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5681. To those complaining about LAVs - in General Discussions [original thread]
Jenza's Pants wrote: Jason Pearson wrote: Yawn, people keep saying "LLAVs are indestructible" I'm sorry, I think I've got quite a decent fit Charybdis (I get enough rage mail anyways.) and yet it dies in three swarm volleys from smart AVers...
- by Spkr4theDead - at 2013.08.26 19:15:00
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5682. To those complaining about LAVs - in General Discussions [original thread]
Nemo Bluntz wrote: Spkr4theDead wrote: Nemo Bluntz wrote: Point me to any other game where the 'jeep' vehicles were widely used to ram into people as a primary weapon. Because the hit detection while in those vehicles is much bette...
- by Spkr4theDead - at 2013.08.26 19:14:00
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5683. To those complaining about LAVs - in General Discussions [original thread]
Nemo Bluntz wrote: Point me to any other game where the 'jeep' vehicles were widely used to ram into people as a primary weapon. Because the hit detection while in those vehicles is much better. The small turrets are basically useless un...
- by Spkr4theDead - at 2013.08.26 18:17:00
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5684. Killer Taxi solution - in General Discussions [original thread]
ZDub 303 wrote: Easy fix... car takes as much damage as it deals in collision damage. Lets see how long people murder taxi now lolno
- by Spkr4theDead - at 2013.08.26 17:29:00
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5685. Murder taxis - in General Discussions [original thread]
Jenza's Pants wrote: Spkr4theDead wrote: Jenza's Pants wrote: Spkr4theDead wrote: Cosgar wrote: Because you don't carry AV. vehicle crutch scrub is scrubby and crutched LOLLLLL! I don't have turrets with homing capability. ...
- by Spkr4theDead - at 2013.08.26 17:19:00
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5686. Killer Taxi solution - in General Discussions [original thread]
Nicholas Silverton wrote: Spkr4theDead wrote: Nicholas Silverton wrote: I think they should take massive feedback damage because if two hunks of metal collide at high speed they both receive feedback it's physics 101 really I'm guessing...
- by Spkr4theDead - at 2013.08.26 17:15:00
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5687. To those complaining about LAVs - in General Discussions [original thread]
Point me towards any other game that has player-operated vehicles that doesn't allow you to run over other players. Any other game . And furthermore, I danced around 2 LAVs yesterday that were trying to run me over, in a Gallente suit . ...
- by Spkr4theDead - at 2013.08.26 17:11:00
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5688. Murder taxis - in General Discussions [original thread]
Jenza's Pants wrote: Spkr4theDead wrote: Cosgar wrote: Because you don't carry AV. vehicle crutch scrub is scrubby and crutched LOLLLLL! I don't have turrets with homing capability. You carry grenades that do ~2000 damage each ...
- by Spkr4theDead - at 2013.08.26 17:08:00
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5689. Murder taxis - in General Discussions [original thread]
Tallen Ellecon wrote: I'm a mechanical engineer and I approve this post. +1 You approve because you don't carry AV.
- by Spkr4theDead - at 2013.08.26 16:55:00
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5690. Murder taxis - in General Discussions [original thread]
Jenza's Pants wrote: If I punch a wall, the wall doesn't punch me back. Law broken Back to the drawing board. but the wall will exert force on your hand, leading to bruising and possibly bleeding. /scienced[/quote] Spkr4theDead wrote: ...
- by Spkr4theDead - at 2013.08.26 16:54:00
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5691. Murder taxis - in General Discussions [original thread]
Cosgar wrote: Because you don't carry AV.
- by Spkr4theDead - at 2013.08.26 16:52:00
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5692. Killer Taxi solution - in General Discussions [original thread]
HandOGod wrote: I still think vehicles should take damage from hitting people. The bigger the target the more damage. that's just physics We're not talking about a Ford F-150 here. We're talking about 2.3" of armor here. There's.... easy thin...
- by Spkr4theDead - at 2013.08.26 16:46:00
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5693. Murder taxis - in General Discussions [original thread]
Jenza's Pants wrote: Newton's laws of motion are three physical laws that together laid the foundation for classical mechanics. They describe the relationship between a body and the forces acting upon it, and its motion in response to said forc...
- by Spkr4theDead - at 2013.08.26 16:46:00
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5694. Killer Taxi solution - in General Discussions [original thread]
Nicholas Silverton wrote: I think they should take massive feedback damage because if two hunks of metal collide at high speed they both receive feedback it's physics 101 really I'm guessing the armor cars weigh at least 2 tons. We don't kno...
- by Spkr4theDead - at 2013.08.26 16:42:00
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5695. Most anticipated change coming in 1.4? - in General Discussions [original thread]
It's the unwanted, unneeded swarm launcher buff.
- by Spkr4theDead - at 2013.08.26 16:38:00
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5696. Killer Taxi solution - in General Discussions [original thread]
Hawk Steel1 wrote: I understand that this is probably the 596th post about the Killer Taxi problem but I just gotta put my 2 cents in. Why not just make it impossible to kill players by running them down. Just like when the ability to run down ...
- by Spkr4theDead - at 2013.08.26 16:38:00
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5697. All vehicle users' request for Uprising 1.5 - in General Discussions [original thread]
Not technically speaking for all vehicle users, but I'm sure they'd all agree with me. Not that this is the only thing I want them to do for vehicles, though. Just something that would be a huge, huge help. Restore the PG skill to give us back 5%...
- by Spkr4theDead - at 2013.08.26 07:05:00
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5698. I was thinking about the Forge Gun issue.... - in General Discussions [original thread]
Chris F2112 wrote: [quote=Jason Pearson]I still think they're fine. AV Grenades are "fine" according to most people but this allows Infantry to kill Vehicles and Infantry. If anything, the Forge should allow Heavies to do this, as they sacrif...
- by Spkr4theDead - at 2013.08.26 06:50:00
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5699. I was thinking about the Forge Gun issue.... - in General Discussions [original thread]
Chris F2112 wrote: Not to mention the cheap feeling of getting one shot by a forge gun. It's just not fun. I honestly think the forge guns should be reworked to be useless against infantry. LOL no There's multiple tankers that believe forg...
- by Spkr4theDead - at 2013.08.26 06:48:00
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5700. The AV collection for DEV use of 1.5 - in General Discussions [original thread]
Wakko03 wrote: Spkr4theDead wrote: Wakko03 wrote: Yes Grenades should be made stronger, it should only take 3 Lai Dai to blow up any vehicle. LOL I usually respect BHD, but that's just insane. Let me guess, you want the damage buffed...
- by Spkr4theDead - at 2013.08.26 06:31:00
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