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Roofer Madness
Tickle My Null-Sac
745
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Posted - 2014.01.12 17:50:00 -
[1] - Quote
I think it would be kind of interesting if higher tiered equipment (hives and mostly links) had lower dB rating so it would take better scanners to find them. Imagine a sneaky proto link hidden somewhere on an objective that only a proto scanner or eyeballs could find. Might cut down on spam and actually make links a bit more tactical.
The Dust 514 AFK song
Plasma Cannon FTW
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Ghosts Chance
Inf4m0us
777
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Posted - 2014.01.12 17:55:00 -
[2] - Quote
it does :P
for instance proxies and remotes are unscannable |
noob cavman
Tickle My Null-Sac
397
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Posted - 2014.01.12 17:57:00 -
[3] - Quote
Roofer stop trying to deny my god giving right of placing re's on top of enemy uplinks. trying to deny a scout his religious duties racist BURN THE RACIST
Hey mlt tank guess what my lav is ready and I GOT TWO TICKETS TO PARADISE!!!
British ninja cowboy
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Kain Spero
Imperfects Negative-Feedback
2594
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Posted - 2014.01.12 18:02:00 -
[4] - Quote
Totally agree with this. I really think the difference between uplinks should be spawn time, spawn count, health , and dB rating like this. The fact that one of the main differences is number count is one of the reasons we end up with so much spam.
A system where you got one and maybe at most 2 (for gauged) links and where the links were harder to destroy and harder to spot would lead to much more tactical gameplay.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and CPM news
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Vitoka79 from SVK
ZionTCD Public Disorder.
72
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Posted - 2014.01.12 18:09:00 -
[5] - Quote
Good idea,i was thinking about this too.Shoud be definitely implemented.
+1
I don't need a pilot suit.I made my own without skill bonuses :(
Crashing dropships since 28.07.2012...
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Roofer Madness
Tickle My Null-Sac
745
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Posted - 2014.01.12 18:09:00 -
[6] - Quote
Ghosts Chance wrote:it does :P
for instance proxies and remotes are unscannable
I hadn't considered this because I was mainly thinking about links.
The Dust 514 AFK song
Plasma Cannon FTW
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Roofer Madness
Tickle My Null-Sac
745
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Posted - 2014.01.12 18:10:00 -
[7] - Quote
Kain Spero wrote:Totally agree with this. I really think the difference between uplinks should be spawn time, spawn count, health , and dB rating like this. The fact that one of the main differences is number count is one of the reasons we end up with so much spam.
A system where you got one and maybe at most 2 (for gauged) links and where the links were harder to destroy and harder to spot would lead to much more tactical gameplay.
Exactly. THe only real incentive to upgrade right now is spawn count and timer. I would like to see less priority in spamming links and more in putting them in tactical positions.
The Dust 514 AFK song
Plasma Cannon FTW
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Roofer Madness
Tickle My Null-Sac
745
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Posted - 2014.01.12 18:11:00 -
[8] - Quote
noob cavman wrote:Roofer stop trying to deny my god giving right of placing re's on top of enemy uplinks. trying to deny a scout his religious duties racist BURN THE RACIST
lol. You can still lay your scooby snacks for the enemy. You just have to use a scanner or your eyeballs to find the uplink now. Which makes me think. What about a proto link that you could only deploy 1 of that is completely invisible except to a scanner. Hmmmmm.
The Dust 514 AFK song
Plasma Cannon FTW
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Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
886
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Posted - 2014.01.12 18:16:00 -
[9] - Quote
Kain Spero wrote:Totally agree with this. I really think the difference between uplinks should be spawn time, spawn count, health , and dB rating like this. The fact that one of the main differences is number count is one of the reasons we end up with so much spam.
A system where you got one and maybe at most 2 (for gauged) links and where the links were harder to destroy and harder to spot would lead to much more tactical gameplay.
This needs to happen, but not just for uplinks, but for everything. I usually hid my nanos in odd places so they arn't easy for the enemy to spot. As a scout I rely heavily on the safety net that my repair nanos provide. This is especially true when I am in adv or std suits, as I only have one compact nano, and when it is gone that means a trip to the depot.
{:)}{3GÇó>
Please help me save the Gal scout!:
linky
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Roofer Madness
Tickle My Null-Sac
745
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Posted - 2014.01.12 18:19:00 -
[10] - Quote
Son-Of A-Gun wrote:Kain Spero wrote:Totally agree with this. I really think the difference between uplinks should be spawn time, spawn count, health , and dB rating like this. The fact that one of the main differences is number count is one of the reasons we end up with so much spam.
A system where you got one and maybe at most 2 (for gauged) links and where the links were harder to destroy and harder to spot would lead to much more tactical gameplay. This needs to happen, but not just for uplinks, but for everything. I usually hid my nanos in odd places so they arn't easy for the enemy to spot. As a scout I rely heavily on the safety net that my repair nanos provide. This is especially true when I am in adv or std suits, as I only have one compact nano, and when it is gone that means a trip to the depot.
I was thinking it wouldn't matter so much for hives but you make a very good point. Even might help snipers too (yikes). I know most of the time I just look for hives when I'm sniper hunting.
The Dust 514 AFK song
Plasma Cannon FTW
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