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4721. Another Buff Commando Heavy thread - in Feedback/Requests [original thread]
I'll chime in, bear with me as I don't use heavys. Now, I think having 300 armour and 300 shields, with a 2/2 or 2/3 slot layout could be a step in a good direction Edit: At proto level mind
- by Spademan - at 2013.08.19 10:17:00
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4722. Speeders and Fighters - in General Discussions [original thread]
shaman oga wrote: There is no sense to add fighters, till maps are small like now. Redline to redline in less than 4 seconds. Yeah, I believe that was the problem with them originally, but hey, one can look forward to it regardless, no?
- by Spademan - at 2013.08.19 10:01:00
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4723. LIST OF MOST IMPORTANT THREADS (Work in Progress) - in General Discussions [original thread]
Well, it's not quite 5 pages, but I do think talking about the Skill Tree is hugely relevant, so here ya go https://forums.dust514.com/default.aspx?g=posts&t=97202&p=4
- by Spademan - at 2013.08.19 09:49:00
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4724. Speeders and Fighters - in General Discussions [original thread]
Soon as I get a fighter I'm hopping right in it, Gallente or Minmatar, not those self righteous Amarr or corporate Caldari But yeah, I'm hoping they'll be in at 1.5 (though that is stupidly optimistic) more realistic, maybe the winter release,ca...
- by Spademan - at 2013.08.19 09:42:00
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4725. [IDEA] Commando Scout - in Feedback/Requests [original thread]
I'll chime in with something. x1 grenade. x3 Sidearm. Lord knows I'd use the kitten out of that.
- by Spademan - at 2013.08.18 14:31:00
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4726. Scout Registry / Killboard - in General Discussions [original thread]
Haerr wrote: Speaking of SMGs, which weapons do really well against us scouts? I know from experience that SMGs are quite capable of tearing me apart while I'm in my scout suit! Personally, I find HMG's to be the worst, I always try to a...
- by Spademan - at 2013.08.18 09:46:00
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4727. Scout Registry / Killboard - in General Discussions [original thread]
J0LLY R0G3R wrote: Spademan wrote: J0LLY R0G3R wrote: Had to post this up here http://youtu.be/5h4AGpO8q-w Without the scout this wouldn't have happened. remotes montage. Just up to adv gal, but I enjoy it so much more than my proto ca...
- by Spademan - at 2013.08.17 20:45:00
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4728. What is ur best FAT Suit =D [HEAVY SUIT] - in General Discussions [original thread]
Eh, I haven't a single point invested, but I have amazing fun putting a Shotgun onto the Fatsuit
- by Spademan - at 2013.08.17 11:12:00
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4729. How many people use Scrambler Rifles as weapon of choice? - in General Discussions [original thread]
Yup, put it on my Scout and I had a beast from day one, I only use the Charge variants, (Or standard) much better for the way I play.
- by Spademan - at 2013.08.17 11:04:00
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4730. Scout Registry / Killboard - in General Discussions [original thread]
J0LLY R0G3R wrote: Had to post this up here http://youtu.be/5h4AGpO8q-w Without the scout this wouldn't have happened. remotes montage. Just up to adv gal, but I enjoy it so much more than my proto cal logi alt. Real men use them to dest...
- by Spademan - at 2013.08.17 10:56:00
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4731. And yet there is still no single player -.-t - in General Discussions [original thread]
Warhawk didn't, and that did very well. Edit: Granted, that was finished when it was released
- by Spademan - at 2013.08.16 09:55:00
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4732. How about a weapon that ignores shields? - in Feedback/Requests [original thread]
Django Quik wrote: Maybe there could be some sort of weapon that penetrates shields and only affects armor. i.e. shields would be left totally intact but armor would be damaged. It would obviously have to have serious drawbacks like very very ...
- by Spademan - at 2013.08.13 19:23:00
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4733. myofibril stimulant - in Feedback/Requests [original thread]
In the days of yore (open beta) I'd used it on an adv scout type 2 suit, they messed up with this suit so it had doubled the melee damage of all other suits in the game. So, as standard it had around 200 damage, add the skill bonus it used to have...
- by Spademan - at 2013.08.12 10:04:00
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4734. Logi Lav adjustments - in Feedback/Requests [original thread]
Remove all of it's killing power. All of it, take out the turret, fiddle with it's speed or something to make it unable to run people over. Then its toughness will be justifiable. It's easier to kill a tank than one of these.
- by Spademan - at 2013.08.11 19:31:00
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4735. 3 bird - in The Council's Chamber [original thread]
What're you talking about?
- by Spademan - at 2013.08.11 11:11:00
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4736. Heavies (without forge gun) - in General Discussions [original thread]
Well, militia heavy+militia shotgun=fun as ****. On a better note, 1v1 in my scout suit, If I ambush it, 8 times out of 10 I can kill it, but if not I'll be dead within a second. So it seems alright. Needs more variety.
- by Spademan - at 2013.08.11 09:58:00
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4737. NEED ISK? JOB INTERVIEWS. HIRING DRIVERS MEDICS AND BODYGUARDS - in General Discussions [original thread]
Can I apply for a position as sexy badass?
- by Spademan - at 2013.08.10 21:46:00
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4738. Scout Registry / Killboard - in General Discussions [original thread]
Gave the shotgun its first proper testing today, not my style but damn is it fun, and I salute those that can use it effectively o7 (Ps: If you're looking for a cheap fun thing to do, put it on a heavy, went 14/1 with it)
- by Spademan - at 2013.08.10 20:57:00
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4739. Will we have minmatar turrets? - in General Discussions [original thread]
Flak cannons, please let there be flak cannons
- by Spademan - at 2013.08.10 10:47:00
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4740. CCP are we getting a respec or not? - in General Discussions [original thread]
I'm typically against respecs, but, the only time I would be remotely ok with it is when racial variants are released, which, in my opinion, should be in the game no later than this years winter release, apart from that, respecs shouldn't be avail...
- by Spademan - at 2013.08.10 09:26:00
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