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FLAYLOCK Steve
Hellstorm Inc League of Infamy
303
|
Posted - 2013.08.14 20:34:00 -
[31] - Quote
Skihids wrote:Yes, toss the MD into a CoD game and it would be ridiculously OP.
But then teleport a DUST merc with a basic Assault suit and an AR with operations level 2 into a CoD match and see what happens. Unmitigated slaughter. He would absorb all incoming fire regardless of the weapon, then mow everyone down with a single plasma round each. With 60 rounds in the magazine he wouldn't even have to reload once.
Context is everything. XD or give him a tac ar. He'll just snipe them from across the map. |
Skihids
Bullet Cluster
1881
|
Posted - 2013.08.14 20:35:00 -
[32] - Quote
Prius Vecht wrote:Skihids wrote:Prius Vecht wrote:Scheneighnay McBob wrote:high RoF? Mass drivers have the lowest RoF out of all light weapons, except the plasma cannon and swarm launcher. the point is, compare them to grenade launchers in any quality game. its too high, he's right. to argue it is pointless. to boot, each shot in a real shooter requires a reload. only CCP in their infinite wisdom made one that was autofire. Yes, let's compare the MD to any grenade launcher in any other game. How many grenades does it take on average to kill an enemy in any other game? In any other game can somone hit you with a grenade and you spin around and down him with your rifle? How does the DPS from any other game's rifle and grenade launcher compare? Are there any where the rifle puts out more DPS than the grenade launcher? friend, thats actually a bigger indictment of CCP. Most people now agree that CCP would have been better served going low health for everyone rather than just new players. Tiercide is a great option they should consider rather than giving us a system where my 12M SP Logi can eat 4x the bullets than a new player. that way skill the determining factor in wins.
Your preference for a low health shooter is just that, a preference.
CCP decided to go the MMO/RPG route where leveling up means you are stronger and more capable. A flat playing field is fine for a game that gets rereleased every year which forces everyone to start from scratch again, but it doesn't work well for a game that is mean to last years. |
Skihids
Bullet Cluster
1881
|
Posted - 2013.08.14 20:41:00 -
[33] - Quote
Prius Vecht wrote:Skihids wrote:Prius Vecht wrote:Scheneighnay McBob wrote:high RoF? Mass drivers have the lowest RoF out of all light weapons, except the plasma cannon and swarm launcher. the point is, compare them to grenade launchers in any quality game. its too high, he's right. to argue it is pointless. to boot, each shot in a real shooter requires a reload. only CCP in their infinite wisdom made one that was autofire. Yes, let's compare the MD to any grenade launcher in any other game. How many grenades does it take on average to kill an enemy in any other game? In any other game can somone hit you with a grenade and you spin around and down him with your rifle? How does the DPS from any other game's rifle and grenade launcher compare? Are there any where the rifle puts out more DPS than the grenade launcher? friend, thats actually a bigger indictment of CCP. Most people now agree that CCP would have been better served going low health for everyone rather than just new players. Tiercide is a great option they should consider rather than giving us a system where my 12M SP Logi can eat 4x the bullets than a new player. that way skill the determining factor in wins.
Actually, that argument is completely different than your original. The comparison holds if the two mercs are the same strength and it works if they are different levels. The point is that high heath completely changes the MD from a OHK noob tube to a balanced weapon that specializes in medium to CQC. |
Prius Vecht
Red and Silver Hand Amarr Empire
152
|
Posted - 2013.08.14 20:45:00 -
[34] - Quote
Skihids wrote:Your preference for a low health shooter is just that, a preference.
CCP decided to go the MMO/RPG route where leveling up means you are stronger and more capable. A flat playing field is fine for a game that gets rereleased every year which forces everyone to start from scratch again, but it doesn't work well for a game that is mean to last years.
