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1061. WTF Reduced kill points!!!??? - in General Discussions [original thread]
I wonder if this is why I didn't get intel kill assists for scanning right before an OB and my squad leader complained that he got only two kills. What does the screen show when you get an OB kill but no points for it?
- by Skihids - at 2013.10.25 20:19:00
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1062. weekly sp rollover system - in General Discussions [original thread]
We use daily player count to measure the popularity/life of the game, so it's only natural that CCP do everything it can to boost that number. That's part of what the daily connection bonus is all about. They hope you will stick around for a batt...
- by Skihids - at 2013.10.25 20:09:00
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1063. 1.7 Supply Depots = Remote and Proximity Explosive Spam? - in General Discussions [original thread]
Vehicle changes will occur AFTER 1.7. That's not a promise for 1.8 mind you merely a declaration it won't happen before then. They will be in cool-down mode so will most likely retreat to their redline rather than seek a SD in the battle zone.
- by Skihids - at 2013.10.25 17:55:00
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1064. Tankers will rise once again - in General Discussions [original thread]
CCP is redefining the role of vehicles away from constant menace to periodic battering rams. The current role of constant semi-vulnerability but fast repairing has both sides frustrated. AV has a huge reach so vehicles constantly need a decent st...
- by Skihids - at 2013.10.25 17:12:00
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1065. Tankers will rise once again - in General Discussions [original thread]
All vehicles will have fragile cool-down periods and limited ammo, so there will be no long duration domination. You will have short burst mode domination time, but that will have to be managed carefully. If CCP gets it right both sides will be ...
- by Skihids - at 2013.10.25 16:51:00
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1066. simple fix to logis - in General Discussions [original thread]
Cosgar wrote: @Bojo (Multiple quotes kills my phone) Then it doesn't really fix anything, especially since most sidearms are better than their light (and even heavy) counterparts anyway. The issue here is that people are looking for a fix to a...
- by Skihids - at 2013.10.25 16:46:00
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1067. OooOOOo, New av changes inc! - in General Discussions [original thread]
All AV and vehicle stats need to be balanced to make everything a viable role. We've always had a problem with the DS/HAV/FG triangle. If a FG was powerful enough to kill existing tanks it would 1-2HK a DS. If you balanced the FG against the DS,...
- by Skihids - at 2013.10.25 15:30:00
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1068. Explain to me how manufacturing and the economy is supposed to work with point o... - in General Discussions [original thread]
Rogatien Merc wrote: But who manufactures the supply depot? That along with turrets, Null cannons, buildings, and spaceships would probably come from the EVE side, though the smaller items could be built from nanites. So once you get one S...
- by Skihids - at 2013.10.25 05:13:00
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1069. Explain to me how manufacturing and the economy is supposed to work with point o... - in General Discussions [original thread]
Paran Tadec wrote: Retools Supply Depot technology to print ISK instead of suits and guns Wins Dust/Eve/Valkyrie. I imagine that all money is digital as well. It would have to be at the point that you can print weapons.
- by Skihids - at 2013.10.25 05:10:00
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1070. Explain to me how manufacturing and the economy is supposed to work with point o... - in General Discussions [original thread]
Operative 1171 Aajli wrote: Skihids wrote: I've seen many threads talking about how BPOs would go the way of EVE manufacturing and we would be buying our gear from Pod Pilots, but that simply won't work with DUST. DUST mercs don't use the a...
- by Skihids - at 2013.10.25 02:15:00
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1071. Explain to me how manufacturing and the economy is supposed to work with point o... - in General Discussions [original thread]
Vrain Matari wrote: In that case what the SD really is is a teleportal/market proxy server. In EVE one would have to ask the question, what region, since the market is segmented by region? This could really expose mercs to regional market mani...
- by Skihids - at 2013.10.25 01:29:00
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1072. Explain to me how manufacturing and the economy is supposed to work with point o... - in General Discussions [original thread]
Vell0cet wrote: I don't think manufacturing/industry fits well in DUST. I'd like to see mercs producing the raw materials, selling them on the market to EVE players where they're manufactured into the products we buy back to use in combat. EVE ...
- by Skihids - at 2013.10.24 23:14:00
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1073. Explain to me how manufacturing and the economy is supposed to work with point o... - in General Discussions [original thread]
Byozuma Kegawa wrote: Skihids wrote: Byozuma Kegawa wrote: Or you could look at Supply Depots and Clone Reanimation Units as 'media servers'. There's two as they handle two different kinds of 'media'. CRU's serve out the varied, complex '...
- by Skihids - at 2013.10.24 23:05:00
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1074. Explain to me how manufacturing and the economy is supposed to work with point o... - in General Discussions [original thread]
Byozuma Kegawa wrote: Or you could look at Supply Depots and Clone Reanimation Units as 'media servers'. There's two as they handle two different kinds of 'media'. CRU's serve out the varied, complex 'media' of cloned mercenaries where SDs serv...
- by Skihids - at 2013.10.24 22:06:00
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1075. Explain to me how manufacturing and the economy is supposed to work with point o... - in General Discussions [original thread]
Kane Fyea wrote: Let's put it this way Gameplay 1st Lore 2nd. You could say gameplay of having our weapons and equipment appear upon request is what comes first and the lore of EVE manufacture comes second. Or do you really mean that the EV...
- by Skihids - at 2013.10.24 21:33:00
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1076. Explain to me how manufacturing and the economy is supposed to work with point o... - in General Discussions [original thread]
Fire of Prometheus wrote: Skihids wrote: Fire of Prometheus wrote: Skihids wrote: Fire of Prometheus wrote: We have mastered teleportation (or something similar) hence drop uplinks. So who's to say we don't transfer consciousness i...
- by Skihids - at 2013.10.24 20:46:00
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1077. Explain to me how manufacturing and the economy is supposed to work with point o... - in General Discussions [original thread]
Fire of Prometheus wrote: Skihids wrote: Fire of Prometheus wrote: We have mastered teleportation (or something similar) hence drop uplinks. So who's to say we don't transfer consciousness into a clone on the war barge, pick a suit and t...
- by Skihids - at 2013.10.24 20:39:00
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1078. Explain to me how manufacturing and the economy is supposed to work with point o... - in General Discussions [original thread]
Disturbingly Bored wrote: Skihids wrote: How can you cram 100+ copies of every weapon, suit, and bit of equipment in one small supply depot? You can't! You can store raw materials and build what is requested. They same way they handle gun...
- by Skihids - at 2013.10.24 20:37:00
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1079. Explain to me how manufacturing and the economy is supposed to work with point o... - in General Discussions [original thread]
Fire of Prometheus wrote: We have mastered teleportation (or something similar) hence drop uplinks. So who's to say we don't transfer consciousness into a clone on the war barge, pick a suit and then teleport to battle. As for the supply depot...
- by Skihids - at 2013.10.24 20:27:00
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1080. Explain to me how manufacturing and the economy is supposed to work with point o... - in General Discussions [original thread]
I can see some interesting repercussions of carrying a physical inventory: You have to decide how much of what to gear to ship to the battlefield ahead of time.
You must allocate your gear between the Warbarge and the various Supply Depots ...
- by Skihids - at 2013.10.24 20:13:00
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