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5801. Madrugar Hybrid > Shield Gunnlogi for Spider Tanking - in General Discussions [original thread]
Kekklian Noobatronic wrote: My only real concern is that this will drastically beef up the tanks. Of course it's a concern, because that means the target tank can't be solo'd by ADV AV grenades.
- by Spkr4theDead - at 2013.08.23 07:48:00
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5802. Madrugar Hybrid > Shield Gunnlogi for Spider Tanking - in General Discussions [original thread]
Jason Pearson wrote: Love this tank when I have someone else running the same fit and is on the ball calling out when reps are ready. It's got nearly no resistances (Armor has either Hardener or Plating) but it's repping power is immense, with...
- by Spkr4theDead - at 2013.08.23 07:30:00
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5803. Madrugar Hybrid > Shield Gunnlogi for Spider Tanking - in General Discussions [original thread]
ChribbaX wrote: You that bad that you need others to rep you constantly? We do it so we can laugh at scrubs trying to alpha us with AV grenades. Bugger off
- by Spkr4theDead - at 2013.08.23 06:02:00
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5804. Madrugar Hybrid > Shield Gunnlogi for Spider Tanking - in General Discussions [original thread]
Stop telling them all our secrets, they'll want remote modules nerfed too. Hybrid is good if you have a squad fending off anybody trying to flank, because my Maddy has 4848 armor to hold the 2 Heavy Converse Shield Transporters and Light IG-R Re...
- by Spkr4theDead - at 2013.08.23 05:42:00
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5805. standard mass Mass drivers are more effective than proto large missles and proof - in General Discussions [original thread]
DJINN leukoplast wrote: Mass driver is wielded by a squishy infantry player easily killed by everything in the game. Missiles are on a tank... that is only vulnerable to specific AV weaponry and has a crap ton of health. If anything they ne...
- by Spkr4theDead - at 2013.08.23 04:07:00
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5806. standard mass Mass drivers are more effective than proto large missles and proof - in General Discussions [original thread]
Scheneighnay McBob wrote: Small turrets aren't that hard to beat. I would rather use a standard flaylock than a proto small cycle missile- they're absolutely terrible. He's talking about large. As it was proven before the TAR nerf that they...
- by Spkr4theDead - at 2013.08.23 04:05:00
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5807. standard mass Mass drivers are more effective than proto large missles and proof - in General Discussions [original thread]
FLAYLOCK Steve wrote: Exmaple Core wrote: The standard lv1 mass driver has blast radius of 4 meters, a splash of 116 damage and a direct damage of 242. It has a clip of 6 and 18 shots total. It can fire one shot a second and a reload time of...
- by Spkr4theDead - at 2013.08.23 04:01:00
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5808. standard mass Mass drivers are more effective than proto large missles and proof - in General Discussions [original thread]
DeadlyAztec11 wrote: Aizen Intiki wrote: Yea, we know. They are **** per missile. But, there's multiple missiles per shot, so It's fine. I'm glad someone said it. I had they same idea but I was like, 'naw, some one could not miss something...
- by Spkr4theDead - at 2013.08.23 04:00:00
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5809. very pleased with 1.4 dev blog - in General Discussions [original thread]
Michael Arck wrote: Lance 2ballzStrong wrote: Don't think many people will argue about the game being fixed.... problem is, it's too late. GTA5 around the corner also PS4. For the people that sticking to DUST, all the fixes will be great. ...
- by Spkr4theDead - at 2013.08.23 01:35:00
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5810. if MD requires no aim and swarms require no aim... - in General Discussions [original thread]
KING CHECKMATE wrote: Casius Hakoke wrote: While I think this is a funny thread because it is interesting what the OP has to say. But to everybody saying that swarms to NOT go around corners, I don't know what you guys are seeing when you ...