I disagree. Looking at the market and the pitiful numbers on Dust I think its obvious most people prefer low health.
here again, we can now plainly see what happens when you make new players and their weapons squishy..they dont play long. Its a much better idea [and better indicator of skill] when you separate weapons more subtly. Better weapons will still be better, they just wont be godly and you would actually have to be better at a guy to kill him.
many of the MMO features Dust is trying to implement are good. Some [like the health gap] were a bad idea. Never forget that this is a shooter too. |
Prius Vecht
Red and Silver Hand Amarr Empire
152
|
Posted - 2013.08.14 20:47:00 -
[35] - Quote
Skihids wrote:Prius Vecht wrote:Skihids wrote:Prius Vecht wrote:Scheneighnay McBob wrote:high RoF? Mass drivers have the lowest RoF out of all light weapons, except the plasma cannon and swarm launcher. the point is, compare them to grenade launchers in any quality game. its too high, he's right. to argue it is pointless. to boot, each shot in a real shooter requires a reload. only CCP in their infinite wisdom made one that was autofire. Yes, let's compare the MD to any grenade launcher in any other game. How many grenades does it take on average to kill an enemy in any other game? In any other game can somone hit you with a grenade and you spin around and down him with your rifle? How does the DPS from any other game's rifle and grenade launcher compare? Are there any where the rifle puts out more DPS than the grenade launcher? friend, thats actually a bigger indictment of CCP. Most people now agree that CCP would have been better served going low health for everyone rather than just new players. Tiercide is a great option they should consider rather than giving us a system where my 12M SP Logi can eat 4x the bullets than a new player. that way skill the determining factor in wins. Actually, that argument is completely different than your original. The comparison holds if the two mercs are the same strength and it works if they are different levels. The point is that high heath completely changes the MD from a OHK noob tube to a balanced weapon that specializes in medium to CQC.
No. Wrong. We're talking health gap now.
I still stand by my previous argument that a weapon like the MD must have a low fire rate, low ammo and reload after every shot. |
Cosgar
ParagonX
4202
|
Posted - 2013.08.14 20:51:00 -
[36] - Quote
Prius Vecht wrote:
No. Wrong. We're talking health gap now.
I still stand by my previous argument that a weapon like the MD must have a low fire rate, low ammo and reload after every shot.
So, you want people to flat out not use it, right? |
Heathen Bastard
Kang Lo Directorate Gallente Federation
485
|
Posted - 2013.08.14 20:54:00 -
[37] - Quote
Promethius Franklin wrote:Heathen Bastard wrote:Skihids wrote: *Sigh*
CoD is a low health shooter where all explosives are OHK.
DUST is a high health shooter and the MD is not a OHK weapon.
Two totally different beasts.
You're right. it's a 2hk weapon that can fire once a second, and doesn't give a directional hit marker to the target. Leaves a visual smoke trail and doesn't 2HK my STD armor suit unless proto and/or dmg modded. Even when using an EXO-5 w/damage mods I'm only 2HK'ing scouts. And 2 seconds is a lot longer than it takes for a well aimed AR/SCR to do the same job.
they HAVE to aim well. you? just get within about 8 meters of target and you're golden, their screen won't stop freaking out, and hell, even cover means nothing to your godmode gun.
face it, ccp wanted to make a game about skill, then implemented weapons specifically to reduce the skill necessary to play.
sidestep sidestep sidestep, boom. you're immune to most gunfire, and you don't even have to aim too well to return fire and shred them. |
MinivanSurvivor
L.O.T.I.S.
54
|
Posted - 2013.08.14 20:54:00 -
[38] - Quote
KING SALASI wrote:A gun that shoots missiles won't be OP LOL. CCP is having the hardest time balancing anything out the gate, but we shall see if these next 2 updates restores balance to Dust.
They probably will get a good balance going here in the next few months....
But guess what,
They'll strike perfect harmony where there is all kinds of weapon variety in games and then throw all that sh** away for a new build.
Don't believe me?
Look at Chromosome. All kinds of variety. One weapon didn't dominate all others. It will be achieved again only to be throw away for no damn reason. |
Booby Tuesdays
Ahrendee Mercenaries EoN.
272
|
Posted - 2013.08.14 20:57:00 -
[39] - Quote
Prius Vecht wrote: No. Wrong. We're talking health gap now.
I still stand by my previous argument that a weapon like the MD must have a low fire rate, low ammo and reload after every shot.
