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361. Does anyone else feel like ALL the assault rifles should have an overheat mechanic? - in General Discussions [original thread]
CaoticFox wrote: Rusty Shallows wrote: I'd like to see Weapon Jams caused by prolong use through a combination of sustained fire and constant reloading. What would even be better is Discrete Magazine counts. One of the older Ghost Recons on...
- by Sole Fenychs - at 2014.01.19 11:50:00
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362. Cant we try and fix Snipers? - in General Discussions [original thread]
Akdhar Saif wrote: Just out of interest, when you dedicated snipers fight a battle, how many times do you die? And, How much ISK do you guys lose per battle? It really depends on the situation and map. If I'm on a map where sniping does nothi...
- by Sole Fenychs - at 2014.01.19 10:14:00
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363. CCP 1.9 needs to be RUSH game mode! - in General Discussions [original thread]
Soraya Xel wrote: I have to be honest. Rush is probably the main reason I hate Battlefield. And I'd like to think we should strive for a unique game. Not to just copy Battlefield. What is Rush about, anyway?
- by Sole Fenychs - at 2014.01.18 19:10:00
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364. Anyone ran into ADS spam? - in General Discussions [original thread]
darkiller240 wrote: Try flying an ADS, as far as im concerned they earned it Personally, I consider HAVs to be no less frustrating than dropships. At least with dropships I don't get caught on random terrain features. And I don't use either ...
- by Sole Fenychs - at 2014.01.18 18:53:00
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365. CCP: are basic frames being updated? - in General Discussions [original thread]
Takahiro Kashuken wrote: Basic are just unbonused suits and generally are more expenisve ISK wise but require alot less SP Basics should get bonuses to CPU/GP and have more slots than specialized suits. The lack of bonuses would be upset by ...
- by Sole Fenychs - at 2014.01.18 18:27:00
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366. Cant we try and fix Snipers? - in General Discussions [original thread]
Tyjus Vacca wrote: they really suck now wat Just today I started sniping people at medium ranges while standing and dropping drop uplinks. And afterwards I camped a spawn on a tower that the opposing team used. Cost them about ten clones and...
- by Sole Fenychs - at 2014.01.18 18:25:00
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367. SSD and Dust - in General Discussions [original thread]
Asirius Medaius wrote: When you talk about PC's, don't act like you know what you are talking about. There are people on this forum who came from EVE Online who know a great deal more about hardware than dustbunnies like you. I don't think th...
- by Sole Fenychs - at 2014.01.18 18:16:00
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368. Does anyone else feel like ALL the assault rifles should have an overheat mechanic? - in General Discussions [original thread]
Alpha 443-6732 wrote: But the only difference from now where all weapons play the same (going by your given logic), is that we would have more mechanics to deal with. More mechanics = more depth of gameplay as long as there aren't a ridiculous ...
- by Sole Fenychs - at 2014.01.18 17:52:00
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369. Sticky:Server issues 2014-01-18 - in General Discussions [original thread]
CCP Logibro wrote: Issues should be all be resolved now I'm now stuck in a non-existent squad and can't join any matches. It's far from resolved. Edit: I just found out that the "leave squad" option actually works. It just immediatly re-adds...
- by Sole Fenychs - at 2014.01.18 17:40:00
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370. Does anyone else feel like ALL the assault rifles should have an overheat mechanic? - in General Discussions [original thread]
Logi Bro wrote: Alright, but how about an overheat mechanic that you actually have to worry about? Would that be heavyhanded nerf-wise? You could say the same about a reload mechanic. Let's get a mechanic that isn't a no-brainer. You could ma...
- by Sole Fenychs - at 2014.01.18 13:18:00
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371. CCP 1.9 needs to be RUSH game mode! - in General Discussions [original thread]
Galthur wrote: Or PvE A Last Stand-style mode would be awesome. It would have entirely different dynamics from normal gameplay. Suddenly, all weapons and classes would be enjoyable. It would just need a good role for scouts and possibly drops...
- by Sole Fenychs - at 2014.01.17 17:52:00
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372. just asking whats your viwe of dust and how it should be ? - in General Discussions [original thread]
Operative 1171 Aajli wrote: Large expansive maps with dynamic terrain from low to high. More people per battle to actually affect some semblance of a battle line or front line versus rear position. Less ballet and two stepping with infantry a...
- by Sole Fenychs - at 2014.01.16 17:00:00
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373. just asking whats your viwe of dust and how it should be ? - in General Discussions [original thread]
My vision of Dust is a playing field for mercenaries. Some assemble into corps and have huge ships that ferry them across the universe to their contracts. Those ships would have corp armories, training areas and the like. Lone mercenaries would ha...
- by Sole Fenychs - at 2014.01.16 14:15:00
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374. Why the cloak inherently encourages camping, and how to fix that - in General Discussions [original thread]
Guildo Crow wrote: I never really understood why camping is such a dirty word... To me the whole situation reminds me of those idiot kids, that would call performing a throw back in Street fighter 2 cheating. Kind of silly. The thing with ...
- by Sole Fenychs - at 2014.01.13 18:16:00
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375. NEW GAME MODES - Militia - in General Discussions [original thread]
Joseph Ridgeson wrote: I am in favor of this but the problem becomes vehicles. A Militia/Standard Swarm Launcher would be hard pressed to kill off a proper Standard Tank. If nothing else, it opens up some variety in game play rather than just h...
- by Sole Fenychs - at 2014.01.12 22:06:00
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376. Anyone apply for the mars 1 way trip? - in General Discussions [original thread]
Henchmen21 wrote: Sole Fenychs wrote: Henchmen21 wrote: Not until they can prove they can do it without exposure to high energy radiation along the way. Mars full of cancer patients does humanity no good. Read the website. They have a F...
- by Sole Fenychs - at 2014.01.12 20:20:00
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377. NEW GAME MODES - Militia - in General Discussions [original thread]
Tebu Gan wrote: And yea, vehicles have to stay, though in this current iteration, tanks are a bit OP compared to the infantry they run beside. The thing with vehicles is that there is no viable militia method to take down tanks. If the bas...
- by Sole Fenychs - at 2014.01.12 20:14:00
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378. Anyone apply for the mars 1 way trip? - in General Discussions [original thread]
Henchmen21 wrote: Not until they can prove they can do it without exposure to high energy radiation along the way. Mars full of cancer patients does humanity no good. Read the website. They have a FAQ. It actually talks about these things.
- by Sole Fenychs - at 2014.01.12 19:58:00
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379. NEW GAME MODES - Militia - in General Discussions [original thread]
100% militia means that everything has higher fitting costs. That would lead to quite interesting trade-offs. I wouldn't remove vehicles, though, because the game should be balanced around the whole set. If you remove vehicles, you'd need a rebal...
- by Sole Fenychs - at 2014.01.12 18:57:00
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380. Anyone apply for the mars 1 way trip? - in General Discussions [original thread]
Smooth Assassin wrote: Hm... what the hell are you guys talking about? A company called Mars One. They've been looking more and more reputable recently. Their current plan is to send their first rover in 2016 (or was it 2018?) as a proof of ...
- by Sole Fenychs - at 2014.01.12 17:50:00
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