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121. The Pilot Suit GÇô Capabilities, Advantages, Disadvantages? - in General Discussions [original thread]
SteelDark Knight wrote: THE TRAINSPOTTER wrote: any word on how much armor and shield they have? Have not seen anything specified yet. Assumption is it will be like a current "light frame" suit but we all know what ASSuME does. Assu...
- by Slen Kaleth - at 2013.08.13 14:29:00
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122. Forge Guns need a nerf. Not their damage. Prepared for QQ - in Feedback/Requests [original thread]
FLAYLOCK Steve wrote: It's not an anti vehicle. The weapon description says it's a anti matter weapon meaning its for anything from infantry to installations and vehicle's. Anti-material are designed to take out equipment. That's the modern...
- by Slen Kaleth - at 2013.08.09 03:26:00
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123. Don't mind KD, but we need more stats. - in Feedback/Requests [original thread]
I think WP/D ratio is rally needed, especially for true logis.
- by Slen Kaleth - at 2013.08.08 21:16:00
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124. [Feedback] Remove the SP cap. - in Feedback/Requests [original thread]
N1ck Comeau wrote: BL4CKST4R wrote: N1ck Comeau wrote: so currently the Skill cap is set to 190,400 skill points per week. 5 SP are earned for every second in the game, along with 1 sp per wp earned. so without any boosters and hitting ...
- by Slen Kaleth - at 2013.08.07 22:29:00
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125. [Feedback] RE det after death - in Feedback/Requests [original thread]
castba wrote: This happened to me last night. Killed a scout during an isolated battle and then was RE'd 3-4 seconds later by said scout. Quite an unpleasant surprise lol Might have been me. Been playing with the REs as a scout and hit a he...
- by Slen Kaleth - at 2013.08.06 01:53:00
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126. [Feedback] RE det after death - in Feedback/Requests [original thread]
I have been playing around with REs recently and I must say i am loving them. It is a thrill to sneak up on someone in a fire fight and plant one that they walk over or trap an objective. Takes me back to my TF2 times as a spy (raked over 200 hrs ...
- by Slen Kaleth - at 2013.08.05 22:35:00
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127. Every damn day off - in General Discussions [original thread]
Server is down at 7 am for me, east coast US. Works well because by the time I get up the server is as well :).
- by Slen Kaleth - at 2013.08.03 16:25:00
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128. SP GLITCH, HELP - in General Discussions [original thread]
Exact same thing happened to me, went from 1.1 mil saved SP to .7 (saving up for Proto cal Assualt). My passive expired as well... Any way, I submitted a ticket and immediately played a match. At the conclusion of the first skirmish my SP was rest...
- by Slen Kaleth - at 2013.08.01 22:03:00
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129. [Request] Shield repair gun - in Feedback/Requests [original thread]
Disagree, shield not being able to be repaired is why it has a naturally high repair rate vs armor.
- by Slen Kaleth - at 2013.07.27 04:54:00
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130. Gathering your feedback, planetary conquest - in Feedback/Requests [original thread]
Haven't played PC yet, but something I would like to see once everythong is up and running the way CCP intended, is the ability to interfere with other companies' PC. Somethi+¦g like you have 2 rival companies battling out for some planets and kno...
- by Slen Kaleth - at 2013.07.21 15:44:00
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131. How to Semi fix Dust kart 514 - in General Discussions [original thread]
Take away the incentives, no more free LAVs and only get 25 WP for an impact kill instead of the full 50.
- by Slen Kaleth - at 2013.07.15 04:20:00
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132. Dust Down? - in General Discussions [original thread]
I wake up early to play before I have to go to work and this is what I get...
- by Slen Kaleth - at 2013.07.12 12:23:00
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133. [Feedback/request] Logistics dropsuit comparison and analysis - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: Using the fitting tool , I did an experiment to test out how meaningful these differences are. The constant will be the items and modules, the variables are the logistics dropsuits. This is to test the potential of...
- by Slen Kaleth - at 2013.07.12 03:44:00
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134. Actual Data for OP weapon use and OPness - in General Discussions [original thread]
Scheneighnay McBob wrote: Vin Vicious wrote: Just because a gun isn't used by everyone doesn't mean it's not OP, I just debunked your whole thread that you prob took 1-2hours to make, which means I'm OP /thread If they were so OP, they w...
- by Slen Kaleth - at 2013.07.11 14:50:00
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135. CCP wants you to stay in the MCC - in Feedback/Requests [original thread]
Here is my solution, if a player spends more than x amount of time in the MCC the do not get any SP or ISK for that match. X can be a set amount of time or a percent of the total match time. That will at least get people out of the MCC and AFK on ...
- by Slen Kaleth - at 2013.07.10 23:26:00
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136. Head shot sound - in Feedback/Requests [original thread]
I would like to have the person who is killed by a head shot to hear it too, or have some other way of knowing that it was a head shot that killed ya.
- by Slen Kaleth - at 2013.07.10 02:21:00
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137. Request : Militia or BPO game mode - in Feedback/Requests [original thread]
I was actually thinking something along the lines of limit what level of gear you can have in a match, like you can only use up to Advanced level gear, or just Standard. The higher the match gear limit you play in the bigger the reward, but of cou...
- by Slen Kaleth - at 2013.07.10 01:12:00
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138. RE: PC changes. Will defenders still auto lose 150 clones after a loss? If so, why? - in General Discussions [original thread]
Why not have not have it so if you lose by a certain amount, say your opponent's MCC still has 75% of its health then you lose the 150. That way if there are no shows they will lose the 150, and the Corps that do show will not be penalized. But if...
- by Slen Kaleth - at 2013.07.09 19:40:00
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139. SP BONUS Remaining - in General Discussions [original thread]
Wednesday morning at 1100 UTC.
- by Slen Kaleth - at 2013.07.08 19:37:00
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