Yes, because in the future no one will have any weapon better than what's in the current CoD game. Hell, we already have grenade launcher technology better than this game has, and it's set thousands of years in the future. Do yourself a favor and stop talking, the amount of stupid hurts my brain... |
Heathen Bastard
Kang Lo Directorate Gallente Federation
485
|
Posted - 2013.08.14 21:04:00 -
[40] - Quote
Booby Tuesdays wrote:Prius Vecht wrote: No. Wrong. We're talking health gap now.
I still stand by my previous argument that a weapon like the MD must have a low fire rate, low ammo and reload after every shot.
Yes, because in the future no one will have any weapon better than what's in the current CoD game. Hell, we already have grenade launcher technology better than this game has, and it's set thousands of years in the future. Do yourself a favor and stop talking, the amount of stupid hurts my brain...
they could always just hire EVE pilots to glass/destroy the planet's we're fighting over. soldiers are unnecesary, if you couldn't tell by the fact that the current backstory for CTF and other not entirely combat things we'll be doing later are basically being broadcast as prime-time television in the eve universe. We're the dipshits they put on reality TV these days, given guns and immortality. |
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Skihids
Bullet Cluster
1884
|
Posted - 2013.08.14 21:07:00 -
[41] - Quote
Prius Vecht wrote: No. Wrong. We're talking health gap now.
I still stand by my previous argument that a weapon like the MD must have a low fire rate, low ammo and reload after every shot.
My argument works health gap or no.
The MD does a fraction of a merc's total health in DUST where the CoD grenade launcher does 100%.
This means we can balance the higher alpha of the MD with a lower RoF. The MD has a higher alpha than the AR, but has a RoF orders of magnitude lower than the AR, allowing the AR to out DPS the MD.
That allows the AR user to take a surprise MD round, then return fire and kill the MD user. That works because this is a high health game and it's true if there is a health gap or not. Obviously if the gap is huge and against the AR user he is likely to lose, but that's reversed against the MD user if he is that far behind.
If you require a reload after every shot the MD user would never get a single kill. He would be mowed down after his first shot alerted the enemy that he was stupid enough to walk up completely defenseless.
A real OHK weapon like the contact grenade does need to be single throw with a low RoF, but that's a totally different beast.
EDIT: If you even remotely consider this viable I have a challenge for you. Use the MD as if it held a single round. Just reload it after every shot. In fact reload and count to ten to lower your RoF as desired. Use that for a week and come back and let me know your new KDR. Oh and for extra points use a logi suit as the MD is a favorite for us Logis. |
Assert Dominance
Ahrendee Mercenaries EoN.
184
|
Posted - 2013.08.14 21:08:00 -
[42] - Quote
Ive said forever the mass driver should have a reload animation after each shot. Reasonable speed, like 1.8 seconds. The fact that its spammed is what makes it broken. Adding a reload animation after each shot makes it work as a legit aoe weapon. Anyone against this is a pure noob who want his easy mode kills. |
Promethius Franklin
DUST University Ivy League
161
|
Posted - 2013.08.14 21:14:00 -
[43] - Quote
Heathen Bastard wrote:Promethius Franklin wrote:Heathen Bastard wrote:Skihids wrote: *Sigh*
CoD is a low health shooter where all explosives are OHK.
DUST is a high health shooter and the MD is not a OHK weapon.
Two totally different beasts.
You're right. it's a 2hk weapon that can fire once a second, and doesn't give a directional hit marker to the target. Leaves a visual smoke trail and doesn't 2HK my STD armor suit unless proto and/or dmg modded. Even when using an EXO-5 w/damage mods I'm only 2HK'ing scouts. And 2 seconds is a lot longer than it takes for a well aimed AR/SCR to do the same job. they HAVE to aim well. you? just get within about 8 meters of target and you're golden, their screen won't stop freaking out, and hell, even cover means nothing to your godmode gun. face it, ccp wanted to make a game about skill, then implemented weapons specifically to reduce the skill necessary to play. sidestep sidestep sidestep, boom. you're immune to most gunfire, and you don't even have to aim too well to return fire and shred them. You aren't immune to anything. Due to the reduced arch if you are firing behind cover you are easy to avoid and if not you're fair game and a bullet sponge. It's not like it takes long to be finished off in a 1v1 against an opponent who is comparably equipped. At range ADS for the head, up close you can put enough damage on him that he may kill himself. If you're having visual issues relating to explosions that's a personal issue. I can't say I have the same issue. |
Lance 2ballzStrong
SyNergy Gaming EoN.
