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Indianna Pwns
The Cheshire Cats
39
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Posted - 2015.03.19 19:27:00 -
[1] - Quote
This is an article written on IGN in 2013. How true it turned out to be!!!
http://uk.ign.com/articles/2013/04/25/has-dust-514-missed-its-golden-opportunity |
Joseph Ridgeson
WarRavens
3456
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Posted - 2015.03.19 19:46:00 -
[2] - Quote
It is insulting as hell to say "this was a PC beta in a console world." Implies "console players just can't handle slow things." Anyway.
DUST declined for many different reasons. The people most interested in New Eden had to purchase a separate system in order to play it, the game does not go as smoothly as something like CoD or Battlefield to snake some customers from that camp, it's launch was damn near no different than the beta considering so much of the game is still missing (Amarr/Minmatar vehicles), massive performance issues such PS3's catching fire, CCP treating the customers poorly (DUST 514 keynote was 22 minutes long and was about an entirely different game), and the game just generally being a slog to play unless you are already invested meaning that new players have little reason to stay around.
It never had a high enough amount of consistent players to really say that the PS4 coming out killed it. This isn't "video killed the radio star", it is "there are healthy people out there to date so you can pass on the person who was born with half a lung and a weak heart who is on life support."
"This is B.S! This is B.S! I paid money! Cash money, dollars money, cash money!"
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Indianna Pwns
The Cheshire Cats
39
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Posted - 2015.03.19 20:04:00 -
[3] - Quote
Joseph Ridgeson wrote:It is insulting as hell to say "this was a PC beta in a console world." Implies "console players just can't handle slow things." Anyway.
DUST declined for many different reasons. The people most interested in New Eden had to purchase a separate system in order to play it, the game does not go as smoothly as something like CoD or Battlefield to snake some customers from that camp, it's launch was damn near no different than the beta considering so much of the game is still missing (Amarr/Minmatar vehicles), massive performance issues such PS3's catching fire, CCP treating the customers poorly (DUST 514 keynote was 22 minutes long and was about an entirely different game), and the game just generally being a slog to play unless you are already invested meaning that new players have little reason to stay around.
It never had a high enough amount of consistent players to really say that the PS4 coming out killed it. This isn't "video killed the radio star", it is "there are healthy people out there to date so you can pass on the person who was born with half a lung and a weak heart who is on life support."
You raise valid points. I also remember there being huge interest in Dust when the open beta launched between my friends and I. However I know many never played again after a few hours gameplay thinking that the game was effectively a finished product (kind of like the battlefield 3 beta).
Colin's point about CCP not effectively communicating their vision for the evolution of dust to players was spot on I feel. |
Sigourney Reever
Hyasyoda Terrestrial Acquisitions Firm
86
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Posted - 2015.03.19 20:48:00 -
[4] - Quote
an alternate view, verbatim from the article.
Quote:WeGÇÖre not really talking about the migration to specific platforms at this time. What weGÇÖre saying is, PS3 for us today, and for this year and next year, is incredibly important. We look at the installed base on the PS3 now as a first-time console publisher and developer. We see that there may be some unexpected upside on PS3. As people begin to save up their cash to buy that PS4, a free-to-play shooter on PS3 that they can just invest time into, and not that much cash, sounds like a pretty good proposition.GÇ¥
Say, for example your **** was on fire (approx 2-3 yrs ago) with Jita burning, walking in stations hitting a wall, Dust in perpetual beta, World of Darkness eating other people's lunches at the corporate cantina...
Keeping one's head in the sand about platform expansion is valid plan in 2013. Keep yourself 'laser focused' on ps3, come up for air in ~18-24 months and figure it out then.
Here we are, Dust is doing its thing, Legion is gonna take another yr to get itself together and probably be able to launch on either PC or PS4 with 4-6months of effort.
Meanwhile it's all getting stretched given the 'launch title' opportunity with Valk, which is clearly doing something similar.
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