- by Spkr4theDead - at 2013.08.23 01:13:00
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5811. if MD requires no aim and swarms require no aim... - in General Discussions [original thread]
ladwar wrote: Casius Hakoke wrote: While I think this is a funny thread because it is interesting what the OP has to say. But to everybody saying that swarms to NOT go around corners, I don't know what you guys are seeing when you fire the...
- by Spkr4theDead - at 2013.08.23 01:06:00
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5812. if MD requires no aim and swarms require no aim... - in General Discussions [original thread]
Lurchasaurus wrote: Charlotte O'Dell wrote: Lurchasaurus wrote: true tanker all the way char i will say tho the nice thing about being a vet is i have more sp than it takes to max a tank. i didnt spill over because i wanted to, its cause...
- by Spkr4theDead - at 2013.08.23 01:05:00
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5813. if MD requires no aim and swarms require no aim... - in General Discussions [original thread]
ladwar wrote: Lurchasaurus wrote: dont forget invisibility! omg just imagine....invisible tank....HTFU sweet god that would be the best pay back for all the never rendering SLs but lol.. no we should not do that. We could do it for just ...
- by Spkr4theDead - at 2013.08.23 01:02:00
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5814. if MD requires no aim and swarms require no aim... - in General Discussions [original thread]
Scheneighnay McBob wrote: Both the MD and swarm require good placement. The MD also requires a feel for the arc, which is indeed aiming- and more difficult than firing an AR. LOL no
- by Spkr4theDead - at 2013.08.23 01:00:00
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5815. if MD requires no aim and swarms require no aim... - in General Discussions [original thread]
Buddha Brown wrote: Im sorry but I must be doing it wrong, I dont think ive ever seen a set of swarms turn a corner. Fire and watch it smash into the nearest solid object LOL then you're using an idiot-proof fire-and-forget weapon wrong. LOL
- by Spkr4theDead - at 2013.08.23 00:57:00
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5816. CCP WOLFMAN - TANKS/AV - in General Discussions [original thread]
ladwar wrote: Charlotte O'Dell wrote: Don't put damage mods and armor tanks. It's as asinine as putting a plate on a shield tank. Putting a good cannon on your armor tank is the best you can do for getting a fit with a high DPS. Then the 2 ...
- by Spkr4theDead - at 2013.08.23 00:50:00
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5817. CCP WOLFMAN - TANKS/AV - in General Discussions [original thread]
Valentine Crendre wrote: Get rid of the super resist that LLVs have. Lower it to about 10% (maybe 15% tops for a "PRO LLV" once there's such a thing a ADV/PRO vehicles) It seems everyone agrees that this needs to happen - we need ADV/PRO vehic...
- by Spkr4theDead - at 2013.08.23 00:47:00
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5818. CCP WOLFMAN - TANKS/AV - in General Discussions [original thread]
Bravo614 wrote: Why don't u learn how to tank instead of bitching about prototype AV ? it's call prototype for a reason ! It's suppose to be strong ...... LOLLLLLLLLLLLLLLL "learn how to tank" How about you learn to tank and see it from ou...
- by Spkr4theDead - at 2013.08.23 00:46:00
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5819. CCP WOLFMAN - TANKS/AV - in General Discussions [original thread]
daishi mk03 wrote: Mad, Standard Proto Rail, Active Heat Sink, Rep, Dmg Upgr, Plate, PG Upgr, passive Armor Res What to change? Lol half of it Heavy IG-L, particle cannon, 180 polycrystalline plate, local powergrid upgrade, two Carapace har...
- by Spkr4theDead - at 2013.08.23 00:44:00
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5820. CCP WOLFMAN - TANKS/AV - in General Discussions [original thread]
Charlotte O'Dell wrote: DUST Fiend wrote: I'd just like to have an easier time killing LLAVs than I do HAVs :/ Its BC all lavs have an inherent 20% damage resistance while tanks do not. They pretty much get two built in supplemental shi...
- by Spkr4theDead - at 2013.08.23 00:42:00
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