3391
|
Posted - 2013.08.14 21:39:00 -
[44] - Quote
lol @ people trying to claim it's hard to use an MD |
Prius Vecht
Red and Silver Hand Amarr Empire
152
|
Posted - 2013.08.14 21:44:00 -
[45] - Quote
Booby Tuesdays wrote:Prius Vecht wrote: No. Wrong. We're talking health gap now.
I still stand by my previous argument that a weapon like the MD must have a low fire rate, low ammo and reload after every shot.
Yes, because in the future no one will have any weapon better than what's in the current CoD game. Hell, we already have grenade launcher technology better than this game has, and it's set thousands of years in the future. Do yourself a favor and stop talking, the amount of stupid hurts my brain...
I suggest u stop reading then. Amazing how your corpmate and most veteran players agree on the MD. eventually youre going to have to come to the conclusion that it sounds stupid..because u are. |
Skihids
Bullet Cluster
1889
|
Posted - 2013.08.14 21:46:00 -
[46] - Quote
Lance 2ballzStrong wrote:lol @ people trying to claim it's hard to use an MD
lol @ people who think it's an easy ticket to a high KDR. |
Cosgar
ParagonX
4205
|
Posted - 2013.08.14 21:48:00 -
[47] - Quote
Lance 2ballzStrong wrote:lol @ people trying to claim it's hard to use an MD Ammo management. |
CAELAN Andoril
Tronhadar Free Guard Minmatar Republic
71
|
Posted - 2013.08.14 21:50:00 -
[48] - Quote
I think making this a low-health shooter would be nothing but bad for the game. Yes, normalise the health, so that new players and veterans have an equal base health. Yes, go full tiercide and get rid of proto guns that eat new players and their hopes and dreams. But keep the game high-health.
In a game like CoD, death doesn't really matter. You don't lose anything when you die, you only cost your team a minor setback. In DUST? You lose everything you were just carrying. You lose your suit, you lose your weapons, your modules, your equipment, everything. You have to pay for all that with what you make in-game. And so, playing DUST like it's your average twitch-shooter, where deaths don't matter and only killing as much as possible, will swiftly render you bankrupt and useless.
I think that's what your problem is: you want this to be a twitch-shooter. I'm not saying there's anything wrong with it, hell, I enjoy a good twitch-shooter from time to time. But that's not what DUST is. This is more about strategy and tactics, this is about survival. You can't do that with ****-poor health.
As for the Mass Driver, I don't see much wrong with it, albeit I only use the STD version. It's not that equitable considering it's not OHK. As it is, I see it mostly as a good area denial weapon and not much else. I rarely get kills with it, but it will make people move in a hurry. That or hunt me down and kill me. |
Patrick57
GunFall Mobilization Covert Intervention
41
|
Posted - 2013.08.14 21:56:00 -
[49] - Quote
Have you even noticed that this is the FUTURE? COD is mostly in the past, except for Black Ops 2. Battlefield is a modern FPS. DUST is in the FUTURE. We can do whatever we WANT. |
DUST Fiend
OSG Planetary Operations Covert Intervention
5724
|
Posted - 2013.08.14 22:14:00 -
[50] - Quote
Cosgar wrote:Lance 2ballzStrong wrote:lol @ people trying to claim it's hard to use an MD Ammo management.
L2Hive?
O.o
My only gripe with mass drivers would be their clip size. Explosions were all wonky in the before time, so they needed the clip buff to help compensate. Now 'splosions pwn and maybe the MD is benefiting a bit too much in that regard. I dont play PC so I dont know how it is on that front, but MD users in pubs seem to do fairly well in general. |
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Iron Wolf Saber
Den of Swords
7276
|
Posted - 2013.08.14 22:16:00 -
[51] - Quote
So halo has this burst fire explosive launcher, one round is sufficient to kill a fully shielded spartan. |
Lance 2ballzStrong
SyNergy Gaming EoN.
