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601. Railgun Installations best weapon in the game easily. - in General Discussions [original thread]
If you were a dropship pilot there would be no sarcasm to this thread...
- by Stefan Stahl - at 2013.03.17 12:17:00
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602. I'm a Pilot - If I want my team to Lose I spawn a CRU Drop Ship - in General Discussions [original thread]
Judge Rhadamanthus wrote: (I did shout really loudly once so I could hear myself feedback through their mic, so I know at least sometimes I was heard) That cracked me up, real dedication right there. I actually think some players don't know h...
- by Stefan Stahl - at 2013.03.17 12:08:00
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603. Saboteurs Plant Blinding Pacifism Sickness Virus in Clones! - in General Discussions [original thread]
Any Genolution spokesperson available for comment on the issue?
- by Stefan Stahl - at 2013.03.16 17:21:00
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604. a advise for Devs and GM's - in General Discussions [original thread]
I don't really bother about the ninja-fixes. That's alright. But what aggravates me is that they deploy a hotfix to turn one feature from bad to worse while not looking into fixing what needs to be addressed the most. Without comment at that.
- by Stefan Stahl - at 2013.03.16 16:28:00
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605. Active fuel injector - in General Discussions [original thread]
Knight SoIaire wrote: Remember the dropship roadkilling? This is still a viable tactic.
- by Stefan Stahl - at 2013.03.16 13:59:00
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606. Active fuel injector - in General Discussions [original thread]
This needs tweaking. Not a lot, but it doesn't work well right now. I'd suggest leaving the magnitude of the afterburner effect as it is right now but applying it for the whole duration of the module. That'd give us a continuous speed boost inste...
- by Stefan Stahl - at 2013.03.16 13:30:00
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607. The Return Of The Missile Turret! LET'S DO THIS! - in General Discussions [original thread]
iceyburnz wrote: I think missile turrets should be lock on and seeking like the swarm launcher. There I said it. I think small missile launchers should be guided towards whatever bit of dirt you were pointing at when you launched them. That m...
- by Stefan Stahl - at 2013.03.13 21:05:00
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608. Research survey for our final thesis in psychology - Participants needed - in General Discussions [original thread]
Loved the question about important aspects in games. Apparently framerate is the only thing I care for in games. ... Must ... play ... Pong! ... So fluid!
- by Stefan Stahl - at 2013.03.12 17:55:00
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609. PG/CPU on dropships - in General Discussions [original thread]
Garrett Blacknova wrote: We've already moved on from that point Drommy. No, the Proto Dropship ISN'T worse than the Advanced - if you plan on fitting a CRU, it's better. If you don't, it can't fill OTHER roles as effectively. It's more special...
- by Stefan Stahl - at 2013.03.10 16:32:00
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610. DEV Topic/Discussion: Orbital Drop Spawns - in General Discussions [original thread]
I'm on the fence about this. Yes, awesome, yes, useful, but also yes, takes away from the rest of the game. One big issue with Dust right now is that it's very difficult to maintain map ownership. This is mostly because the map design isn't as aw...
- by Stefan Stahl - at 2013.03.09 21:57:00
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611. Sniper is the "perfect way" to play Dust for the average blueberry pla... - in General Discussions [original thread]
There are two issues here that immediately come to my mind: Firstly, because winning the match is of no value, the player-skill to ingame-power ratio of sniping is completely wrong. Snipers can't hack objectives, but since those are useless in sk...
- by Stefan Stahl - at 2013.03.09 21:17:00
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612. PG/CPU on dropships - in General Discussions [original thread]
gbghg wrote: The Cobra Commander wrote: I was flying yesterday and another pilot was in a Myron decked out in shields. A forge gunner hit him and rocked him into the side of a building in one shot....down he went. yeah i switched over to g...
- by Stefan Stahl - at 2013.03.09 20:41:00
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613. PG/CPU on dropships - in General Discussions [original thread]
I don't see the issue with dropship survivability. A properly fit one tanks a couple of forgegun shots, shrugs off tons of swarms and fits an AB to get out if AV gets too strong. If it weren't for their inability to hurt people they'd be OP, to be...
- by Stefan Stahl - at 2013.03.09 13:28:00
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614. So you ARE adding ping rating? - in General Discussions [original thread]
CCP FoxFour wrote: Responding to the OP though: BASSMEANT wrote: [snip] When we do add any kind of ping or latency meter it will probably be in the battle finder for matches that are not of the instant battle variety and will be your con...
- by Stefan Stahl - at 2013.03.09 12:35:00
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615. Devs Please Read - Cableing/Lagswitch - in General Discussions [original thread]
Garrett Blacknova wrote: 1% of the top 10 in the leaderboards? So... 10% of a single person is lagswitching? I'm confused... EDIT: Also, what Tenchu said. So spill it, whose lung is lagswitching? Or is the kidney?
- by Stefan Stahl - at 2013.03.04 18:08:00
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616. Dust514 on PS4? I sure hope so, What would you like to see for next gen Dust - in General Discussions [original thread]
Framerate above 20 fps.
- by Stefan Stahl - at 2013.03.03 11:39:00
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617. level 3 prototype - in General Discussions [original thread]
I'm okay with the AUR prototype suits on the condition that CCP finally fixes the matchmaking. It doesn't make much sense having guys in AUR proto gear stomp on new players in MLT suits. You're just widening the gap between the vets and new player...
- by Stefan Stahl - at 2013.03.02 21:02:00
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618. why are shield tanks better for av? - in General Discussions [original thread]
The dark cloud wrote: Dropships are a whole other lvl. Swarms have a efficency of around ~59% which is equal with the bolas. Then you have to consider if the dropship has resistance modules on it. I never knew we had vehicle-specific resistanc...
- by Stefan Stahl - at 2013.03.02 15:41:00
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619. why are shield tanks better for av? - in General Discussions [original thread]
The dark cloud wrote: when you aim at a armor tank with a swarm launcher you get 129% efficency, on shields only 69%. You can find out how effective the weapon is against certain vehicles when you look at them. Not to hard to do. Though someth...
- by Stefan Stahl - at 2013.03.02 15:32:00
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620. GAME DESTROYING: Separating Players by Controller Type Is Completely Unacceptable - in General Discussions [original thread]
The dark cloud wrote: my advice: dont sepperate the community, ditch KB/M support and every 1 is sitting in the same boat. Simple as that and i dont give a damn what kain spero wants. Dust is at the moment the only game that offers KB/M and if ...
- by Stefan Stahl - at 2013.03.02 15:27:00
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