Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 |
801. 1.8 infantry focused (AR variants, CCP please fix them) [how to fix inside] - in General Discussions [original thread]
Oops
- by Son-Of A-Gun - at 2014.01.12 22:35:00
|
802. 1.8 infantry focused (AR variants, CCP please fix them) [how to fix inside] - in General Discussions [original thread]
Tectonic Fusion wrote: Before or after a damage nerf? All numbers are calculated using stats as they exist now (I can't see into the future silly rabbit). Any potential change to any stats in the future should result in a proportionate rewo...
- by Son-Of A-Gun - at 2014.01.12 22:23:00
|
803. 1.8 infantry focused (AR variants, CCP please fix them) [how to fix inside] - in General Discussions [original thread]
GLU-5 and Duvolle tactical: in crease RoF to 510 r/m. GK-13 and Allotek burst: increase RoF of both variants to 1000 r/m. Increase the damage to 41.29 for the allotek, and 38.35 for the GK-13 (these numbers were calculated to be slightly inferior...
- by Son-Of A-Gun - at 2014.01.12 22:16:00
|
804. what are the conditions for having a "good game?" - in General Discussions [original thread]
DeathwindRising wrote: what are the conditions for having a "good game"? x/0 /thread
- by Son-Of A-Gun - at 2014.01.12 21:11:00
|
805. Damage Modifier ...... the penalties ..... - in General Discussions [original thread]
CCP wrote: NOTE L: stacking penalties apply to this module; the effectiveness of each additional module (after the first) that alters the same attribute will be reduced. It doesn't mater if your second module is an basic, enhanced or com...
- by Son-Of A-Gun - at 2014.01.12 20:56:00
|
806. How come equipment doesn't have a dB rating like drop suits? - in General Discussions [original thread]
Kain Spero wrote: Totally agree with this. I really think the difference between uplinks should be spawn time, spawn count, health , and dB rating like this. The fact that one of the main differences is number count is one of the reasons we end...
- by Son-Of A-Gun - at 2014.01.12 18:16:00
|
807. Cloaks Confirmed? - in General Discussions [original thread]
I'm in. Predator logi! I might try it on my scout too.
- by Son-Of A-Gun - at 2014.01.12 17:55:00
|
808. Scouts: what upgrades does your class need? [article research] - in General Discussions [original thread]
Matticus Monk wrote: Oh, and fix the Gal ADV suit to 1H / 3L slots..... Cloak should not be a requirement for scout viability. This^^^ While I think that the cloak will be a fantastic adition to the game, I feel that I sould still be able...
- by Son-Of A-Gun - at 2014.01.12 13:59:00
|
809. Scouts: what upgrades does your class need? [article research] - in General Discussions [original thread]
Dusters Blog wrote: one of our writers is working on a blog regarding the scout class and its relevancy. what does ur class need to better play its role and to make the scout worth the low health tradeoff? we've already added possible speed bu...
- by Son-Of A-Gun - at 2014.01.12 13:48:00
|
810. What are precision enhancer suppose to do? - in General Discussions [original thread]
Basically they are pretty much for scouts only As a scout, occasionally you will run into the "dampened medium frame" using a complex dampener, it's usually not that big a deal. But, even rarer, you'll run into half a squad or so med frames using...
- by Son-Of A-Gun - at 2014.01.12 13:23:00
|
811. So playing a bit differently lately here and there and... - in General Discussions [original thread]
Eko Sol wrote: Son-Of A-Gun wrote: Eko Sol wrote: So I pretty much always avoided vehicles until today. Holy ish, I have been missing out. I'm actually using a tier one min logi suit with 2 hack modules, A militia assault rifle, 3 sets ...
- by Son-Of A-Gun - at 2014.01.12 02:02:00
|
812. So playing a bit differently lately here and there and... - in General Discussions [original thread]
{edit >>> mostly I'm on with my Igoble Son character.
- by Son-Of A-Gun - at 2014.01.12 01:53:00
|
813. So playing a bit differently lately here and there and... - in General Discussions [original thread]
Eko Sol wrote: So I pretty much always avoided vehicles until today. Holy ish, I have been missing out. I'm actually using a tier one min logi suit with 2 hack modules, A militia assault rifle, 3 sets of uplinks and the basic starter LAV fit....
- by Son-Of A-Gun - at 2014.01.12 01:50:00
|
814. Defending Points as a scout - in General Discussions [original thread]
I plasma cannoned 11 people in the back of the head at B, while they were trying to hack, on the "Fractured Road" map earlyer today (even got a double kill once). Killed another three with my SP. It was LOLtastic.
- by Son-Of A-Gun - at 2014.01.12 00:00:00
|
815. New to the forums so... - in General Discussions [original thread]
Xer0 Zexeroth wrote: Tacos anyone? We perfer bacon around here, but will kindly accept your generous offering of tacos.
- by Son-Of A-Gun - at 2014.01.11 23:26:00
|
816. rumors of a respec - in General Discussions [original thread]
xxwhitedevilxx M wrote: jenza aranda wrote: No. Why not? Because.
- by Son-Of A-Gun - at 2014.01.11 22:14:00
|
817. Trading Stuff - in General Discussions [original thread]
jenza aranda wrote: WHEN player trading gets in dust, ALL items will be elegable for trade and sale. *fist pump* yessssss! I'll finally be able to quare the BPO debacle with my four characters. And my Gal character will finally get a green ...
- by Son-Of A-Gun - at 2014.01.11 21:33:00
|
818. Cloaks... useful or potential SP dump?? - in General Discussions [original thread]
Scheneighnay McBob wrote: I think a cloak would be a good way to lose the enemy if they see me. Just round around the corner, cloak, and stay still with knives charged. All they have to do is scan the are with their gun reticle, wait for it...
- by Son-Of A-Gun - at 2014.01.11 18:23:00
|
819. Cloaks... useful or potential SP dump?? - in General Discussions [original thread]
Yah I can't wait to get my hands on that cloak: predator logi! Oh, you thought I was going to put it on my scout, LOL. I use a Allotek nanohive. So not unless I get another equipment slot and some more CPU/PG. I'll be really sad if it ends up ...
- by Son-Of A-Gun - at 2014.01.11 18:18:00
|
820. Theres no more qq/problems from pre 1.7. Good job from CCP. - in General Discussions [original thread]
Patrick57 wrote: Nope, Raliguns are still broken. Nope rail rifles aren't OP. I did the math see: https://forums.dust514.com/default.aspx?g=posts&m=1693732#post1693732 The only weapon that is OP is the ScR And the AR is UP.
- by Son-Of A-Gun - at 2014.01.11 17:47:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 |
First page | Previous page | Next page | Last page |