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681. Nano Bikes - in Feedback/Requests [original thread]
Jackof All-Trades wrote: You have no idea the effort CCP puts into creating the lore behind their technology, do you |: Why would I?
- by Sole Fenychs - at 2014.01.23 11:56:00
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682. Nano Bikes - in Feedback/Requests [original thread]
BL4CKST4R wrote: I don't think it would be possible with nanites since you would need some form of matter and a lot of energy to construct the bike. But calling in the bike and having it warped next to you or under you, that is possible. You ...
- by Sole Fenychs - at 2014.01.23 10:45:00
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683. Nano Bikes - in Feedback/Requests [original thread]
Ulysses Knapse wrote: Caractacus Black wrote: I propose that we have the the option to equip a Nano Bike Module to Drop Suits that when activated generates a speeder bike via nanites. This kind of technology is not feasible. Not even in Ne...
- by Sole Fenychs - at 2014.01.22 20:18:00
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684. Nano Bikes - in Feedback/Requests [original thread]
McFurious wrote: Hover bike from last Fanfest I would hope, since they hover, that they'd be better at navigating offroad terrain. Bumps and hills really slow the LAV down. I feel like terrain is one of the most frustrating aspects of the...
- by Sole Fenychs - at 2014.01.22 19:48:00
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685. I don't get why Section 8 can do it, but not Dust (atk/def) - in General Discussions [original thread]
low genius wrote: section 8 was a pretty mediocre cross-console title. not sure why you're having fond memories of it. It was more competent than Dust, though. Players could actually move in a fun way, (The sprinting was over the top, but a...
- by Sole Fenychs - at 2014.01.22 19:00:00
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686. Nano Bikes - in Feedback/Requests [original thread]
Reav Hannari wrote: Speeder bike concept art was shown at the last Fanfest. It'll likely need to be called in though. I hope it gets a small drop pod and not an RDV.
- by Sole Fenychs - at 2014.01.22 18:34:00
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687. FW race selection with alts - in Feedback/Requests [original thread]
Recently, I wondered why my Minmatar character suddenly had Gallente chosen in FW, despite me specifically selecting Minmatar. Now my Gallente character has Minmatar selected. It seems like the selection for FW races is shared by alts. Please al...
- by Sole Fenychs - at 2014.01.22 14:34:00
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688. The DS3 Menace: Neglect of the Silent Majority - in General Discussions [original thread]
On the topic of natural KB/M advantages: Where's my usable text chat system? I don't use a mouse because couch potato, but I do use a keyboard for writing.
- by Sole Fenychs - at 2014.01.21 19:50:00
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689. When did you get your first Proto Dropsuit and Proto Weapon? - in General Discussions [original thread]
After one or two months I was into SR 5, with everything except proficiency at 5. Proficiency is 4, equipment bonus is zero. I started playing during an SP event. Haven't upgraded the SR since then. Then I spent months on getting lvl 1 scout and ...
- by Sole Fenychs - at 2014.01.21 19:47:00
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690. [Request] Infantry heat sink module - in Feedback/Requests [original thread]
Artificer Ghost wrote: All weapon upgrades would be in the high slots. I like this idea. +1 And while I'm here, here's a couple more weapon upgrades: -RoF Increase -Range Increase -Clip Increase -Ammunition Pool Increase -And a couple others....
- by Sole Fenychs - at 2014.01.21 19:32:00
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691. [Suggestion] Overhaul KDR - in Feedback/Requests [original thread]
Oxskull Duncarino wrote: And what do ya mean by double tap? There are very few weapons in Dust that doing a double tap would do the right damage to terminate a clone in bleedout. Either a single shot or more than 2 shots are needed. Imagine...
- by Sole Fenychs - at 2014.01.21 17:51:00
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692. [Suggestion] Overhaul KDR - in Feedback/Requests [original thread]
Guys, removing the reward for knockout and shifting it to termination just means that everyone will double-tap everything forever. That is *not* good for the gameplay, because you then have to develop OCD to get your kill WP, and makes the nanite ...
- by Sole Fenychs - at 2014.01.21 14:22:00
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693. [Suggestion] Overhaul KDR - in Feedback/Requests [original thread]
Grit Breather wrote: Maybe... I agree with you about reward. I just think a 50/50/10 or 50/50/20 split is too high. On this we'll have to disagree I suppose. :) I would also be okay with 30/30 or something, as long as it's equal. But if it's...
- by Sole Fenychs - at 2014.01.21 13:45:00
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694. the hints you seek that tell you that your team will lose - in General Discussions [original thread]
Kierkegaard Soren wrote: Zero AV on the field even after the enemy has made it ABUNDANTLY clear that they will be tank spamming you for the next fifteen minutes. I mean, seriously. Three forge guns on the field will knock off all vehicles withi...
- by Sole Fenychs - at 2014.01.21 13:44:00
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695. [Suggestion] Overhaul KDR - in Feedback/Requests [original thread]
Grit Breather wrote: I don't know if I agree with you on that. Giving 2 killers a full 50 WP reward for doing half the damage for a kill seems wrong to me. Getting to 50 WP should be a special occasion where you feel you did good by doing most...
- by Sole Fenychs - at 2014.01.21 13:39:00
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696. [Suggestion] Overhaul KDR - in Feedback/Requests [original thread]
Grit Breather wrote: I like that idea of a 100 pool but capping at 50. Should make things more interesting and better balanced. I'd make the pool lower though, somewhere around 90 so you don't get 2 people with a full 50 WP reward if they split...
- by Sole Fenychs - at 2014.01.21 13:12:00
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697. BAMM Learns to Fly Derpships - in General Discussions [original thread]
I wish I could actually use a dropship for more than dropping uplinks. I'm a solo guy without assault DS SP. Also, I'm not keen on the fact that the dropships that I CAN use auto-level. Well, actually, I do have access to std DS... But they are k...
- by Sole Fenychs - at 2014.01.21 13:02:00
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698. [Suggestion] Overhaul KDR - in Feedback/Requests [original thread]
Taking down a player should count as a kill. But there should be a separate statistic of how many killed opponents actually died. Your own deaths, meanwhile, should only count on when a clone is wasted. This is about overall team performance afte...
- by Sole Fenychs - at 2014.01.21 12:17:00
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699. the hints you seek that tell you that your team will lose - in General Discussions [original thread]
Darirol Xarniic wrote: -snip- Your skillpoints are calculated through two things: - Your warpoints are directly transformed into skillpoints (Yes, that means that 100 WP will give you 100 SP) - Your playtime during the match adds to your SP -...
- by Sole Fenychs - at 2014.01.21 10:29:00
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700. Daily Contracts - in General Discussions [original thread]
Waiyu Ren wrote: Sole Fenychs wrote: Waiyu Ren wrote: Edit: Would it be possible to have tip info come up while in-mission? Say for instance you took a Scout contract from a Scout Career Agent, and at regular periods during play, the Agen...
- by Sole Fenychs - at 2014.01.20 22:11:00
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