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41. CCP Rattati, strafing? Let's talk shall we? - in Feedback/Requests [original thread]
If modifying the movement physics isn't possible without a client update, (changing directional acceleration values and such) we could at least start with a flat-out reduction to backpedal speed. This would negate a lot of the benefit a Circle str...
- by Spankdamonke - at 2014.09.22 03:17:00
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42. Think about the tanks in this buff to swarms - in General Discussions [original thread]
JARREL THOMAS wrote: Compaired to av swarms in this case we are dead nearly every time unlike ads which I shall not talk about but buffing the swarms close our fate if locked on too. Ccp think about the consequences before buffs or nerfs plea...
- by Spankdamonke - at 2014.09.14 03:26:00
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43. Sticky:Hotfix Delta - Burst HMG Changes - in Feedback/Requests [original thread]
I also have concerns that the proposed rate of fire will simply be too much for the game's hit detection to keep up with. And thus to properly apply damage with consistency. Maybe something in the .0075 fire interval range? Alena's dispersion sugg...
- by Spankdamonke - at 2014.09.11 06:09:00
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44. Sticky:Hotfix Delta - Burst HMG Changes - in Feedback/Requests [original thread]
12,000rpm?? I would say keep the 10% damage per round reduction, and reduce optimal to 22-25m. Then it can stay as a heavy-buster for objectives, without mowing everything down in the open with such extreme ease. Not sure how I feel about the i...
- by Spankdamonke - at 2014.09.10 23:02:00
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45. Changing the Forge Gun to Hitscan (Hear me out) - in Feedback/Requests [original thread]
Arcturis Vanguard wrote: What if only the breach variant FORGE gun had the hitscan? They immobilize you and have such a long charge time that it's perk would be such. The assault variants stay the way they are while the standards variants will...
- by Spankdamonke - at 2014.09.07 22:14:00
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46. Changing the Forge Gun to Hitscan (Hear me out) - in Feedback/Requests [original thread]
Cat Merc wrote: You do realize forges have double the range of the swarm, right? Not to mention the PLC range, and while damage per shot is slightly higher, DPS is much lower. You mean 72% more range? Yep. Already noted it. Range advantag...
- by Spankdamonke - at 2014.09.07 06:12:00
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47. Changing the Forge Gun to Hitscan (Hear me out) - in Feedback/Requests [original thread]
I'd actually support a slight nerf in damage to make this a reality, and to have it more in line with Caldari rail tech (longer range, lower damage.) And as long as it CAN actually still kill an infantry on direct hit so as to not leave my fatness...
- by Spankdamonke - at 2014.09.07 05:15:00
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48. Changing the Forge Gun to Hitscan (Hear me out) - in Feedback/Requests [original thread]
Atiim wrote: Why should an item (in this case FGs) be superior to other items designed for the same purpose? It's much healthier for every item to have strengths and weaknesses, making them the best in certain situations, while weaker in other...
- by Spankdamonke - at 2014.09.07 03:17:00
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49. Changing the Forge Gun to Hitscan (Hear me out) - in Feedback/Requests [original thread]
I know this will be a touchy subject, as I would like to maintain Vehicle/AV balance as much as the next player. With that said, in light of the recent proposed changes to the Light AV weaponry (increased PLC projectile and Swarm speed/accelerati...
- by Spankdamonke - at 2014.09.06 22:45:00
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50. The current meta. - in General Discussions [original thread]
Vitharr Foebane wrote: CCP Rattati wrote: Adipem Nothi wrote: Cody Sietz wrote: CCP Rattati wrote: P.P.S Shotguns and Burst HMG are OP You can't be serious about the shotgun thing. Rattati is likely referring to usage statistic...
- by Spankdamonke - at 2014.08.27 09:14:00
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51. Evaluation of the New Burst HMG - in Feedback/Requests [original thread]
At times I feel it can be a tad OP. But as others have said (and of course I've noticed from personal experience) The heat and ammo consumption do require good management. Otherwise, you'll have a player that goes in and maybe gets a couple of kil...
- by Spankdamonke - at 2014.08.19 23:09:00
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52. petition to bring the burst hmg back to where it was - in General Discussions [original thread]
https://forums.dust514.com/default.aspx?g=posts&t=171091&p=5 I think Logibro's post is at the bottom of that page.
- by Spankdamonke - at 2014.08.16 08:48:00
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53. petition to bring the burst hmg back to where it was - in General Discussions [original thread]
castba wrote: VALCORE72 wrote: no its a bug . rof is 6000 . it should be 4000 per patch notes . or keep it and lower damage to 9 on 6kin Lol, no. ROF takes into account how quickly it spits out rounds and the pause between bursts. Old burs...
- by Spankdamonke - at 2014.08.16 06:56:00
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54. New Laser Heavy weapon - in Feedback/Requests [original thread]
At this point, I'd certainly settle for a re-skinned Scrambler rifle with modded stats and a Heavy weapon designation. You know, that fabled "Scrambler Lance."
- by Spankdamonke - at 2014.08.12 07:14:00
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55. Sticky:Hotfix Charlie Hotfix Notes - in General Discussions [original thread]
CCP Logibro wrote: Spankdamonke wrote: Shouldn't the fire interval on the Burst HMG be .010 (6000 rpm)? I believe it was .013 (4600ish rpm) before. The current listed 4,000 rpm would give much lower dps values than those in the spreadsheet f...
- by Spankdamonke - at 2014.08.08 00:54:00
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56. Sticky:Hotfix Charlie Hotfix Notes - in General Discussions [original thread]
Shouldn't the fire interval on the Burst HMG be .010 (6000 rpm)? I believe it was .013 (4600ish rpm) before. The current listed 4,000 rpm would give much lower dps values than those in the spreadsheet from the archives...unless my math is off.
- by Spankdamonke - at 2014.08.07 20:03:00
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57. Sticky:Hotfix Charlie - Final Numbers - in Feedback/Requests [original thread]
Shouldn't the fire interval on the Burst HMG be .010? The current listed 4,000rpm would lend it to much lower dps values than listed in the spreadsheet from the archives...unless my math is off.
- by Spankdamonke - at 2014.08.07 19:39:00
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58. [Suggestion] Squad-Free Game Modes - in Feedback/Requests [original thread]
Indeed, a mercenary branch of existing game modes would be a very welcome addition. But probably not possible to implement without a client update
- by Spankdamonke - at 2014.05.20 11:12:00
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59. Sticky:[Feedback] The Little Things - in Feedback/Requests [original thread]
Option for Respec once every x amount of months (for a fee) Or a Skill branch specific Respec in it's place (only one skill branch may be Respec'ed every x amount of months) Gives players a way to keep the experience fresh, while trying new play...
- by Spankdamonke - at 2014.05.18 05:51:00
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60. Sticky:[Feedback] Armor Modules - in Feedback/Requests [original thread]
Hmm....just throwing things out at the moment, and alot of these have been mentioned already. A) As others have said, an increase in CPU / PG relative to the supplied HP would help. And / or reversing the speed penalties so that complex plates of...
- by Spankdamonke - at 2014.05.18 05:44:00
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