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1521. Even the idiots at CoD understand. - in General Discussions [original thread]
Lance 2ballzStrong wrote: lol @ people trying to claim it's hard to use an MD lol @ people who think it's an easy ticket to a high KDR.
- by Skihids - at 2013.08.14 21:46:00
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1522. Well just got into military grade dropships... - in General Discussions [original thread]
The militia ships flew much better in Precursor than anything does now. They used to be a joy to fly, but now it's just work.
- by Skihids - at 2013.08.14 21:22:00
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1523. Even the idiots at CoD understand. - in General Discussions [original thread]
Prius Vecht wrote: No. Wrong. We're talking health gap now. I still stand by my previous argument that a weapon like the MD must have a low fire rate, low ammo and reload after every shot. My argument works health gap or no. The MD does...
- by Skihids - at 2013.08.14 21:07:00
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1524. Even the idiots at CoD understand. - in General Discussions [original thread]
Prius Vecht wrote: Skihids wrote: Prius Vecht wrote: Scheneighnay McBob wrote: high RoF? Mass drivers have the lowest RoF out of all light weapons, except the plasma cannon and swarm launcher. the point is, compare them to grenade l...
- by Skihids - at 2013.08.14 20:41:00
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1525. Even the idiots at CoD understand. - in General Discussions [original thread]
Prius Vecht wrote: Skihids wrote: Prius Vecht wrote: Scheneighnay McBob wrote: high RoF? Mass drivers have the lowest RoF out of all light weapons, except the plasma cannon and swarm launcher. the point is, compare them to grenade l...
- by Skihids - at 2013.08.14 20:35:00
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1526. Even the idiots at CoD understand. - in General Discussions [original thread]
Yes, toss the MD into a CoD game and it would be ridiculously OP. But then teleport a DUST merc with a basic Assault suit and an AR with operations level 2 into a CoD match and see what happens. Unmitigated slaughter. He would absorb all incoming...
- by Skihids - at 2013.08.14 20:31:00
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1527. Even the idiots at CoD understand. - in General Discussions [original thread]
Prius Vecht wrote: Scheneighnay McBob wrote: high RoF? Mass drivers have the lowest RoF out of all light weapons, except the plasma cannon and swarm launcher. the point is, compare them to grenade launchers in any quality game. its too hi...
- by Skihids - at 2013.08.14 20:18:00
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1528. Even the idiots at CoD understand. - in General Discussions [original thread]
*Sigh* CoD is a low health shooter where all explosives are OHK. DUST is a high health shooter and the MD is not a OHK weapon. Two totally different beasts.
- by Skihids - at 2013.08.14 19:42:00
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1529. [request] Mass Driver Minimum Arming Distance - in Feedback/Requests [original thread]
The CQC he was showing would be outside any safety arming distance as he wasn't taking any splash himself so it wouldn't ate any difference. But really, the whole concept of putting safety features on clone weapons is laughable lore wise. We com...
- by Skihids - at 2013.08.14 03:53:00
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1530. Uplink Balancing - in General Discussions [original thread]
Dusters Blog wrote: as seen in pc, a small mobile spawn has the ability to break the game. would like to see uplinks cost most cpu/pg as well as be limited to one per player [it is a mini wormhole after all] they should be separated by how many...
- by Skihids - at 2013.08.13 18:14:00
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1531. Uplink Balancing - in General Discussions [original thread]
Zero Notion wrote: That was poor wording. The mechanic I was referring to would be the timer to achieve the bonus clones. That wouldn't do anything to rationalize physical constraints of clones as you can't grow any inside a CRU.
- by Skihids - at 2013.08.13 18:09:00
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1532. Uplink Balancing - in General Discussions [original thread]
Zero Notion wrote: Skihids wrote: Cosgar wrote: Skihids wrote: Taking that idea further, you would actually need to declare just where those clones are if you have a fixed number of them. How many are in that particular CRU? How many ...
- by Skihids - at 2013.08.13 17:55:00
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1533. Uplink Balancing - in General Discussions [original thread]
Cosgar wrote: Skihids wrote: Taking that idea further, you would actually need to declare just where those clones are if you have a fixed number of them. How many are in that particular CRU? How many are in your warbarge and available for D...
- by Skihids - at 2013.08.13 17:31:00
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1534. Uplink Balancing - in General Discussions [original thread]
Taking that idea further, you would actually need to declare just where those clones are if you have a fixed number of them. How many are in that particular CRU? How many are in your warbarge and available for DU wormhole placement? Then you get...
- by Skihids - at 2013.08.13 17:17:00
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1535. Uplink Balancing - in General Discussions [original thread]
Technically uplinks aren't a replacement for CRUs, they are wormhole targets that you push an already activated clone through. Lore wise anyone using an uplink has to be reanimated inside a CRU of some type first. To my knowledge CCP hasn't state...
- by Skihids - at 2013.08.13 17:03:00
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1536. Upllink spam - in General Discussions [original thread]
Leovarian L Lavitz wrote: Make uplinks self-destruct when the deploying suit is killed. This is a bad suggestion and you should feel bad for making it. This essentially means anyone who deploys uplinks for his team then has to cower in the...
- by Skihids - at 2013.08.12 22:07:00
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1537. Uplink Balancing - in General Discussions [original thread]
Ah, so you want to make it impossible for someone to use his own uplinks. You also want a kill on any uplink deployer to give a DU kill bonus and negate all the effort expeded in placing uplinks in strategic locations. No.
- by Skihids - at 2013.08.12 22:00:00
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1538. Uplink Balancing - in General Discussions [original thread]
Leovarian L Lavitz wrote: Make Drop Uplinks Self Destruct when the originating suit is swapped/destroyed. There is already a varriant that acts that way. Go look it up.
- by Skihids - at 2013.08.12 21:55:00
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1539. Upllink spam - in General Discussions [original thread]
Aardicus wrote: I hate how weapons in this game spam 'bullets'. CCP should really look into fixing this. Nerf this weapon, nerf that weapon! Nerf exploives, nerf vehicles! Nerf this equipment! AR 514 Forever!
- by Skihids - at 2013.08.12 21:19:00
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1540. [request] Mass Driver Minimum Arming Distance - in Feedback/Requests [original thread]
"Too good in CQC" generally means "I can't dance with it like I can an AR". Now that holds true for any splash weapon so the argument really boils down to "Nerf the **** out of it until my AR is better than it in CQC". That is followed by any nu...
- by Skihids - at 2013.08.12 04:21:00
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