Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 |
1141. Dam dude... - in General Discussions [original thread]
Gavr1lo Pr1nc1p wrote: Too bad we have to wait 15 seconds after getting into our optimal to do so if we use a cloak, or get gunned down in the open if we don't. RE's are the only option, my friend. Put em on your FoTM assault. FoTM? Excuse ...
- by Sir Dukey - at 2015.01.02 22:21:00
|
1142. CCP, scout spawn is acceptable - in General Discussions [original thread]
Fox Gaden wrote: Ripley Riley wrote: Maybe your data shows otherwise, but I'm being killed by strafe scouts with RR, CR, or bolt pistols more often than cloaked scouts. How will adjusting the cloak help prevent the assault-strafe scouts? ...
- by Sir Dukey - at 2015.01.02 22:19:00
|
1143. Amarr Assault Weapon-Scram, A.Scram, TacAR or BrstAR..or CR - in General Discussions [original thread]
Y-BLOCK wrote: We all know that the scrambler rifle is the goto weapon for amarr assault; however, I have had some decent matches running amarr assault with the burstAR. Its nice not worrying about overheating & with a clip size of 70! What...
- by Sir Dukey - at 2015.01.02 22:18:00
|
1144. Dam dude... - in General Discussions [original thread]
90% of my deaths are to heavies now, I wish scouts would come shotgun them in the back. Buff Scouts or Nerf Heavies. I prefer option 2.
- by Sir Dukey - at 2015.01.02 22:17:00
|
1145. How To Make The Amarr Scout Even Better - in Feedback/Requests [original thread]
BLOOD Ruler wrote: travel fast and harder turns,but uses stamina faster and will need a few moments to get it back. It makes sense so just switch their stamina regen. I know it won't hurt the Minja ,because I play as one in my other alt. This...
- by Sir Dukey - at 2015.01.02 21:53:00
|
1146. Problem with Amarr Scout HP. - in Feedback/Requests [original thread]
Atiim wrote: Sir Dukey wrote: Atiim wrote: Amarr Scout: 60/170 (235 eHP) Gallente Scout: 70/130 (200 eHP) So, it gains an extra 17.5% eHP at the cost of only 4% speed? You're right, that is imbalanced. I say we reduce the Amarr Scout's A...
- by Sir Dukey - at 2015.01.02 07:39:00
|
1147. Problem with Amarr Scout HP. - in Feedback/Requests [original thread]
Meee One wrote: Sir Dukey wrote: The amarr scout is 4% slower than the other scouts, at max skills it has 37.5 more HP than other scouts. At base it has 30 more HP. It looses 10 shields and gains about 40 armor on top of the gallante scou...
- by Sir Dukey - at 2015.01.02 07:31:00
|
1148. CCP... - in General Discussions [original thread]
gustavo acosta wrote: Why would anyone want a black eagle shotgun? Boundless CR+Min Assault+Shotgun.
- by Sir Dukey - at 2015.01.02 04:59:00
|
1149. Free Tanks Minamatar FW - in General Discussions [original thread]
Timtron Victory wrote: Giving out free tanks for Min FW Enjoy Free bullets for friendlies in Min FW. And no, they are not from Nanohives.
- by Sir Dukey - at 2015.01.02 04:00:00
|
1150. CCP... - in General Discussions [original thread]
Make all the rewards for Daily Missions from here on out, Black Eagle Assault Rifles or Black Eagle Shotguns.
- by Sir Dukey - at 2015.01.02 03:51:00
|
1151. ''evil'' assault suit fittings. - in General Discussions [original thread]
Racro 01 Arifistan wrote: creodron breach AR 'black eagle' AR allotek flux grenade k-2 nano hive. x3 complex armour repairs x2 enhanced armour plates complex light/sidearm damge mods. complex prescion enhancement. what assault suit fitting...
- by Sir Dukey - at 2015.01.02 03:50:00
|
1152. Problem with Amarr Scout HP. - in Feedback/Requests [original thread]
Racro 01 Arifistan wrote: so scouts are supposed to focus on EHP?????????............................ huh. amarr scout has potential to be the fastest suit in the game. (including sprint speed/ stamina combined with regen.) but oh no....no o...
- by Sir Dukey - at 2015.01.02 03:41:00
|
1153. Problem with Amarr Scout HP. - in Feedback/Requests [original thread]
Pokey Dravon wrote: DeadlyAztec11 wrote: It has a crap ton of stamina though which means it almost never has to walk; it can sprint everywhere. Removing the speed penalty would be insane. People love to ignore that fact. My Minmatar Co...
- by Sir Dukey - at 2015.01.02 03:28:00
|
1154. Problem with Amarr Scout HP. - in Feedback/Requests [original thread]
Fizzer XCIV wrote: DeadlyAztec11 wrote: It has a crap ton of stamina though which means it almost never has to walk; it can sprint everywhere. Removing the speed penalty would be insane. The Minassault had its HP penalty removed becaus...
- by Sir Dukey - at 2015.01.02 03:27:00
|
1155. Problem with Amarr Scout HP. - in Feedback/Requests [original thread]
Atiim wrote: Amarr Scout: 60/170 (235 eHP) Gallente Scout: 70/130 (200 eHP) So, it gains an extra 17.5% eHP at the cost of only 4% speed? You're right, that is imbalanced. I say we reduce the Amarr Scout's Armor to 135, that way it only gains ...
- by Sir Dukey - at 2015.01.02 03:24:00
|
1156. Problem with Amarr Scout HP. - in Feedback/Requests [original thread]
DeadlyAztec11 wrote: It has a crap ton of stamina though which means it almost never has to walk; it can sprint everywhere. Removing the speed penalty would be insane. That crap is bullsh*t and over rated. I have an AM scout and I pick a Min...
- by Sir Dukey - at 2015.01.02 03:23:00
|
1157. Why amarr scout sucks... - in General Discussions [original thread]
Cody Sietz wrote: Sir Dukey wrote: Cody Sietz wrote: Don't use Hp mods? I mean you could use one precision mod and a shield extender then run 1-2 damps(I recommend only 1 tbh) 1 kincat and leave the last 1 or 2 slots to you imagination. ...
- by Sir Dukey - at 2015.01.02 03:18:00
|
1158. Why amarr scout sucks... - in General Discussions [original thread]
Maken Tosch wrote: What the Amarr scout lacks in speed, it makes up for it in huge amounts of stamina. I can slap on an Ishukone Cloak Field, turn it on, run and then run out of cloak long before I even run out of stamina. A dedicated Minmatar ...
- by Sir Dukey - at 2015.01.01 21:18:00
|
1159. Problem with Amarr Scout HP. - in Feedback/Requests [original thread]
The amarr scout is 4% slower than the other scouts, at max skills it has 37.5 more HP than other scouts. At base it has 30 more HP. It looses 10 shields and gains about 40 armor on top of the gallante scout base. It gains a total of 30 hp. A 4%...
- by Sir Dukey - at 2015.01.01 21:16:00
|
1160. Why amarr scout sucks... - in General Discussions [original thread]
Cody Sietz wrote: Don't use Hp mods? I mean you could use one precision mod and a shield extender then run 1-2 damps(I recommend only 1 tbh) 1 kincat and leave the last 1 or 2 slots to you imagination. Maybe a range amp(they are pretty awful n...
- by Sir Dukey - at 2015.01.01 21:10:00
|
Pages: 1 2 3 4 5 6 7 8 9 10 20 30 40 50 60 70 80 90 100 |
First page | Previous page | Next page | Last page |