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61. Opinion on DUST 514 Round table? - in General Discussions [original thread]
Unimpressed with the room. Folks didn't even take the time to absorb the format Rattati wanted to initiate, hopefully more took place outside of the 40min window a room was allotted. is it a EVE online fanfest or a CCP fanfest next year? Many...
- by Sigourney Reever - at 2015.03.21 22:15:00
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62. FutureDust: How can we strengthen the EVE lore connection... - in Feedback/Requests [original thread]
Speculating on technical implementations, improvements, testing, deployments, etc are completely off topic, let's assume CCP is aware of their capabilities and delivers changes to the best of their ability. Rattati has already described (and I t...
- by Sigourney Reever - at 2015.03.21 16:27:00
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63. FutureDust: How can we strengthen the EVE lore connection... - in Feedback/Requests [original thread]
I'll point out that a 3rd line of conversation is emerging. 1) Immersion: Making Dust players more aware of the New Eden Universe in general. Bringing elements to Dust that are accurate reflections of its existing and evolving nature, inhabita...
- by Sigourney Reever - at 2015.03.21 15:09:00
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64. FutureDust: How can we strengthen the EVE lore connection... - in Feedback/Requests [original thread]
It seems that there are a few lines of conversation going on. One, which increases the immersion in new eden. Making static things more dynamic and reflective of time and place in New Eden. (skyboxes, Player and NPC information/propaganda, Mer...
- by Sigourney Reever - at 2015.03.20 18:29:00
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65. FutureDust: How can we strengthen the EVE lore connection... - in Feedback/Requests [original thread]
Rattatti mentioned that one of the problems they've had incorporating into the existing EVE lore is the overwhelming complexity of injecting new mechanisms into the intricate existing EVE systems. I suggest chaining it into features planned to g...
- by Sigourney Reever - at 2015.03.20 16:21:00
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66. FutureDust: How can we strengthen the EVE lore connection... - in Feedback/Requests [original thread]
https://youtu.be/x_RgGJpoUeg?t=18m22s Rattati asked this question at Fanfest 2015: How can we strengthen the EVE lore connection without enforcing 1 to 1 relationships? go for it!
- by Sigourney Reever - at 2015.03.20 00:08:00
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67. Golden opportunity missed? - in General Discussions [original thread]
an alternate view, verbatim from the article. Quote: WeGÇÖre not really talking about the migration to specific platforms at this time. What weGÇÖre saying is, PS3 for us today, and for this year and next year, is incredibly important. We loo...
- by Sigourney Reever - at 2015.03.19 20:48:00
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68. HAH! Called it. CCP Shanghai workin' on a new project. - in General Discussions [original thread]
terrible. lol.
- by Sigourney Reever - at 2015.03.19 14:13:00
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69. The official Dust 514 chat channel in EVE... (Oh my) - in General Discussions [original thread]
this is what happens when you terminate the community support team. keep this thread alive through fanfest 2015!
- by Sigourney Reever - at 2015.03.19 03:41:00
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70. More weapon mods plz (stabilizers, magazine mods, heat sinks) - in General Discussions [original thread]
CommanderBolt wrote: I love this idea but I really think we should think of them in terms of "Rigs" or "Rigging" like in EVE. (Extra slots that grant bonuses like you have imagined however they usually come with small drawbacks.) The PLC for i...
- by Sigourney Reever - at 2015.03.18 19:28:00
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71. Why is there a flashbang on protofits? - in Feedback/Requests [original thread]
THUNDERGROOVE wrote: If you guys even knew half of it. With my work on my unofficial SDE,I have access to numbers in the client that aren't exported and types that aren't as well. There is so much stuff, it actually makes me sad how much cont...
- by Sigourney Reever - at 2015.03.18 18:52:00
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72. GÇÿConstructGÇÖ Imperial Scrambler Rifle - in Technical Support/Bugs [original thread]
Similarly, Proto and Officer (proto and higher) weapons/suits/gear would be better identified via their Icons if they all included the "X" proto logo or create an Officer (/\) bar or star (*)) logo. Either way many high metalevel items have no ind...
- by Sigourney Reever - at 2015.03.15 17:09:00
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73. Tash murkon scout bug - in Technical Support/Bugs [original thread]
same here, please fix.
- by Sigourney Reever - at 2015.03.15 14:27:00
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74. Changes in DUST 514's fundamental vision and my thoughts on it - in General Discussions [original thread]
CCP Rattati wrote: I am a hardcore FPS player and a DUST 514 player, and I do want to bridge the gap between the two. That said, I don't believe that being in New Eden means being shackled by EVE Online spaceship rules, DUST should be allowed...
- by Sigourney Reever - at 2015.03.13 15:18:00
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75. Does your merc's name have a meaning and or translation? - in General Discussions [original thread]
I like cats, and watching the world burn.
- by Sigourney Reever - at 2015.03.11 17:35:00
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76. Sticky:[Feedback] Transporters - in Feedback/Requests [original thread]
How about you put this idea away for later. Its a good one, you can make it work, keep it under your hat. What we need is map assets (sockets, terrains, and moods) and game modes (at least 4-5 more) and some work on randomizing the rotations (of...
- by Sigourney Reever - at 2015.03.04 16:47:00
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77. [Idea - New Module] Reload Speed Module - in Feedback/Requests [original thread]
Please Post this idea (with a link back to this discussion) on the Trello Crowdsource Board . Instructions for joining and contributing are here.
- by Sigourney Reever - at 2015.02.11 17:47:00
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78. The Planetary Services Department (need suggestions!) - in General Discussions [original thread]
Kaze Eyrou wrote: Sigourney Reever wrote: How about a Dust Wiki ? Well there's this: http://wiki.eveuniversity.org/DUST_514 And then there's this: http://dust514.wikia.com/wiki/Dust_514_Wiki And then there's also this: http://wiki.du...
- by Sigourney Reever - at 2015.02.11 17:36:00
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79. The Planetary Services Department (need suggestions!) - in General Discussions [original thread]
How about a Dust Wiki ?
- by Sigourney Reever - at 2015.01.31 01:08:00
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80. 1,158 players. 5,089 vehicles destroyed. 53,729 kills. - in General Discussions [original thread]
http://kotaku.com/the-biggest-first-person-shooter-battle-ever-had-over-a-1681801258 This used to be CCP's wheelhouse. How the hell is opening the dC# of players not the top of all lists? PS: I've never played Planetside, dunno how it works...
- by Sigourney Reever - at 2015.01.26 18:44:00
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