Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 |
3581. When I spawn in ambush - in General Discussions [original thread]
Spawning in front of 3 heavies, so much fun! Edir: Nah, just look at the radar. They always show up when they first spawn. Unless they're already there, in that case... dance away!
- by Sloth9230 - at 2013.02.24 21:58:00
|
3582. Possible "nerf" for the HMG - in General Discussions [original thread]
That moment when your 1v1 ing a heavy and that stupid mini map/vehicle menu pops up -_- Every single time... Edit: Everyone can skill up sharpshooter though, they just don't want too. It being % wise would also nerf the skills if the range were ...
- by Sloth9230 - at 2013.02.24 21:44:00
|
3583. Possible "nerf" for the HMG - in General Discussions [original thread]
1. Increase the heat build up. Honestly, I use a heavy and heat build up has never been a problem, I do think that we should have to manage our heat build up though. 2. Somewhat increase the spread. People who claim that an HMG is as dangerous at...
- by Sloth9230 - at 2013.02.24 21:40:00
|
3584. You do realize... - in General Discussions [original thread]
2 months? My god. What the hell am I supposed to do, actually get some semblance of a life?
- by Sloth9230 - at 2013.02.24 21:17:00
|
3585. HMG needs a OVERHAUL ASAP - in General Discussions [original thread]
1. Increase the spread at a distance. Their damage at a distance is already laughable anyway, but at least they can still provide cover fire. 2. increase heat build up. To this day, I have yet to experience the negative side effects of heat build...
- by Sloth9230 - at 2013.02.24 21:05:00
|
3586. If Heavies Are Supposed To Be Tanks, Limit the Number of Heavies Allowed in a Game - in General Discussions [original thread]
1. They have too much range - Until AR's stop out ranging them, which will never happen, this is false. 2. They have too much accuracy at a a range - Really now? I mean, really? Fine then, increase the spread at a distance, but don't cut their ran...
- by Sloth9230 - at 2013.02.24 20:45:00
|
3587. HMG needs a OVERHAUL ASAP - in General Discussions [original thread]
Jotun Hiem wrote: Who keeps necroing these? Probably QQ'ers who want to make sure CCP notices them.
- by Sloth9230 - at 2013.02.24 20:34:00
|
3588. If Heavies Are Supposed To Be Tanks, Limit the Number of Heavies Allowed in a Game - in General Discussions [original thread]
TheMarkOf22 wrote: Sloth9230 wrote: TheMarkOf22 wrote: for anyone that doesnt think heavies/hmg combo is op, get your 4 best players to run an assault/scout class and give me a mh82 and a b series account and play me 4v1 in an ambush, bet...
- by Sloth9230 - at 2013.02.24 20:22:00
|
3589. Umm yeah - in General Discussions [original thread]
. . . Well the point is that you can't sprint at an angle. You can jog, and it will look stupid, but not a full on sprint.
- by Sloth9230 - at 2013.02.24 19:31:00
|
3590. If Heavies Are Supposed To Be Tanks, Limit the Number of Heavies Allowed in a Game - in General Discussions [original thread]
TheMarkOf22 wrote: for anyone that doesnt think heavies/hmg combo is op, get your 4 best players to run an assault/scout class and give me a mh82 and a b series account and play me 4v1 in an ambush, bet you lose every single time... Wondering...
- by Sloth9230 - at 2013.02.24 19:16:00
|
3591. Umm yeah - in General Discussions [original thread]
It is impossible to sprint at an angle, just turn mid sprint you lazy ass.
- by Sloth9230 - at 2013.02.24 19:14:00
|
3592. NECRO? - in General Discussions [original thread]
Spkr4theDead wrote: WAAAAAAAAAAA NERF SNIPERS!!! Go to Call of Duty. I don't want to live on this planet anymore.
- by Sloth9230 - at 2013.02.24 18:30:00
|
3593. If Heavies Are Supposed To Be Tanks, Limit the Number of Heavies Allowed in a Game - in General Discussions [original thread]
Nerf Heavies wrote: Heavies are fine. +1 for the ironic alt.
- by Sloth9230 - at 2013.02.24 08:51:00
|
3594. If Heavies Are Supposed To Be Tanks, Limit the Number of Heavies Allowed in a Game - in General Discussions [original thread]
Out of curiosity Mojoe, on average, how many HMGs do you see in corp battles?
- by Sloth9230 - at 2013.02.24 05:02:00
|
3595. If Heavies Are Supposed To Be Tanks, Limit the Number of Heavies Allowed in a Game - in General Discussions [original thread]
Is this supposed to be a joke? I don't find it very funny. All vehicles have the same limit, how about you limit teams to 4-5 members? Baal Omniscient wrote: Something about them needs to change, be it spread or range. If you really think ...
- by Sloth9230 - at 2013.02.24 01:40:00
|
3596. Am I the only one losing interest here? - in General Discussions [original thread]
No, you're just like the 50th guy to create a topic about this.
- by Sloth9230 - at 2013.02.24 01:34:00
|
3597. Your feelings on OHK's? - in General Discussions [original thread]
Orin the Freak wrote: This should be a game more involved in tactics and teamwork than a game based around 1v1. If you had a teammate with you, how the hell did a shotgunner ever get close enough to kill you in the first place? Believe ...
- by Sloth9230 - at 2013.02.23 22:49:00
|
3598. Your feelings on OHK's? - in General Discussions [original thread]
Jotun Hiem wrote: The only gun I really have a problem with at the moment is the militia shotgun. It's a bit too good for what it costs at the moment. The same could be said for all militia gear.
- by Sloth9230 - at 2013.02.23 22:42:00
|
3599. Destroying nanohives and drop uplinks - in General Discussions [original thread]
I shoot it just to be ****, a small reward would be nice though. I see too many people just ignore the things.
- by Sloth9230 - at 2013.02.23 22:16:00
|
3600. unless the maps are hugeeee or counter measures added. - in General Discussions [original thread]
The problem I see is that since there's no reward for flying the things, there's no real reason to ever go past militia.
- by Sloth9230 - at 2013.02.23 22:14:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 |
First page | Previous page | Next page | Last page |