3392
|
Posted - 2013.08.14 22:26:00 -
[52] - Quote
Skihids wrote:Lance 2ballzStrong wrote:lol @ people trying to claim it's hard to use an MD lol @ people who think it's an easy ticket to a high KDR.
lol it's not hard either. I used it for a while on my alt.... not exactly a beast mode weapon. More like hang back on high ground and spam on any surface. In CQC? Not a problem, it can be used like a shotgun...just shoot the ground...BEAST! |
Himiko Kuronaga
SyNergy Gaming EoN.
1239
|
Posted - 2013.08.14 22:35:00 -
[53] - Quote
Prius Vecht wrote:Skihids wrote:Your preference for a low health shooter is just that, a preference.
CCP decided to go the MMO/RPG route where leveling up means you are stronger and more capable. A flat playing field is fine for a game that gets rereleased every year which forces everyone to start from scratch again, but it doesn't work well for a game that is mean to last years. I disagree. Looking at the market and the pitiful numbers on Dust I think its obvious most people prefer low health. here again, we can now plainly see what happens when you make new players and their weapons squishy..they dont play long. Its a much better idea [and better indicator of skill] when you separate weapons more subtly. Better weapons will still be better, they just wont be godly and you would actually have to be better at a guy to kill him. many of the MMO features Dust is trying to implement are good. Some [like the health gap] were a bad idea. Never forget that this is a shooter too.
You can pin the low numbers on any number of factors and still exclude low health as one of them. It's not proof of anything.
He is right, low health is a preference of yours and in this case you are simply seeing what you want to see. |
Cosgar
ParagonX
4211
|
Posted - 2013.08.14 22:37:00 -
[54] - Quote
DUST Fiend wrote:Cosgar wrote:Lance 2ballzStrong wrote:lol @ people trying to claim it's hard to use an MD Ammo management. L2Hive? O.o My only gripe with mass drivers would be their clip size. Explosions were all wonky in the before time, so they needed the clip buff to help compensate. Now 'splosions pwn and maybe the MD is benefiting a bit too much in that regard. I dont play PC so I dont know how it is on that front, but MD users in pubs seem to do fairly well in general. Coming from a MD user, I'll let you in on a secret: Everyone in this game runs around like lemmings on crack. Very rarely do I see someone wise up and try to counter a MD by doing something different. Flank, get above, catch them while they're reloading. This isn't just with the MD either- lasers (yes people are using them again) HMGs, FGs, Flaylock Pistols, Tanks- anything. Everyone runs around trying to use the same strategy against different weapons and instead of realizing "Durrr, maybe I should try something else..." They cry OP because god forbid their playstyle doesn't have any room for improvement.
Remember all those ads we all saw that got us interested in Dust in the first place? Remember Chromosome? Heavies, tanks, ARs, HMGs, MDs... all working in a sort of organized chaos. I want that Dust back, not this generic AR orgy with the Duvolle flufffing on the side. Learn to counter the MD- don't treat it like an AR, stop trying to 1 v 1 everything. War isn't fair. |
Scheneighnay McBob
Bojo's School of the Trades
2977
|
Posted - 2013.08.14 23:31:00 -
[55] - Quote
Prius Vecht wrote:Scheneighnay McBob wrote:high RoF? Mass drivers have the lowest RoF out of all light weapons, except the plasma cannon and swarm launcher. the point is, compare them to grenade launchers in any quality game. its too high, he's right. to argue it is pointless. to boot, each shot in a real shooter requires a reload. only CCP in their infinite wisdom made one that was autofire. Ever notice most of the grenade launchers in "quality" games are outdated? Plus, they OHK, which they don't do in dust. A mass driver alone actually takes more time than an AR to kill. |
Booby Tuesdays
Ahrendee Mercenaries EoN.
