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Spkr4theDead
International-Fleet
482
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Posted - 2013.08.26 07:05:00 -
[1] - Quote
Not technically speaking for all vehicle users, but I'm sure they'd all agree with me. Not that this is the only thing I want them to do for vehicles, though. Just something that would be a huge, huge help.
Restore the PG skill to give us back 5% per level.
Fitting during Chromosome: Madrugar Compressed Particle Cannon 3 Carapace hardeners 1 180mm polycrystalline plate 1 heavy efficient repper
I can't remember what I had in the high slots. It was cheap and dealt a ton of damage per shot.
Fitting during Uprising: Madrugar Particle Cannon 1 Local PG extension 2 Carapace hardeners 1 180mm polycrystalline plate 1 heavy IG-L repper active heat sink II
It's ridiculously expensive, doesn't have as much damage output, and doesn't have as much defenses as my tanks in Chromosome did. Restoring the PG skill would bring back tanking to its fun days during Chromosome. There's no doubt that all vehicles users would agree that Chromosome was a pretty decent build as far as tanking went, though I guess the damage mods could've been fixed so tanks didn't go down in 2 shots.
And, Gunnlogis would become quite a lot better, having more fitting options and better defenses. |
TheAmazing FlyingPig
Crux Special Tasks Group Gallente Federation
2947
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Posted - 2013.08.26 07:09:00 -
[2] - Quote
Thank you for not mindlessly throwing out the " LOL ADV PRO TANKZ FIX ERRY'TING" in your post.
Agreeing that 5% PG per level would be great. We have enough CPU saving skills as it is. |
Mobius Wyvern
Guardian Solutions DARKSTAR ARMY
3330
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Posted - 2013.08.26 07:15:00 -
[3] - Quote
TheAmazing FlyingPig wrote:Thank you for not mindlessly throwing out the " LOL ADV PRO TANKZ FIX ERRY'TING" in your post.
Agreeing that 5% PG per level would be great. We have enough CPU saving skills as it is. I concur, good to see a post like this.
Only other thing I'd hope for is a capacitor for modules. If you combined that with getting the lost PG back, you could build really capable HAVs while still allowing infantry to feel like they can fight them. |
daishi mk03
Brutor Vanguard Minmatar Republic
116
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Posted - 2013.08.26 07:21:00 -
[4] - Quote
Spkr4theDead wrote:Fitting during Uprising: Madrugar Particle Cannon 1 Local PG extension 2 Carapace hardeners 1 180mm polycrystalline plate -> change to one 180mm nanofibre 1 heavy IG-L repper -> change to best repper active heat sink II
Changing the skill back to 5% (or even 3%) would make PG upgrades pretty useless. Also, let's wait for 1.5, guess there will be huge changes. |
Lorhak Gannarsein
DUST University Ivy League
221
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Posted - 2013.08.26 07:24:00 -
[5] - Quote
daishi mk03 wrote:Spkr4theDead wrote:Fitting during Uprising: Madrugar Particle Cannon 1 Local PG extension 2 Carapace hardeners 1 180mm polycrystalline plate -> change to one 180mm nanofibre 1 heavy IG-L repper -> change to best repper active heat sink II Changing the skill back to 5% (or even 3%) would make PG upgrades pretty useless. Also, let's wait for 1.5, guess there will be huge changes.
You are correct, it would make them pretty useless. I'm sure they'd be useful for some of the more unusual fittings, which is how it should be. It should not be a necessity for basic fitting. |
daishi mk03
Brutor Vanguard Minmatar Republic
116
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Posted - 2013.08.26 07:42:00 -
[6] - Quote
I think the opposite is the case, they aren't a necessity now, though they are standard on many fits. With 25% PG by skill you would never need one. |
Void Echo
Echo Galactic Industries
1065
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Posted - 2013.08.26 07:44:00 -
[7] - Quote
the PG upgrade module is pretty much an annoyance to me, I cant fit my tank to be maximum effectiveness with it, and I cant fit my rail gun on without it.. I hate it, I want my PG back |
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