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Shouper of BHD
Better Hide R Die
56
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Posted - 2013.04.19 05:33:00 -
[61] - Quote
Mobius Wyvern wrote:Kitten Commander wrote:No worries. I just wish we could get some involvement from a DEV to even let us know if this is something that will happen in the next couple builds or not. I'm right there with you. One of the main reasons I got into this game was so that I could specialize as a pilot, and I'd really like more information on what kind of options we'll have.
I got a speculation thread in geniral discusions all about the LAAs getting all the known facts about them, inclueding photos most havn`t seen explaining the turret mechanics and stuff, its called: [speculation] LAAs 4/18/13
real photos, trailers, gameplay and artwork. |
Mobius Wyvern
BetaMax. CRONOS.
1317
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Posted - 2013.04.19 15:35:00 -
[62] - Quote
Shouper of BHD wrote:Mobius Wyvern wrote:Kitten Commander wrote:No worries. I just wish we could get some involvement from a DEV to even let us know if this is something that will happen in the next couple builds or not. I'm right there with you. One of the main reasons I got into this game was so that I could specialize as a pilot, and I'd really like more information on what kind of options we'll have. I got a speculation thread in geniral discusions all about the LAAs getting all the known facts about them, inclueding photos most havn`t seen explaining the turret mechanics and stuff, its called: [speculation] LAAs 4/18/13 real photos, trailers, gameplay and artwork. Yeah I saw your thread, and I'd recommend everyone in this one check it out. |
CPL Bloodstone
SVER True Blood Unclaimed.
47
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Posted - 2013.04.19 19:01:00 -
[63] - Quote
+1 |
Jakar Umbra
Militaires-Sans-Frontieres
51
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Posted - 2013.04.20 03:04:00 -
[64] - Quote
Wow, I come back to find four pages of solid discussion. Good to know my friend and I aren't the only people who want more out of piloting in this game. Here's a bump in the hopes more people get in on the conversation.
Also, looking back at my OP I was pondering the way I had the skills laid out and was wondering, if it could not go like this as an alternative:
Level 1 unlocks the skills for Dropships and Attackships since they would both essentially fall under small VTOL craft.
Level 2 nothing
Level 3 Fighters and Fighter Bombers. Fixed winged aircraft. Both craft not necessarily specialised so the fighter can be a generalist in all air to air, while the FIghter Bomber can be a generalist in well... bombing. Higher tiers which would be unlocked from higher levels in the skill would be more specialised like the higher level Caldari Fighter would be more efficient at using air to air missiles, with such things as reduced lock on times or better tracking.
Level 4 would unlock nothing as well
Level 5 would unlock what I originally referred to as Heavy Aircraft. The reason I don't want to elaborate too much is that there are in fact a variety of things that could fall into this category. An example would be something that I would call a Mobile Command Outpost. This craft would only be of use in much larger battles and may even go as far as to be unlocked with a Piloting Proficiency Skill or whatever the equivalent would be referred to as. It would be smaller than a MCC, but able to manouevre around the battle at high altitude. On board would be a CRU with a bay capable of holding I would estimate four people before it was full. It could be equipped with logistics gear to repair other aircraft as well as flak to defend itself from other Aircraft. I ponder whether or not it should have anything air-to-ground for the sake of balance though. At best I would say one weapon of that sort, probably under control of a secondary person in the craft. Like I said though this would be for the much larger battles in the future.
The motivation behind my questioning the skill system is for the sake of balance. There could be other potential solutions. If you guys have any I'd like to hear them.
With the reveal of the new concept art, particularly the ones showing fighters and what looked to be a LAA I'm more excited moving forward in this game. Let's keep this conversation going even after Uprising hits. Hopefully the Devs are reading. |
Shouper of BHD
Better Hide R Die
57
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Posted - 2013.04.20 07:04:00 -
[65] - Quote
Jakar Umbra wrote:Wow, I come back to find four pages of solid discussion. Good to know my friend and I aren't the only people who want more out of piloting in this game. Here's a bump in the hopes more people get in on the conversation.
Also, looking back at my OP I was pondering the way I had the skills laid out and was wondering, if it could not go like this as an alternative:
Level 1 unlocks the skills for Dropships and Attackships since they would both essentially fall under small VTOL craft.
Level 2 nothing
Level 3 Fighters and Fighter Bombers. Fixed winged aircraft. Both craft not necessarily specialised so the fighter can be a generalist in all air to air, while the FIghter Bomber can be a generalist in well... bombing. Higher tiers which would be unlocked from higher levels in the skill would be more specialised like the higher level Caldari Fighter would be more efficient at using air to air missiles, with such things as reduced lock on times or better tracking.
Level 4 would unlock nothing as well
Level 5 would unlock what I originally referred to as Heavy Aircraft. The reason I don't want to elaborate too much is that there are in fact a variety of things that could fall into this category. An example would be something that I would call a Mobile Command Outpost. This craft would only be of use in much larger battles and may even go as far as to be unlocked with a Piloting Proficiency Skill or whatever the equivalent would be referred to as. It would be smaller than a MCC, but able to manouevre around the battle at high altitude. On board would be a CRU with a bay capable of holding I would estimate four people before it was full. It could be equipped with logistics gear to repair other aircraft as well as flak to defend itself from other Aircraft. I ponder whether or not it should have anything air-to-ground for the sake of balance though. At best I would say one weapon of that sort, probably under control of a secondary person in the craft. Like I said though this would be for the much larger battles in the future.
The motivation behind my questioning the skill system is for the sake of balance. There could be other potential solutions. If you guys have any I'd like to hear them.
