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681. Someone counter this argument on Amarr Scout bonus - in General Discussions [original thread]
Aero Yassavi wrote: Son-Of A-Gun, I'll probably get to that sometime tomorrow as I want to make the thread very clear and well written. You have a skype so I can perhaps get in contact with you sometime before posting and let you see the rough ...
- by Son-Of A-Gun - at 2014.01.21 08:26:00
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682. Someone counter this argument on Amarr Scout bonus - in General Discussions [original thread]
Aero Yassavi wrote: Absoliav wrote: But would you skip putting a damp on a Cal scout just cause of a native bonus? If yes, then that's just silly to skip on a clear advantage, judging from the stats on the A-Scout, it is clearly built to ...
- by Son-Of A-Gun - at 2014.01.21 08:09:00
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683. Someone counter this argument on Amarr Scout bonus - in General Discussions [original thread]
Actually skilling card regs to Lv 5, in order to use the complex regs (which the a-scout would never have to do with a 20% bonus) it is a quite large SP sink that would only affect the other races. This is another reason for a 10% argument.
- by Son-Of A-Gun - at 2014.01.21 07:23:00
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684. Someone counter this argument on Amarr Scout bonus - in General Discussions [original thread]
Aero Yassavi wrote: Son-Of A-Gun wrote: Aero Yassavi wrote: One thing to correct you on is the complex mod for Gal we are comparing this to is profile dampening, not the 25% more range which is only a standard range amp. Dampen era wou...
- by Son-Of A-Gun - at 2014.01.21 07:05:00
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685. Someone counter this argument on Amarr Scout bonus - in General Discussions [original thread]
Aero Yassavi wrote: One thing to correct you on is the complex mod for Gal we are comparing this to is profile dampening, not the 25% more range which is only a standard range amp. Dampen era would be even worse. You would need to get my Gal...
- by Son-Of A-Gun - at 2014.01.21 06:56:00
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686. Someone counter this argument on Amarr Scout bonus - in General Discussions [original thread]
Aero Yassavi wrote: Son-Of A-Gun wrote: alright, counter argument against 20%, sure I'll bite. The cardiac regulator is one of the very few modules where once you equip one you hardly feel the need to ever equip another. Giving the Amarr th...
- by Son-Of A-Gun - at 2014.01.21 06:40:00
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687. Someone counter this argument on Amarr Scout bonus - in General Discussions [original thread]
alright, counter argument against 20%, sure I'll bite. The cardiac regulator is one of the very few modules where once you equip one you hardly feel the need to ever equip another. Giving the Amarr the 20% Bonus, in order to equate to a complex w...
- by Son-Of A-Gun - at 2014.01.21 06:25:00
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688. @ Marauder - The Amarr Scouts Need a Leader - in General Discussions [original thread]
Nocturnal Soul wrote: Scout Registry wrote: Aqua-Regia wrote: Amarr scout racial bonus is a b*** slap to me, was planing to be a Amarr scout once it out(don't look like it anymore). Aqua! I remember you from an old MEGATRON channel :-...
- by Son-Of A-Gun - at 2014.01.21 05:40:00
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689. Equalize the scout bonuses - in General Discussions [original thread]
Magnus Amadeuss wrote: Oh I am going to need a source for your CCP (you know, that they knew it was going to be a quagmire) stuff there. It seems kind of odd that this was said at some point, but has never once been brought up during all of the...
- by Son-Of A-Gun - at 2014.01.21 05:01:00
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690. Equalize the scout bonuses - in General Discussions [original thread]
Magnus Amadeuss wrote: It was OBVIOUS that the tank boost combined with neutering AV in this game was going to produce an imbalance like we have now... I honestly am not understanding what you are attempting to convey with this line. If you ...
- by Son-Of A-Gun - at 2014.01.21 04:43:00
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691. Equalize the scout bonuses - in General Discussions [original thread]
Magnus Amadeuss wrote: Son-Of A-Gun wrote: Your regard for the effectiveness/utility of NKs compared to other sidearms is what is out of balance here and needs to be equalized. Nobody is saying that the Amarr bonus is "balanced", what we ar...
- by Son-Of A-Gun - at 2014.01.21 03:48:00
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692. Equalize the scout bonuses - in General Discussions [original thread]
Your regard for the effectiveness/utility of NKs compared to other sidearms is what is out of balance here and needs to be equalized. Nobody is saying that the Amarr bonus is "balanced", what we are saying is that your analysis of the information...
- by Son-Of A-Gun - at 2014.01.21 03:25:00
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693. My dropsuit generates rocks! - in General Discussions [original thread]
TunRa wrote: BURN HIM! *angry mob with pitchforks and torches* HE'S A WITCH!
- by Son-Of A-Gun - at 2014.01.21 02:45:00
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694. Equalize the scout bonuses - in General Discussions [original thread]
Magnus Amadeuss wrote: Son-Of A-Gun wrote: Magnus Amadeuss wrote: Teilka Darkmist wrote: They aren't MEANT to be equal. Each race has different strengths and weaknesses. The Amarr, for example, are aimed more towards heavies. Scouts ar...
- by Son-Of A-Gun - at 2014.01.20 22:28:00
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695. Equalize the scout bonuses - in General Discussions [original thread]
Magnus Amadeuss wrote: Teilka Darkmist wrote: They aren't MEANT to be equal. Each race has different strengths and weaknesses. The Amarr, for example, are aimed more towards heavies. Scouts are more in the Gallente style doctrine. Also, ple...
- by Son-Of A-Gun - at 2014.01.20 21:48:00
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696. Gallente Heavy is a disappointment - in General Discussions [original thread]
Zeylon Rho wrote: Mobius Wyvern wrote: Cat Merc wrote: 3hp/s for ALL Gallente! I wouldn't oppose 5. Gallente are supposed to have regen to make up for having less hitpoints. 5 hp/s (a complex repper) is a bit much compared to the A...
- by Son-Of A-Gun - at 2014.01.20 20:53:00
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697. For those who look for a hero... - in General Discussions [original thread]
Marad''er wrote: FA was an awesome anime FAB, I hope you mean. FA wasn't half as good.
- by Son-Of A-Gun - at 2014.01.20 05:43:00
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698. What Will Your Favorite Suit Be In 1.8? - in General Discussions [original thread]
IF (<<< you see that's a big "if") we get a respec, I'm going proto Gal scout, because I very much enjoy playing this suit now, and I'm also a Gal specialist. And prof 4 rail rifle because range is my thing. And I haven't decided on a s...
- by Son-Of A-Gun - at 2014.01.20 05:13:00
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699. Prediction: Scouts are going to become FOTM (It feels weird as **** to type it) - in General Discussions [original thread]
Cat Merc wrote: OZAROW wrote: I predict that you starting this thread, is a way to get things in people's head before the suit even comes out, being the start of the Nerf QQ, so thanks for that. But i don't know if ur a scout, if so shame on...
- by Son-Of A-Gun - at 2014.01.19 19:33:00
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700. Heavies! A great glass cannon awaits you in 1.8... - in General Discussions [original thread]
You forgot to mention that the burst goes through ammo at an obscene rate. And very long reloads are quits frequent. I hate the burst.
- by Son-Of A-Gun - at 2014.01.19 11:21:00
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