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201. pilot suits the right way - in Feedback/Requests [original thread]
Shamarskii Simon wrote: Spkr4theDead wrote: Shamarskii Simon wrote: We should have vehicle modifiers in the slots. Shield modifiers in the highs, armor modifiers in the lows. Why else would anyone want to use higher than militia Yknow? ...
- by Spkr4theDead - at 2015.02.27 06:02:00
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202. pilot suits the right way - in Feedback/Requests [original thread]
True Adamance wrote: Spkr4theDead wrote: True Adamance wrote: Spkr4theDead wrote: The word you're looking for is complementary, not supplementary. The Amarr logi suit is complementary to the uplinks. You can use the suit without the ...
- by Spkr4theDead - at 2015.02.27 02:35:00
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203. pilot suits the right way - in Feedback/Requests [original thread]
True Adamance wrote: Spkr4theDead wrote: The word you're looking for is complementary, not supplementary. The Amarr logi suit is complementary to the uplinks. You can use the suit without the links, but don't get a bonus to any other equip...
- by Spkr4theDead - at 2015.02.27 02:25:00
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204. pilot suits the right way - in Feedback/Requests [original thread]
True Adamance wrote: Spkr4theDead wrote: Shamarskii Simon wrote: We should have vehicle modifiers in the slots. Shield modifiers in the highs, armor modifiers in the lows. Why else would anyone want to use higher than militia Yknow? A...
- by Spkr4theDead - at 2015.02.27 02:22:00
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205. pilot suits the right way - in Feedback/Requests [original thread]
Pokey Dravon wrote: Spkr4theDead wrote: [ Infantry gets 5% shield, armor, CPU and shield per level; 5% to armor plate, armor rep, shield extender, shield regulator and shield recharger efficacy per level for each individual module. If infant...
- by Spkr4theDead - at 2015.02.27 02:20:00
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206. pilot suits the right way - in Feedback/Requests [original thread]
Pokey Dravon wrote: True Adamance wrote: Pokey Dravon wrote: True Adamance wrote: Shamarskii Simon wrote: There we go! Now we vehicle pilots gotta work some numbers here. to diversity! The only issue that I see is that the Rig...
- by Spkr4theDead - at 2015.02.27 02:14:00
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207. pilot suits the right way - in Feedback/Requests [original thread]
MINA Longstrike wrote: Made a suggestion about pilot suits a while back Phase 1) Vehicles get 'Equipment' Slots that you can fit stuff like active scanners / mcrus / other stuff into. Allows for further equipment iteration. Phase 2) Pilot suit...
- by Spkr4theDead - at 2015.02.27 02:07:00
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208. pilot suits the right way - in Feedback/Requests [original thread]
Pokey Dravon wrote: True Adamance wrote: Shamarskii Simon wrote: We should have vehicle modifiers in the slots. Shield modifiers in the highs, armor modifiers in the lows. Why else would anyone want to use higher than militia Yknow? A...
- by Spkr4theDead - at 2015.02.27 02:05:00
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209. pilot suits the right way - in Feedback/Requests [original thread]
Shamarskii Simon wrote: We should have vehicle modifiers in the slots. Shield modifiers in the highs, armor modifiers in the lows. Why else would anyone want to use higher than militia Yknow? And! Damage Modifiers will have penalties relati...
- by Spkr4theDead - at 2015.02.27 02:04:00
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210. pilot suits the right way - in Feedback/Requests [original thread]
Mad Syringe wrote: I hope pilot suits become mandatory for all closed vehicle seats. Absolutely not
- by Spkr4theDead - at 2015.02.27 02:03:00
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211. pilot suits the right way - in Feedback/Requests [original thread]
Adipem Nothi wrote: Spkr4theDead wrote: ... or allowing us to get in a vehicle. What if a pilot suit were required to pilot vehicles (perhaps excluding LAVs)? Do you think that'd be unreasonable? Yes, that is entirely unreasonable.
- by Spkr4theDead - at 2015.02.27 02:02:00
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212. pilot suits the right way - in Feedback/Requests [original thread]
Pokey Dravon wrote: Ok so those are your bonuses. Is there any incentive to use ADV or PRO?
- by Spkr4theDead - at 2015.02.27 02:01:00
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213. pilot suits the right way - in Feedback/Requests [original thread]
True Adamance wrote: Spkr4theDead wrote: I'm not going to bother with Amarr and Minmatar, since we don't have the hulls or turrets. Gallente 3% rep rate per level 2% armor hardener efficacy per level 3% recharge rate per level 3% active m...
- by Spkr4theDead - at 2015.02.27 01:36:00
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214. Pilot Suits: I Give In - in Feedback/Requests [original thread]
I'll reply to those that were requesting a reply from me tonight. Oh, and stop letting live rent free in your minds. It's disconcerting
- by Spkr4theDead - at 2015.02.26 18:32:00
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215. pilot suits the right way - in Feedback/Requests [original thread]
Adipem Nothi wrote: Should it come with the Scout's fitting reduction to cloak? Thinking in terms of sneaking off to somewhere safe before calling in a bird or tank. I don't care about slots, as long as it doesn't have some insanely useless b...
- by Spkr4theDead - at 2015.02.25 18:51:00
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216. pilot suits the right way - in Feedback/Requests [original thread]
Fizzer XCIV wrote: OP I know, right?
- by Spkr4theDead - at 2015.02.25 18:07:00
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217. Sticky:[Feedback] HAV and SHAV Progression - in Feedback/Requests [original thread]
duster 35000 wrote: Tebu Gan wrote: duster 35000 wrote: A gunlogi with nitro is worse than a maddy with nitro. REALLY! That's a new one. Guess that speed is too much to handle for most tankers. Must be a top tier tanker thing. Top t...
- by Spkr4theDead - at 2015.02.25 16:38:00
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218. pilot suits the right way - in Feedback/Requests [original thread]
I'm not going to bother with Amarr and Minmatar, since we don't have the hulls or turrets. Gallente 3% rep rate per level 2% armor hardener efficacy per level 3% recharge rate per level 3% active module cooldown rate per level
- by Spkr4theDead - at 2015.02.25 16:19:00
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219. Clarification for ADS acting as a Gunship - in Feedback/Requests [original thread]
Godin Thekiller wrote: Mary Sedillo wrote: I play vehicles far more than you and unless I am in a PC with like THREE dropships attacking me at once, I'm fine! What you need to do is have a mic, have squaddies and maybe put 1-2 turrets on yo...
- by Spkr4theDead - at 2015.02.25 15:55:00
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220. Pilot Suits: I Give In - in Feedback/Requests [original thread]
Mad Syringe wrote: Poison Diego wrote: The swarmlauncher is, and is always made to powerful. With 1.7 I saw actual hope for vehicle pilots but it doesn't seem like CCP can stand on their own feet and tell the population when enough is enough...
- by Spkr4theDead - at 2015.02.25 15:31:00
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