With the reveal of the new concept art, particularly the ones showing fighters and what looked to be a LAA I'm more excited moving forward in this game. Let's keep this conversation going even after Uprising hits. Hopefully the Devs are reading.
you sir need to read my thread :D no need to speculate, some of theese are factual, the fighter bomber is a varient of the LAA that has a turret on the bottum (360 view) and all the LAAs work like hawks in WarHawk (SPIN TO WIN!!!!!) where it can change to hover, if the wings are up its in landing mode, sideways its flieng, and down is hover so thoose wanted a fighter jet and thoose wanted an apache you both won.
I was called a boss for healing a guys tank today from ym DS, was happy that I was effective in the short time I had to rep and got recognition, but I think its to all the pilots out there
Fanfest will mention the LAAs so watch it! |
nightchild 777
Dead Six Initiative Lokun Listamenn
0
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Posted - 2013.04.29 15:11:00 -
[66] - Quote
id also like to see the possibility of small defence drones. a couple little drones that fly around the ship to either attempt to shoot down/intercept incoming swarms or other targeted shots. considering that the swarms fire about 4 mini missles maybe have it so that despite the drones one or two of these missles still get through usually. and another nice countermessure would be to maybe have a mounted turret gun that shoots down incomming projectiles. like navy ships have but on a smaller scale. |
Skybladev2
LUX AETERNA INT RUST415
1
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Posted - 2013.05.08 09:52:00 -
[67] - Quote
I just want bombs (to bomb tanks), this will be very cool and not so difficult to add to existing version. |
Evolution-7
The Unholy Legion Of DarkStar DARKSTAR ARMY
0
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Posted - 2013.06.21 20:19:00 -
[68] - Quote
BUMP |
pegasis prime
The Shadow Cavalry Mercenaries DARKSTAR ARMY
315
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Posted - 2013.06.21 22:46:00 -
[69] - Quote
Id love to see things like high altitude recon ships with scanning and sensor blocking capabilities directing friendly artillary havs ohh the carnage . Imagine one of then flying arround with a squadren of fighters as an escort the ariel and ground battles could be so epic . This will most likly not happen untill we are given larger maps and player battlesizes(sigh). |
darkiller240
INGLORIOUS-INQUISITION
7
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Posted - 2013.06.21 22:50:00 -
[70] - Quote
+1 |
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Evolution-7
The Unholy Legion Of DarkStar DARKSTAR ARMY
2
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Posted - 2013.06.22 09:51:00 -
[71] - Quote
CCP do not be afraid to take ideas from Planetside 2,
The main problem is that not all the vehicles and classes where released at once. I think that this should have happened and that the monthly updates should be maps, game-modes, features, and the occasional guns/new unseen vehicles |
Funky Chunky
EchoTeam
0
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Posted - 2013.08.09 02:36:00 -
[72] - Quote
I just want them all to look awesome |
Aizen Intiki
Ghost Wolf Industries Alpha Wolf Pack
368
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Posted - 2013.08.09 02:49:00 -
[73] - Quote
Keep in mind that fighters will have (well, at least the Gallente one) a VTOL function, and have 2 people, and the gunship is a Heavy Aircraft. |
Dunk Mujunk
Red Star Jr. EoN.
4
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Posted - 2013.08.09 06:04:00 -
[74] - Quote
Kitten Commander already brought this up, and Jakar Umbra acknowledged it as well, but the map sizes definitely need to be enlarged before any fixed wing, fast aircraft could really be brought in, otherwise you're most likely looking at a cluster **** in the sky, unless you're just throwing in glorified DS's with different weapons. Grand Theft Auto: San Andres introduced properly functioning fixed wing aircraft to the series, only to take them away for GTA:IV. This was (to my understanding at least) due to the fact the map size of GTA IV was waaaaay smaller than GTA SA (way more detailed, but way smaller). You'd basically cruise straight across the map in no time at all. It would be the same in Dust on the current map sizes, and just as Kitten Commander said you'd look up and see a bunch of aircraft doing figure 8s basically.
Besides the horizontal, you have to consider the vertical as well. I've never taken a DS to its tippy top altitude, but i'm almost positive that the area of any given map would have to be greatly expanded in the vertical sense to accommodate decent fighter aircraft mechanics, or to keep the whole idea from feeling kinda tacky.
The only other issue I see isn't really an issue, but I wouldn't really want to many wild variations on aircraft being thrown in until the amount of players per side is jacked up. If you figure you field say 2 fighters, 1 dude each, and 1 gunship or bomber and say 2 guys there, then throw in 1 tank with a driver and gunner, and an LAV with a driver and a gunner, that's 8 people that are floating around in vehicles, no boots on the ground. That's fine and all, I just don't want battles to become almost exclusively vehicle on vehicle, with only a smattering of actual ground troops duking it out on foot. Of course, I guess they do have the limit on the amount of vehicles your team can field at once but, ideally, i'd like to see battles able to support enough people to be able to put a fighter wing up, a group of bombers and or gunships, a little 3-4 tank platoon with some LAVs to scout for the column, as well as a large ground force akin to what we see now. I don't know what the max player size per side can be atm though, so this may be a total non issue.
All in all though the ideas in this thread sound awesome, would love to have air battles raging overhead while i'm fighting down in the mud.
DISCLAIMER: I realize my newness, don't take my 2 cents for anything more than what it is. |
Ulysses Knapse
Bojo's School of the Trades
461
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Posted - 2013.08.09 06:25:00 -
[75] - Quote
I remember this thread. It was awful before, and it still is. Unimaginative, with poor attention to detail.
If you are going to suggest something, it needs to be creative or well-designed. This thread lacks both qualities. |
Evolution-7
the unholy legion of darkstar DARKSTAR ARMY
55
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Posted - 2013.09.01 18:17:00 -
[76] - Quote
Bump. |
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