274
|
Posted - 2013.08.14 23:40:00 -
[56] - Quote
Scheneighnay McBob wrote:Prius Vecht wrote:Scheneighnay McBob wrote:high RoF? Mass drivers have the lowest RoF out of all light weapons, except the plasma cannon and swarm launcher. the point is, compare them to grenade launchers in any quality game. its too high, he's right. to argue it is pointless. to boot, each shot in a real shooter requires a reload. only CCP in their infinite wisdom made one that was autofire. Ever notice most of the grenade launchers in "quality" games are outdated? Plus, they OHK, which they don't do in dust. A mass driver alone actually takes more time than an AR to kill. Indeed. Lots of MD deaths occur when the poor bastard has terrible situational awareness. They just stand there or run in circles. |
Booby Tuesdays
Ahrendee Mercenaries EoN.
274
|
Posted - 2013.08.14 23:46:00 -
[57] - Quote
Prius Vecht wrote:Booby Tuesdays wrote:Prius Vecht wrote: No. Wrong. We're talking health gap now.
I still stand by my previous argument that a weapon like the MD must have a low fire rate, low ammo and reload after every shot.
Yes, because in the future no one will have any weapon better than what's in the current CoD game. Hell, we already have grenade launcher technology better than this game has, and it's set thousands of years in the future. Do yourself a favor and stop talking, the amount of stupid hurts my brain... I suggest u stop reading then. Amazing how your corpmate and most veteran players agree on the MD. eventually youre going to have to come to the conclusion that it sounds stupid..because u are. Yes, my corpmates and I, we have discussions about the various imbalances in the game. Communication is a two way street. We just went up against a corp in PC that used 90% Core Locus and MD's. VEEERY annoying bunch, but we have continued to beat them comfortably. One of the problems is when there are 4 or 5 of us Massholes grouped up, we can seem pretty intimidating. However, if you use these things called "tactics" and don't try to solo them, a MD is one of the easier counters in the game. The only one easier with proper tactics is the unsuspecting sniper we all love putting a full clip into. |
Scheneighnay McBob
Bojo's School of the Trades
2977
|
Posted - 2013.08.14 23:48:00 -
[58] - Quote
Booby Tuesdays wrote:Scheneighnay McBob wrote:Prius Vecht wrote:Scheneighnay McBob wrote:high RoF? Mass drivers have the lowest RoF out of all light weapons, except the plasma cannon and swarm launcher. the point is, compare them to grenade launchers in any quality game. its too high, he's right. to argue it is pointless. to boot, each shot in a real shooter requires a reload. only CCP in their infinite wisdom made one that was autofire. Ever notice most of the grenade launchers in "quality" games are outdated? Plus, they OHK, which they don't do in dust. A mass driver alone actually takes more time than an AR to kill. Indeed. Lots of MD deaths occur when the poor bastard has terrible situational awareness. They just stand there or run in circles. or when my laser strips their shields and they think they're safe in cover Nope; I'm a laser-md commando. Fear my area denial. |
Heimdallr69
Imperfects Negative-Feedback
558
|
Posted - 2013.08.14 23:48:00 -
[59] - Quote
Skihids wrote: *Sigh*
CoD is a low health shooter where all explosives are OHK.
DUST is a high health shooter and the MD is not a OHK weapon.
Two totally different beasts.
Try getting a headshot... |
low genius
the sound of freedom Renegade Alliance
294
|
Posted - 2013.08.15 00:20:00 -
[60] - Quote
Reiki Jubo wrote:you cant have a weapon like the mass driver with a high fire rate, lots of ammo or a fast reload. just watched the CoD trailer and even though i would never buy that piece of crap, its funny how they and bf3 both understand you cant have any explosive weapon with auto fire. whatevs tho, I guess CCP has been making fps since never so maybe they know something everyone else doesnt. cracks me up how CCP can add all this other complex background stuff but doesnt have the common sense to get stuff like this right. When this game is dead in 9 months pls remember your choice to be cheap and outsource your game to china and let people with no fps experience make your game killed it. http://www.youtube.com/watch?v=K2uN1gwxM8o
what we need is a map full of ar's. wouldn't that be fun!?!
stop qqing. |
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