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41. [Announcement] Planetary Conquest Think Tank - in General Discussions [original thread]
Kain Spero wrote: Sigourney Reever wrote: More broadly, are we conceding that even in PC, OMS will not be allowed to be placed directly by the Defender? As it is, the majority of OMS locations are hardly optimal for defense of Skirmish Maps...
- by Sigourney Reever - at 2015.04.06 15:56:00
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42. [Announcement] Planetary Conquest Think Tank - in General Discussions [original thread]
I agree about the cat herding, but since the current team building is accomplished via the chat interface, wouldn't it be logical to assume that these changes would be persistent across all client 'states' we experience (Merc Qtrs, Warbarge, In-Ma...
- by Sigourney Reever - at 2015.04.06 15:12:00
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43. [Announcement] Planetary Conquest Think Tank - in General Discussions [original thread]
Luther Mandrix wrote: Zaria Min Deir wrote: Thor Odinson42 wrote: The thing we've been doing with putting your squads in corp squad finder to build squads is pretty ingenious, but it wouldn't work in most corps because you'd have jackass...
- by Sigourney Reever - at 2015.04.06 13:56:00
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44. [Announcement] Planetary Conquest Think Tank - in General Discussions [original thread]
JJ'S wrote: Until the players playing on the planets can control or have direct influence over Planetary Infrastructure Material creation in New Eden.. PC largely looses the spark that it once had without it having some hope of actual purpose....
- by Sigourney Reever - at 2015.04.05 23:16:00
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45. [NEW Weapons] Amarr Weaponry - in Feedback/Requests [original thread]
Fundamentally this isnt a bad thing, just spread it around a bit. Make the lightning gloves into 'plasma gloves' (gallente NovaKnife equiv) Laser Whip = Amarr Shotgun toss the glowing fists, that's silly. Heat Grenade would be cool, better ...
- by Sigourney Reever - at 2015.04.02 18:47:00
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46. Bring that weird other race to dust 514 as a PVE gamemode - in Feedback/Requests [original thread]
Godin Thekiller wrote: Georgia Xavier wrote: Fizzer XCIV wrote: Jovians or Drifters(probably awoken Sleepers) would bend us over. Our dropsuits would burn like paper under the fire from their weapons. Nobody even knows what kind of weapo...
- by Sigourney Reever - at 2015.04.01 19:41:00
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47. Planetary Conquest in Wormhole space - in Feedback/Requests [original thread]
Cross Atu wrote: Also this allows for a further roll out of PC that does not have to interact with either CONCORD or Sov mechanics. The best way to find more connective tissue for EVE/Dust is to do it in areas where it won't require a rework...
- by Sigourney Reever - at 2015.04.01 19:32:00
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48. Bring that weird other race to dust 514 as a PVE gamemode - in Feedback/Requests [original thread]
Georgia Xavier wrote: Imagine that, a bitter alliance between the four empires to take out a huge potential threat. I want some more of this Literally *any* storyline that changed the battlefields of Dust would be worthwhile at this point....
- by Sigourney Reever - at 2015.04.01 15:25:00
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49. How far does the tunnel really go? - in General Discussions [original thread]
Its the fast track to the land of redundant QA managers.
- by Sigourney Reever - at 2015.04.01 15:01:00
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50. Planetary Conquest in Wormhole space - in Feedback/Requests [original thread]
I couldn't agree with Himiko Kuronaga more. Rattati's lack of EVE knowledge (or lack of desire to incorporate it in Dust) distances Dust from New Eden. While that wasn't a problem when the FPS aspects of Dust were fundamentally broken, lack of...
- by Sigourney Reever - at 2015.04.01 12:38:00
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51. Local Chat, and our location on the Starmap - in Feedback/Requests [original thread]
This is another example of New Eden's geography (and it's player's location within it) being critical to the overall experience. All Mercs currently 'reside' in their home racial Faction's High Security Space (1.0 - 0.5) with a few minor excepti...
- by Sigourney Reever - at 2015.03.31 01:32:00
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52. Meta lockout= unusable apex suits - in General Discussions [original thread]
CCP Rattati wrote: There is a reason matchmaking is being worked on first. Meta level lockout for me is a choice for me to say "low risk low reward", choose a low metalevel bracket (low sec if academy is high sec), and free for all is 0.0 with ...
- by Sigourney Reever - at 2015.03.30 05:52:00
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53. Planetary Conquest in Wormhole space - in Feedback/Requests [original thread]
CCP Rattati wrote: hell yes that's cool What is cool? Why are wormhole planets more or less interesting to Dust than existing planets? How, in Dust, does the planet or district matter in any way other than rough location in New Eden deter...
- by Sigourney Reever - at 2015.03.29 23:21:00
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54. FutureDust: How can we strengthen the EVE lore connection... - in Feedback/Requests [original thread]
bump
- by Sigourney Reever - at 2015.03.28 16:15:00
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55. Drifter Activity Intensifies.. - in General Discussions [original thread]
https://www.youtube.com/watch?v=ZFy2KTGYlYI
- by Sigourney Reever - at 2015.03.27 18:25:00
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56. FutureDust: How can we strengthen the EVE lore connection... - in Feedback/Requests [original thread]
Luther Mandrix wrote: CCP Rattati wrote: My 1v1 comment refers to "if it is in EVE Online we must have it exactly the same following the same rules" I think we should be inspired but not overruled by EVE. How can EVE inspire us in a differ...
- by Sigourney Reever - at 2015.03.24 19:18:00
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57. FutureDust: How can we strengthen the EVE lore connection... - in Feedback/Requests [original thread]
Hopefully the jetlag is beginning to wear off and we'll have some more Dev input here soon. The fundamental problem with 'lore' as it pertains to New Eden is that EVE has the tools and the stated goals to encourage player narrative based 'lore' ...
- by Sigourney Reever - at 2015.03.24 17:34:00
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58. FutureDust: How can we strengthen the EVE lore connection... - in Feedback/Requests [original thread]
R F Gyro wrote: I think the first thing is to dramatically reduce the number of star systems that battles are fought in at any point in time, and the sides in the battles. There should be just a handful of wars going on at any point in time. E...
- by Sigourney Reever - at 2015.03.23 20:27:00
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59. FutureDust: How can we strengthen the EVE lore connection... - in Feedback/Requests [original thread]
Kincate wrote: The simplest answer to this is make people think and give them the tools to innovate. Most of the rest can be reconciled... ... Do that and it will not matter if the laser isn't purple or if the damage control module is passi...
- by Sigourney Reever - at 2015.03.22 21:32:00
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60. FutureDust: How can we strengthen the EVE lore connection... - in Feedback/Requests [original thread]
I've altered the wording of the 3rd line of requests to attempt to be more accurate with what people are articulating. Sigourney Reever wrote: I'll point out that a 3rd line of conversation is emerging. 1) Immersion: Making Dust players m...
- by Sigourney Reever - at 2015.03.22 16:22:00
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