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441. Map color sucks - in Ashland [original thread]
Maps have colour. It's just usually one colour at a time. Play longer, see more colours.
- by Snaps Tremor - at 2013.01.15 12:10:00
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442. [feedback] Using a turret with a mouse - in Feedback/Requests [original thread]
Super correct solution two thumbs up. Pad moves at maximum turret turn speed, mouse lets you point to where you want it to be and you wait for it to catch up. Same with tanks pls.
- by Snaps Tremor - at 2013.01.15 11:51:00
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443. Communication between CCP and its players in dire need of improvement! - in General Discussions [original thread]
Have another cup of tea, post some bullkitten to the forums. Job done.
- by Snaps Tremor - at 2013.01.15 11:49:00
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444. Why CCP Uses a Nerf Sledge Hammer Instead of a Rubber Mallet - in General Discussions [original thread]
As a community it's impossible to say 'we' in a way that implies a coherent group. Players all bring their own experiences to the table, and getting closer to 'perfect' balance doesn't stop the level of yelling and bitching, it just diversifies it...
- by Snaps Tremor - at 2013.01.15 11:45:00
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445. [suggestion] extraction phase at the end of skirmish battles - in Feedback/Requests [original thread]
I like the idea, but you need to focus on what this'll do to the period BEFORE the game has ended to see where the negatives lie. If people are running expensive equipment and are in one of these public games where you know there's no way the team...
- by Snaps Tremor - at 2013.01.15 11:41:00
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446. Get AUR microrant - in Feedback/Requests [original thread]
Presenting Part 2 of my relatively minor things that got my goat series. I get that you want to have access to AUR front and centre so people buy lots of spacebux, but the current position of the box is primed for accidental activation at every s...
- by Snaps Tremor - at 2013.01.14 17:15:00
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447. Email system microrant - in Feedback/Requests [original thread]
I managed to send three in a row using it for the first time, which inspired this thread. At the very least it shouldn't let you send a blank mail.
- by Snaps Tremor - at 2013.01.14 17:09:00
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448. The Gameplay Paradigm - in General Discussions [original thread]
It makes sense to get the gun game down first, before piling on the cross-game interaction. By doing both at the same time it'll be very hard to pin down what's wrong with the game at any point, and EVE players won't appreciate having to carry a h...
- by Snaps Tremor - at 2013.01.14 13:00:00
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449. Forum avatars are broken in compact view - in Feedback/Requests [original thread]
View a thread, hit the little "compact view" button in the top right corner. All the default avatars become broken links because they're looking for reduced versions of the avatars that don't exist yet. Shouldn't take long to fix!
- by Snaps Tremor - at 2013.01.10 05:46:00
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450. Split Battle and Menu music sliders - in Feedback/Requests [original thread]
As with any competitive FPS, I'd like to be able to turn off the in-game music so I can hear what's going on, but I don't want to lose the end of round music and anything else that doesn't interfere with gameplay. Two sliders!
- by Snaps Tremor - at 2013.01.02 07:56:00
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451. [bug] playstation move - weapons, aiming - in Technical Support/Bugs [original thread]
Once this goes open beta and the iWaggle3D guy gets on the case the developers will know exactly what they need to do to fix it, I just don't know how high priority the Move is to them. As long as the people interested are vocal about it, it'll h...
- by Snaps Tremor - at 2012.12.29 05:03:00
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452. head set and mouse and keyboard - in Technical Support/Bugs [original thread]
Agree on the hub (it's necessary once you start adding cameras, fightpad adapters and all sorts to the PS3) but I'll go further and say that if you're thinking of plugging anything more than those three things in, get a powered hub with a separate...
- by Snaps Tremor - at 2012.12.29 04:58:00
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453. 'Blast Pack' issue - in Technical Support/Bugs [original thread]
I probably got 5000 added on and didn't notice. I suppose it's just a crappy bonus after all. As for the shotgun, nothing special, like all the BPO weapons so far. I'll post specifics later if I remember.
- by Snaps Tremor - at 2012.12.26 08:26:00
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454. Spawning in skirmish. - in General Discussions [original thread]
It's important to allow people to 'be dumb' because another way of looking at it is managing risk. Is the objective so important that you're willing to spawn into an area that is clearly hot and may kill you before you get a chance to do anything ...
- by Snaps Tremor - at 2012.12.25 23:33:00
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455. Has texture quality dropped? - in Technical Support/Bugs [original thread]
I think the performance bottleneck might be the video memory, not the SSD. SSDs are great for streaming data, but the real issue might be finding a place in memory to put it. The PS3's shared video memory means every game has a different amount to...
- by Snaps Tremor - at 2012.12.24 16:07:00
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456. Representation of Women in Dust - in General Discussions [original thread]
NovaShadowStorm wrote: Snaps Tremor wrote: It's not that the female suits are just the usual embarrassing gamer fan service made by guys for guys (although they are), it's that female players aren't given a choice. Be a ridiculously sexualis...
- by Snaps Tremor - at 2012.12.24 00:36:00
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457. PS3 Move Drift Problem/Sharpshooter - in Technical Support/Bugs [original thread]
http://www.iwaggle3d.com/ I'll leave this here for any potential Move users. It goes super in-depth to what games do right and wrong with the Move, and once Dust goes open beta it'll probably get the same treatment. Guy is really good at being ...
- by Snaps Tremor - at 2012.12.24 00:15:00
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458. Nanite injector problem. - in Technical Support/Bugs [original thread]
If it helps, it was much, much worse last build. It's still a long way from perfect but at least you're not hunting for invisible death spots on every surface like before.
- by Snaps Tremor - at 2012.12.24 00:12:00
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459. Sticky:Problems, glitches and bugs with Chromosome - in Technical Support/Bugs [original thread]
I assume this is just a WIP thing, but the gun models remain static when using the Move, which leads to the extremely ridiculous situation of being able to fire bullets out the side of your gun in iron sight mode. They have to be floated like MAG ...
- by Snaps Tremor - at 2012.12.23 16:32:00
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460. PS3 Move Drift Problem/Sharpshooter - in Technical Support/Bugs [original thread]
I've played a couple of rounds of Dust with the Move, and had a little bit of drift at the start which went away for good once I figure-eighted the controller in my hand to reset the sensors. I can clear up one of your other issues though. Due to ...
- by Snaps Tremor - at 2012.12.23 16:28:00
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