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701. [request] Scouts should share passive scan results with their squad - in Feedback/Requests [original thread]
Not that passive scans would work inside a tank, but that's not actually any worse than an active scanner now.
- by SponkSponkSponk - at 2013.12.05 13:08:00
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702. Figured Out What Is Causing The Lag In PC Matches! - in Technical Support/Bugs [original thread]
How bout this? http://www.youtube.com/watch?v=Yz2h-VfDJy4
- by SponkSponkSponk - at 2013.12.05 07:25:00
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703. [request] Scouts should share passive scan results with their squad - in Feedback/Requests [original thread]
Draco Cerberus wrote: So I can ditch my active scanner that I dumped SP into and waste a slot on most suits for? No I don't think so, scouts can share scan data if they just do like the rest of us, whip out a scanner and spin in a circle so eve...
- by SponkSponkSponk - at 2013.12.05 06:17:00
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704. [Suggestion] Armor penalties change - in Feedback/Requests [original thread]
I prefer adding stamina regeneration penalties instead of messing with sprint speed.
- by SponkSponkSponk - at 2013.12.05 03:54:00
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705. [request] Scouts should share passive scan results with their squad - in Feedback/Requests [original thread]
Samantha Hunyz wrote: Add in Intel kill assist points. Also, show the squad those I'm tracking in my sights for the same effect. This is what scouts do, gather Intel and give it to those that need it. That is a good idea and you should f...
- by SponkSponkSponk - at 2013.12.05 03:36:00
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706. The shield nerf is a step towards eliminating brick tanking - in General Discussions [original thread]
Thor Odinson42 wrote: One basic armor plate is not only easier to fit than a complex regulator for a shield tanker, but it is twice as effective. In this build, I'd still have that opinion even if the Complex Regulator was buffed to 85%. I...
- by SponkSponkSponk - at 2013.12.05 02:38:00
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707. [request] Scouts should share passive scan results with their squad - in Feedback/Requests [original thread]
Roger Cordill wrote: Message from Godin: You already know my answer Yeah, Godin was quite supportive of this idea on IRC.
- by SponkSponkSponk - at 2013.12.05 01:23:00
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708. [request] Scouts should share passive scan results with their squad - in Feedback/Requests [original thread]
Passive scan is neat, but for most suits it's stupidly small. Except for scouts, except since it isn't shared with the squad, it's not so useful (scouts being squishy etc) If scouts could share scan results with their squad, then 1. it would e...
- by SponkSponkSponk - at 2013.12.05 00:03:00
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709. Starter suit info - in Rookie Training Grounds [original thread]
Has anyone compiled the full load-outs for the starter suits anywhere?
- by SponkSponkSponk - at 2013.12.04 03:34:00
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710. Change shield extender fitting cost - in General Discussions [original thread]
The problem is basic plates , not complex shield extenders. Here, have a graph that shows just how efficient basic plates are: http://i.imgur.com/i7vFQYM.png
- by SponkSponkSponk - at 2013.12.02 23:40:00
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711. Concerns with 1.7 expected release date - in The Council's Chamber [original thread]
CCP Shanghai doesn't take much vacation time over Christmas; a couple days tops.
- by SponkSponkSponk - at 2013.12.02 03:35:00
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712. So I just tested mouse and keyboard to see what's wrong - in General Discussions [original thread]
Cat Merc wrote: Cosgar wrote: You should've tried it in 1.0 to see how bad it really was. I did. It was awful. I stopped playing from uprising 1.0 to 1.1 basically because of that.
- by SponkSponkSponk - at 2013.12.02 01:02:00
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713. (Request) Getting Remote Explosives back to former glory (also Proxi mines) - in Feedback/Requests [original thread]
or just make flux anti-personnel prox mines. They'll cripple you but not kill you by themselves. The main problem with anti-personnel mines is the massive amount of spam you'd see. People would put them everywhere.
- by SponkSponkSponk - at 2013.12.02 00:49:00
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714. [request] DROPSHIP FORGE GUN resistance - in Feedback/Requests [original thread]
make forge guns less accurate at range, accept that you will get nailed if you get within a few hundred metres, problem solved.
- by SponkSponkSponk - at 2013.11.30 00:58:00
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715. Tie active scanners to your suit's scan precision. - in Feedback/Requests [original thread]
One problem for me is that amarr assaults have so few slots that losing one for a damp is a massive imposition :(
- by SponkSponkSponk - at 2013.11.30 00:11:00
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716. If you were gonna start a corp, what would you name it? - in General Discussions [original thread]
I would call my corporation CorpCorpCorp
- by SponkSponkSponk - at 2013.11.29 14:04:00
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717. ANON would like to give thanks........ - in The War Room [original thread]
stateproperty07 wrote: glad to see you guys showing up on the forums, now, why don't you try this in pc EveDownUnder vov
- by SponkSponkSponk - at 2013.11.29 14:02:00
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718. ANON would like to give thanks........ - in The War Room [original thread]
ITT ANON losing control of its own thread.
- by SponkSponkSponk - at 2013.11.29 10:51:00
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719. (Request) Getting Remote Explosives back to former glory (also Proxi mines) - in Feedback/Requests [original thread]
Neat.
- by SponkSponkSponk - at 2013.11.29 03:18:00
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720. (Request) Getting Remote Explosives back to former glory (also Proxi mines) - in Feedback/Requests [original thread]
So RE are confirmed as doing 1500 damage, and prox mines as doing 750? When did this get released?
- by SponkSponkSponk - at 2013.11.29 03:15:00
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