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401. Flaylocks & Mass drivers - in General Discussions [original thread]
The MD finally works as it's supposed to now and it is in no way OP. It's not my fault that half the dummies in this game choose to run dumb, unnecessary modules in their high and low slots instead of bolstering their suits with shielding and armo...
- by SirManBoy - at 2013.07.09 09:00:00
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402. TURN OFF THE LOUD HEADSHOT SOUND - in General Discussions [original thread]
It's a cool sound. Change nothing, CCP!
- by SirManBoy - at 2013.07.09 08:47:00
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403. Old PC Bug - in Technical Support/Bugs [original thread]
I was in Earl's squad so I was similarly affected. Please resolve ASAP. Thank you.
- by SirManBoy - at 2013.06.09 00:37:00
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404. Mass Driver is unplayable ..SERIOUSLY BS - in Feedback/Requests [original thread]
Keeping hope alive for an MD buff. This weapon has been neutered beyond recognition. The most unfortunate part about this situation is that this nerf came as a response to internal testing. Talk about being disconnected from what's really happenin...
- by SirManBoy - at 2013.06.01 02:01:00
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405. "Insufficient skills to use this dropsuit." Yes, but why can't I m... - in Feedback/Requests [original thread]
In the name of learning, planning, and greater knowledge of suits, I think the dropsuit fitting creator should allow players to create suits that they don't currently have the skills for. It makes no sense that I can plan future suits with fitting...
- by SirManBoy - at 2013.05.30 15:51:00
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406. [Feedback] Logis should NOT have more high/low slots than assaults - in Feedback/Requests [original thread]
Dudes, the Caldari is limited to three equipment slots. It has its limitations as well. Stop hating.
- by SirManBoy - at 2013.05.30 15:14:00
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407. [Feedback] Logis should NOT have more high/low slots than assaults - in Feedback/Requests [original thread]
And our survivability (thanks to all of those high and low slots) makes our role relevant on the battlefield. Logi bros are already sacrificing their KDR to perform their support role. The last thing we need is to further aid the dominance enjoyed...
- by SirManBoy - at 2013.05.30 14:20:00
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408. [Feedback] Logistics high cpu/pg reduction -> eq fitting reduction - in Feedback/Requests [original thread]
You logi haters are rich. I take a hit in speed, stamina, starting shields, and I don't get a side arm. You assaults aren't having any trouble killing logis on the battlefield. If we couldn't tank up, you assault guys would dominate the game more ...
- by SirManBoy - at 2013.05.30 14:12:00
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409. [Feedback] Logis should NOT have more high/low slots than assaults - in Feedback/Requests [original thread]
St Evilsbitch wrote: Why? Should logis then get a side arm? This as well.
- by SirManBoy - at 2013.05.30 14:07:00
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410. [Feedback] Logis should NOT have more high/low slots than assaults - in Feedback/Requests [original thread]
We're slower and generally have lower starting shields, dude. This is the trade off.
- by SirManBoy - at 2013.05.30 14:06:00
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411. [BUG] Nanite injector not actually reviving - in Technical Support/Bugs [original thread]
Fix this, CCP! Please!
- by SirManBoy - at 2013.05.16 09:59:00
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412. [BUG] Nanite injector not actually reviving - in Technical Support/Bugs [original thread]
The injector is crazy broke now. Last night was the worst it has ever been. I might have picked up 1 out of every 10 bodies I attemped to revive.
- by SirManBoy - at 2013.05.15 15:19:00
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413. PLEASE fix the nanite injector!!! - in Feedback/Requests [original thread]
This mechanic needs to be fixed immediately. In its current state, the injector works maybe once out of every ten attempts. Please do something about this! These injector fails are making life very difficult for logis who are trying to make a diff...
- by SirManBoy - at 2013.05.15 10:00:00
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414. Another observation: Quick spawns disrupt the flow of battles. - in General Discussions [original thread]
In addition to devaluing logis, it seems that these faster spawns cause battles to get bogged down and geographically isolated, making it much harder for squads to assault other areas of the map. I played in several matches last night that felt li...
- by SirManBoy - at 2013.05.11 19:19:00
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415. Help me understand WHY this build happened. - in General Discussions [original thread]
New menus and other non-battlefield changes not withstanding, why did CCP choose to drastically change the gameplay in Uprising? Personally, I don't understand it. What are your thoughts?
- by SirManBoy - at 2013.05.11 15:21:00
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416. I want Chromosome - in General Discussions [original thread]
Anyone who thinks this new build is better than Chromosome is not a serious person. Sure, you might have discovered an exploit that has made you more successful, but no one in their right mind could ever claim that this is an actual improvement in...
- by SirManBoy - at 2013.05.11 14:25:00
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417. Quick spawns + help button = death of nanite injector - in General Discussions [original thread]
Dude, you must not be a logi. It simply isn't fun anymore.
- by SirManBoy - at 2013.05.10 23:46:00
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418. MD a summery 11 points, All together fatal, separate meh. - in General Discussions [original thread]
ttt for the MD It used to be a great weapon. Now it's a joke.
- by SirManBoy - at 2013.05.10 23:42:00
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419. Quick spawns + help button = death of nanite injector - in General Discussions [original thread]
Quick spawns and help notifications mark the end of the nanite injector.This is yet another in a series of recent assaults against support-oriented players thanks to Uprising. I used to be one of the best logis in this whole game and now I take no...
- by SirManBoy - at 2013.05.10 23:37:00
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420. Sticky:Weapon damage model/HMG balance - in General Discussions [original thread]
The mass driver needs some serious TLC. Some arbitrary 10% buff isn't going to adequately address its extensive list of new shortcomings, including its damage (it needs far more than a 10% buff), its splash area, and its aiming. In its current sta...
- by SirManBoy - at 2013.05.10 12:04:00
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