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101. America time zone - in General Discussions [original thread]
No one cares about the USA time zones sorry
- by Sir Meode - at 2013.05.14 14:50:00
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102. Commercial Release: CCP, Where's my AURUM? - in General Discussions [original thread]
you should really read the forums and use te search tool. CCP said any one who wants there Aurum must take a full RESET everything back to zero, that includes SP and ISK. Then you will get all your aurum back if you baught it and any other items ...
- by Sir Meode - at 2013.05.14 14:49:00
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103. skirmish stats - in General Discussions [original thread]
do we get the stats back that weren't counted while it has been broken??
- by Sir Meode - at 2013.05.14 14:17:00
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104. Balance Vehicles - in General Discussions [original thread]
They took away PG skill because tanks weren't dieing enough, they buff HP and resist to make tanks last longer in battle. now that's logic
- by Sir Meode - at 2013.05.14 11:15:00
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105. Pre-launch feedback from an FPS veteran: past, present and future - in General Discussions [original thread]
Good feedback however it feels to me you just skimmed the surface, it read like you picked the game up for a day or two and just pointed out the obvious, very general review. Enjoyed reading it though, no "qq this is OP" rubbish.
- by Sir Meode - at 2013.05.13 14:32:00
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106. Planetary Conquest - Alliances - in General Discussions [original thread]
if you want a district you will have to fight for it like the rest of us
- by Sir Meode - at 2013.05.13 14:18:00
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107. Sticky:Vehicle skills, modules and balancing - in General Discussions [original thread]
Ok so i read that CCP know about the turret problems also they have an issue with the weight of HAV it seems it got switched so Shield HAV have the weight of armour and are really slow acceleration. Armour have the weight of shield and are really ...
- by Sir Meode - at 2013.05.13 08:48:00
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108. SP IS KING - in General Discussions [original thread]
lowratehitman wrote: Sir Meode wrote: lowratehitman wrote: SP IS KING.....if you have it, it does not matter what suit you skill into, you can make it awesome, core skills! I have to disagree, there are plenty of players that, irr...
- by Sir Meode - at 2013.05.13 08:34:00
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109. SP IS KING - in General Discussions [original thread]
lowratehitman wrote: SP IS KING.....if you have it, it does not matter what suit you skill into, you can make it awesome, core skills! I have to disagree, there are plenty of players that, irrelivent of how much more SP you have to them...
- by Sir Meode - at 2013.05.13 08:24:00
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110. Squad 514. - in General Discussions [original thread]
DUST was always designed to be a team game, there is no room for a new John Matrix in New Eden. Go get some friends and team up or your experience will just get worse.
- by Sir Meode - at 2013.05.13 08:19:00
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111. Sticky:Vehicle skills, modules and balancing - in General Discussions [original thread]
Any news on when turret angles are getting fixed??
- by Sir Meode - at 2013.05.12 16:47:00
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112. Sticky:Vehicle skills, modules and balancing - in General Discussions [original thread]
in the end it will come down to everyone having the same builds, there will be no variation. BORING and the HP buff will only make armour users more effective as they already have a higher EHP than shields. this will only increase the gap betwee...
- by Sir Meode - at 2013.05.11 11:33:00
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113. 10% damage buff. More reason to give tanks their 5% PG back. - in General Discussions [original thread]
Drommy Hood wrote: Ignoble Son wrote: Drommy Hood wrote: Im sure there is a reson that ccp have changed the max pg/cpu you can aquire with tanks. Id imagine it was because it was easily possible to fit dual reppers and still have a top no...
- by Sir Meode - at 2013.05.10 14:43:00
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114. Sticky:Vehicle skills, modules and balancing - in General Discussions [original thread]
No CCP your doing it wrong. Stop generalising vehicles. Shield vehicles should have a greater increase in hp than armour as armour has better reps and better hardeners so they dont need more HP as they have better EHP. Armour vehicles use a grea...
- by Sir Meode - at 2013.05.10 14:20:00
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115. HAV movement speed - in General Discussions [original thread]
I haven't seen any one comment on this yet but did they increase the weight of the shield tanks? the movement speed has been reduced which is abit strange I'm not sure why CCP would do this.
- by Sir Meode - at 2013.05.10 13:08:00
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116. While you are buffing all the weapons, you forgat tanks again. - in General Discussions [original thread]
flux grenades will screw a shield tank over AV nades screw armour tanks over, the damage output from these alone is to much not to mention swarmlaunchers and forge guns.
- by Sir Meode - at 2013.05.10 11:23:00
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117. CPM Weapons - in General Discussions [original thread]
Knight SoIaire wrote: Sir Meode wrote: Knight SoIaire wrote: Sir Meode wrote: it doesnt look good when some of the community dont even know who it is representing them. Well its not like they're doing much. Im sure they are do...
- by Sir Meode - at 2013.05.09 21:28:00
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118. CPM Weapons - in General Discussions [original thread]
Knight SoIaire wrote: Sir Meode wrote: it doesnt look good when some of the community dont even know who it is representing them. Well its not like they're doing much. Im sure they are doing as much as they can to help the situation t...
- by Sir Meode - at 2013.05.09 21:23:00
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119. Please Increase Weapon Ranges to Chromosome Sharpshooter 3. - in General Discussions [original thread]
The weapon with the longest range also has the highest damage, but its not OP honest.
- by Sir Meode - at 2013.05.09 21:20:00
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120. CPM Weapons - in General Discussions [original thread]
it doesnt look good when some of the community dont even know ho it is representing them.
- by Sir Meode - at 2013.05.09 21:18:00
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