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341. I have lost my sidearm - in General Discussions [original thread]
Before the update, I had a pistol that didn't have great range, but it had fine damage and rate of fire. It was a good sidearm for close quarters combat. I don't have that anymore. The scrambler pistol now has greater range, and accuracy, and a lo...
- by Skullmiser Vulcansu - at 2014.04.30 19:14:00
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342. Make pistols better. - in Feedback/Requests [original thread]
Django Quik wrote: The scrambler pistol is absolutely fine. it needs no changes. You just need to get used to the new ROF and not be able to spam it as fast as automatic weapons. The flaylock and ion pistols need some serious love but I can't ...
- by Skullmiser Vulcansu - at 2014.04.23 17:00:00
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343. Petition to un-nerf the Scrambler Pistol - in General Discussions [original thread]
I used to use the laser rifle for long range, and the scrambler pistol for close range. I don't know what the hell I'm supposed to use as a sidearm now. The Ion pistol? No.
- by Skullmiser Vulcansu - at 2014.04.23 16:01:00
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344. Make pistols better. - in Feedback/Requests [original thread]
I've seen two threads asking for light weapons that are exactly the same as some new sidearms, except more powerful. This tells me that others like the pistols in theory, but would like for them to be more powerful. I just want a sidearm that is ...
- by Skullmiser Vulcansu - at 2014.04.23 15:55:00
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345. Logistics suit bonus is slightly biased. - in Feedback/Requests [original thread]
Cyrus Militani wrote: I'm a Minmatar Logi and I primarily do reps, which is what the Minmatar has bonuses for. I wish I also had the Amarr Logi suit as well for anti-tanking. I do it with my Minmatar, but not having the sidearm is a real drag, ...
- by Skullmiser Vulcansu - at 2014.04.23 15:38:00
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346. Logistics suit bonus is slightly biased. - in Feedback/Requests [original thread]
John Demonsbane wrote: If you know what you are doing, the way the Amarr bonus works is quite nice, really. I'm fine with it. Plus, there's not much point to most of the proto uplinks anymore so it's cheaper. My Amarr logi gets me better MLT...
- by Skullmiser Vulcansu - at 2014.04.22 17:20:00
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347. Scaling the weekly SP cap - in Feedback/Requests [original thread]
Cinder Integ wrote: I disagree, basically giving extra sp will not help a new player... nor will it help with NPE. Most veterens can make a new character and still pull out 2.0 -3.0 kdrs. Skill, and understanding that the game constantly chang...
- by Skullmiser Vulcansu - at 2014.04.22 05:03:00
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348. The L1 Button - in Feedback/Requests [original thread]
I don't know what control setup you are using, but the L1 button is my jump button, and I am still able to jump with a swarm launcher.
- by Skullmiser Vulcansu - at 2014.04.22 04:54:00
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349. Cloaks are awesome, now give us Jetpacks. - in Feedback/Requests [original thread]
Ohh! Ohh! The pilot suit should get a fitting bonus for the jetpack.
- by Skullmiser Vulcansu - at 2014.04.21 23:08:00
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350. Logistics suit bonus is slightly biased. - in Feedback/Requests [original thread]
Awry Barux wrote: Proto rep nanohives and uplinks both take more PG/CPU than proto scanners or rep tools. The difference isn't as big as you might think. So what? People with Logistics suits aren't going to use anything that isn't affected b...
- by Skullmiser Vulcansu - at 2014.04.21 22:56:00
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351. shield repair equipment tool - in Feedback/Requests [original thread]
I think it's a dumb idea to have a shield repair tool. Shields and armor are different in beautiful ways. Armor plates give more HP than shield extenders at the cost of speed, and they have better methods of active repair, Shields have fantasti...
- by Skullmiser Vulcansu - at 2014.04.21 22:44:00
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352. Logistics suit bonus is slightly biased. - in Feedback/Requests [original thread]
I don't mean the racial bonuses, I mean the equipment bonus. The Amarr and Caldari Lagistics suits both have one less equipment slot than the Gallente and Minmatar suits, so they get less from the logistics suit fitting bonus, when The Amarr and C...
- by Skullmiser Vulcansu - at 2014.04.21 22:14:00
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353. 1/5 of health loss upon spawning in the battle - in Technical Support/Bugs [original thread]
Also scrambler pistols aren't starting with full clips, and all the other bonuses aren't counting at spawn in either.
- by Skullmiser Vulcansu - at 2014.04.16 06:53:00
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354. [SURVEY] Your biggest pet peeve in dust - in General Discussions [original thread]
The scrambler pistol nerf is the only thing that bothers me, and it bothers me a great deal. It is the only weapon that I level to prototype, or even advanced. It was a 43%reduction to damage per second, and it was not listed in the patch notes al...
- by Skullmiser Vulcansu - at 2014.04.16 05:54:00
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355. Increase damage of AV grenades by 50% - in General Discussions [original thread]
It used to be that if I threw all of my packed AV grenades at an LAV with no modules on it, I would be able to destroy it. If I dropped a nanohive, and threw lots of grenades, I would occasionally be able to destroy tanks with bad drivers. Now we ...
- by Skullmiser Vulcansu - at 2014.04.14 18:31:00
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356. Make pistols better. - in Feedback/Requests [original thread]
The scrambler pistol was nerfed horribly, but if this is brought up, it's said that it still has the highest DPS of the pistols. But that's just because all of the pistols are terrible now, and there is no reason for that. If for example the Ion...
- by Skullmiser Vulcansu - at 2014.04.14 18:11:00
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357. Revive Request - in Feedback/Requests [original thread]
I agree with the original post. I would rather there be no nanite injectors at all than to ever be revived while being fired upon.
- by Skullmiser Vulcansu - at 2014.04.14 04:01:00
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358. Dust was balanced... - in General Discussions [original thread]
I've been robbed of my scrambler pistol in this update.
- by Skullmiser Vulcansu - at 2014.04.13 22:37:00
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359. [Request] Caldari boltgun (a bigger bolt pistol) - in Feedback/Requests [original thread]
I think that all of the pistols should just gain an increase in damage per second.
- by Skullmiser Vulcansu - at 2014.04.13 18:01:00
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360. Assault HP change - in Feedback/Requests [original thread]
People will never all be happy. I think that this would be a fine idea, though. Should this only affect assault suits, or all medium frames? Unspecialized suits have the same stats as assaults. Logistics suits are already slower with fewer base hi...
- by Skullmiser Vulcansu - at 2014.04.13 17:44:00
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