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61. Amarr Heavy AV: Beam Laser - in Feedback/Requests [original thread]
Or just use the HMG model to create a medium range gatling laser with a charge up functionality that will release a burst of shots. Just like this .
- by Spectral Clone - at 2014.12.02 08:05:00
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62. New heavy weapons? - in Feedback/Requests [original thread]
CCP Rattati wrote: My idea is to create, using existing assets, a heavy plasma cannon (mortar), a heavy laser and a heavy HMG (autocannon) They would be more than capable at taking out vehicles, be proper "H" weapons even if they share a model...
- by Spectral Clone - at 2014.11.27 10:01:00
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63. An Exploration in Reworking how Weapon Varients are Designed - in Feedback/Requests [original thread]
This is nice. CQC, med and long range variants should exist for all rifles for NPE and also for variety. Every rifle type should havet comparable performance to other racial types of that weapon. You should just need to spec into the rifle you t...
- by Spectral Clone - at 2014.11.26 18:21:00
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64. Assault Suit feedback. - in Feedback/Requests [original thread]
Assault suits are not stealth suits.
- by Spectral Clone - at 2014.11.24 20:54:00
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65. Assault Suit feedback. - in Feedback/Requests [original thread]
Breakin Stuff wrote: Spectral Clone wrote: Breakin Stuff wrote: The mission of the assault is to locate , close with and destroy the enemy . locate Give assaults in general a boost in scan precision. destroy the enemy Give gal...
- by Spectral Clone - at 2014.11.24 12:40:00
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66. Assault Suit feedback. - in Feedback/Requests [original thread]
Breakin Stuff wrote: The mission of the assault is to locate , close with and destroy the enemy . locate Give assaults in general a boost in scan precision. destroy the enemy Give gal and cal decent "damage time on target" bonuses (...
- by Spectral Clone - at 2014.11.24 11:45:00
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67. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
CCP Rattati wrote: In DUST, not EVE, why would shield power generators not have weight/mass, even though the shield, being energy, would be weightless? The idea would be to normalize the strafe penalty on HP added. Why would that be unfair? Wi...
- by Spectral Clone - at 2014.11.20 13:46:00
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68. Sticky:[Feedback] HP Modules and Strafe Speed - in Feedback/Requests [original thread]
Shield extenders should increase your hit box size. If this is too hard to implement, it would be acceptable to simulate an increased hitbox by some other means. Perhaps a strafe speed reduction is proportional to a hit box size increase? I think...
- by Spectral Clone - at 2014.11.20 13:39:00
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69. [Feedback & Suggestion] EWAR 2 - Remote line-of-sight hacking. - in Feedback/Requests [original thread]
Please implement directional jammers, that disable equipment for a set amount of time!
- by Spectral Clone - at 2014.11.19 12:03:00
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70. Sticky:[Feedback] Equipment Bandwidth - in Feedback/Requests [original thread]
The bandwidth upgrade module should exist under Dropsuit Electronics skill.
- by Spectral Clone - at 2014.11.18 20:20:00
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71. Give Modules a Bit More Flavor. - in Feedback/Requests [original thread]
More modules in the handheld weapon upgrades would be cool Weapon range extenders, heat sinks, spool up booster, RoF booster for example. Also, more eWAR modules would go nice with the new scan changes that are probably coming.
- by Spectral Clone - at 2014.11.18 18:48:00
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72. Sticky:[Feedback] Equipment Bandwidth - in Feedback/Requests [original thread]
Cross Atu wrote: Spectral Clone wrote: This is awesome. Keep the stuff coming Rattati! Will this mean that equipment wont use CPU/PG anymore, or is BW another parameter on top of CPU/PG? BW is a new stat relevant to in match play, CPU/PG...
- by Spectral Clone - at 2014.11.18 18:45:00
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73. Sticky:[Feedback] Equipment Bandwidth - in Feedback/Requests [original thread]
Sgt Kirk wrote: DUST used to have small turrets but I'm not sure what happened to them. Gief small turrets!! We have a good platform to test them for potential use in Legion at least. Would really add another layer to the battlefield.
- by Spectral Clone - at 2014.11.18 18:42:00
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74. Sticky:[Feedback] Equipment Bandwidth - in Feedback/Requests [original thread]
I think it is very important to somehow show the bandwidth of current deployed equiment in the "spawn in" screen UI, and also to show "current selected dropsuit bandwidth" in order to be able to compare these two and make the right decision on the...
- by Spectral Clone - at 2014.11.18 13:53:00
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75. Sticky:[Feedback] Equipment Bandwidth - in Feedback/Requests [original thread]
This is awesome. Keep the stuff coming Rattati! Will this mean that equipment dont use CPU/PG anymore, or is BW another parameter? If you think about it, its kind of silly that a deployable equipment module (probably fusion reactor driven) use p...
- by Spectral Clone - at 2014.11.18 13:29:00
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76. Sticky:[Feedback] EWAR Concentric Circle Scan Falloff Design - in Feedback/Requests [original thread]
I think we all agree that scouts cant be best at every eWAR aspect in the game, while at the same time being the fastest suits with smallest hitboxes. Something gotta give. Question for other scouts: What is the eWAR stat you want scouts to excel...
- by Spectral Clone - at 2014.11.18 05:55:00
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77. Sticky:[Feedback] EWAR Concentric Circle Scan Falloff Design - in Feedback/Requests [original thread]
Vitantur Nothus wrote: Spectral Clone wrote: Crazy idea: 1. Dampeners reduce your scan range. 2. Range amps reduce your precision. 3. Precision enhancers reduce your scan range. eWAR solved for ever. Because people are spamming EWAR modu...
- by Spectral Clone - at 2014.11.17 19:44:00
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78. Sticky:[Feedback] EWAR Concentric Circle Scan Falloff Design - in Feedback/Requests [original thread]
Crazy idea: 1. Dampeners reduce your scan range. 2. Range amps reduce your precision. 3. Precision enhancers reduce your scan range. eWAR solved for ever.
- by Spectral Clone - at 2014.11.17 19:40:00
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79. Sticky:[Feedback] EWAR Concentric Circle Scan Falloff Design - in Feedback/Requests [original thread]
Fox Gaden wrote: I think giving Assaults the tools to be Scout Hunters is what is needed. Yep.
- by Spectral Clone - at 2014.11.17 19:38:00
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80. Requesting KBM users help - in Feedback/Requests [original thread]
I was thinking: Perhaps mouse emulation is bad because it is emulated movement on a dual shock 3 controller? What would happen if you use the dual shock 4 code in the PS3 framework to implement mouse emulation? DS4 seems to be a better controller ...
- by Spectral Clone - at 2014.11.17 11:15:00
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