are fully invisible. This uses the analogy "harder to detect = harder to see". |
DeathwindRising
ROGUE RELICS
1
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Posted - 2015.07.10 18:43:00 -
[25] - Quote
CCP Rattati wrote:This is cool. During the scanning overhaul, we talked about having signature profile being demonstrated as bigger circles, so a 8 dB scout would be a tiny dot, and a sentinel, much bigger. Effectively allowing damped heavies to disguise as assault, and so on.
the passive scanning mechanics still need work. you would think that each race wouldve tuned their sensors to perform based on their particular needs.
right now its like every race is using off the shelf sensor packages from the same vendor.
a 4th ring would be nice, and then assign the strongest precision to a particular race, at a particular range, for each ring.
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Aeon Amadi
Negative-Feedback. Negative-Feedback
11
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Posted - 2015.07.10 20:25:00 -
[26] - Quote
Ripley Riley wrote:CCP Rattati wrote:This is cool. During the scanning overhaul, we talked about having signature profile being demonstrated as bigger circles, so a 8 dB scout would be a tiny dot, and a sentinel, much bigger. Effectively allowing damped heavies to disguise as assault, and so on. Assault squad leader to his squadmates, "Alright fellas, around this corner is a squad of scouts. Get ready for some WPs. Breach now!" Greeted with a room full of HMG sentinels. Breathing heavily, like asthmatic murder-gorillas, pre-spinning their barrels. "It has been an honor serving with you, gentlemen..."
It's like an even more terrifying version of the Aliens motion detector.
10% of US schools no longer teach Cursive. A decade from now, 10% of the US isn't going to understand all the squiglies.
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Adipem Nothi
Nos Nothi
11
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Posted - 2015.07.10 20:37:00 -
[27] - Quote
DeathwindRising wrote:CCP Rattati wrote:This is cool. During the scanning overhaul, we talked about having signature profile being demonstrated as bigger circles, so a 8 dB scout would be a tiny dot, and a sentinel, much bigger. Effectively allowing damped heavies to disguise as assault, and so on. the passive scanning mechanics still need work. you would think that each race wouldve tuned their sensors to perform based on their particular needs. right now its like every race is using off the shelf sensor packages from the same vendor. a 4th ring would be nice, and then assign the strongest precision to a particular race, at a particular range, for each ring. IIRC, Passive Scans were deemed "OP Wallhacks" not that long ago. There's more potential for problem now than there was then thanks to 8x and 16x shared squad sight.
Are we really in a big hurry to make Passive Scans scans better?
Shoot scout with yes. - Ripley Riley (for CPM2)
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Joel II X
Bacon with a bottle of Quafe
8
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Posted - 2015.07.10 21:27:00 -
[28] - Quote
CCP Rattati wrote:This is cool. During the scanning overhaul, we talked about having signature profile being demonstrated as bigger circles, so a 8 dB scout would be a tiny dot, and a sentinel, much bigger. Effectively allowing damped heavies to disguise as assault, and so on. That 8 dB scout sacrificed everything to try and be invisible from radars.
Don't that to the scout. You're better than that.
Scouts United
Gk.0s & Quafes all day.
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DeathwindRising
ROGUE RELICS
1
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Posted - 2015.07.10 21:37:00 -
[29] - Quote
Adipem Nothi wrote:DeathwindRising wrote:CCP Rattati wrote:This is cool. During the scanning overhaul, we talked about having signature profile being demonstrated as bigger circles, so a 8 dB scout would be a tiny dot, and a sentinel, much bigger. Effectively allowing damped heavies to disguise as assault, and so on. the passive scanning mechanics still need work. you would think that each race wouldve tuned their sensors to perform based on their particular needs. right now its like every race is using off the shelf sensor packages from the same vendor. a 4th ring would be nice, and then assign the strongest precision to a particular race, at a particular range, for each ring. Passive Scans were ruled to be "OP Wallhacks" not that long ago. There's more potential for balance problem now than there was then, thanks to 8x and 16x shared squad sight. So ... what's changed? I love how Diablo's thinking and am very much in favor of making EWAR more interesting, but are we really in a big hurry to make Passive Scans scans better? If so, why? I'd suggest that we maintain former trajectory. Keep Passive Scans weak; perhaps make them even weaker on account of 8x/16x shared squad sight. Buff Dampeners or nerf Active Scans (especially those from the GalLogi) so running Damps on non-Scouts might actually prove a worthwhile option. Once always-on scans -- be them passive or active -- are no longer a competitive constant , then we could come up with ways to make scans more interesting and EWAR interplay more dynamic. Do we want to play chase the Red Chevron?
this is a little different. the problem only shifted around to active scanners.
the idea follows "not OP if everyone can do it." but right now onyl gal scouts can truly be under the radar while gal logi is the all seeing eye of sauron.
changing the passive scans to work at different ranges isnt game breaking. it just means you see something at one range and not another.
for example, gal would keep close range precision scans. but beyond that, they wont see much.
minmatar would see things farther away than gal can, but not as up close as gal can.
the caldari would see things from far way but it'd be easy to get close enough where you wouldnt show up anymore.
__________________
the point and purpose of this change is to provide all suits with a "early warning" system to threats. the actual range of of the ring able to pick up people would be very small, so you cant track targets around the map, but it would allow you to react to enemies as they "pass through" your scan.
all previous passive scan setups allowed you to track anyone that was within range as long as you could detect them. this new way, you cant. people would show up and disappear as they move in or out of your scan.
the current squad sizes have changed how squad scans work, as well as, WPs for OBs.. PC teams where all 16 players are in one squad... sharing passives and WPs for OBs. |
DiablosMajora
219
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Posted - 2015.07.10 22:43:00 -
[30] - Quote
Wow, topic hasn't even been up for 24 hours and there's over 450 views On another note, more feedback on the OP?
Prepare your angus
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