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Draxus Prime
BurgezzE.T.F Orion Empire
623
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Posted - 2013.05.25 01:25:00 -
[1] - Quote
screw new fancy guns and ****, using new guns while playing the same ******* gamemode is gonna get boring fast,if there were more unique enviroments/terrain i wouldn't mind but there aren't yet.
at the momemt we have cool ideas for vehicles and guns but none at all for gamemodes except rogue drones and gladiator arena my suggestio is we put down the kind of gamemodes we want to make the game more fun and we pick our favourite/realistic idea and hopefully ccp can than incorperate into the game |
Kane Fyea
BetaMax. CRONOS.
171
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Posted - 2013.05.25 01:25:00 -
[2] - Quote
Snip |
Draxus Prime
BurgezzE.T.F Orion Empire
623
|
Posted - 2013.05.25 01:26:00 -
[3] - Quote
we need more gamemodes think!!!!!!! |
Draxus Prime
BurgezzE.T.F Orion Empire
623
|
Posted - 2013.05.25 01:28:00 -
[4] - Quote
i fixed it :) |
Kane Fyea
BetaMax. CRONOS.
171
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Posted - 2013.05.25 01:32:00 -
[5] - Quote
I see lol. |
Onesimus Tarsus
Planetary Response Organization
67
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Posted - 2013.05.25 01:33:00 -
[6] - Quote
Draxus Prime wrote:we need more gamemodes think!!!!!!!
Mode: Chess
Each team is randomly assigned a "King", who wears a "protect this" circle the whole time. First team to kill the opposition's king 10 times wins. King is locked in heavy armor with thick shields and only has nova knives. |
Ivan Avogadro
Subdreddit Test Alliance Please Ignore
254
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Posted - 2013.05.25 02:04:00 -
[7] - Quote
Capture the Flag Mode. Create a Stationary Command Center located on the ground in an urban environment. Each team must infiltrate or assault the enemy base, steal the motherboard from the SCC, and return it to their own base.
Escort Mode. Create a slow moving heavy transport vehicle filled with valuable EVE resources. Defenders will walk the transport HV across the map while protecting and repairing it. Attackers will attempt to destroy the transport. Winning team members get a cut of the things to sell to EVE capsuleers.
Bounty Hunting. Let players put bounties on each other with their own ISK or AUR. First to gather the requisite kills can collect the bounty. Let CEOs put out bounties on other corps or PC territories. This should help with the meta game. |
ALMIGHTY STATIUS
Ikomari-Onu Enforcement Caldari State
64
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Posted - 2013.05.25 02:05:00 -
[8] - Quote
Skirmish 1.0 Skirmish 1.0 Skirmish 1.0 Skirmish 1.0 Skirmish 1.0 Skirmish 1.0 Skirmish 1.0 Skirmish 1.0 Skirmish 1.0 Skirmish 1.0 Skirmish 1.0 Skirmish 1.0 Skirmish 1.0 Skirmish 1.0 Skirmish 1.0 Skirmish 1.0 Skirmish 1.0 Skirmish 1.0 Skirmish 1.0 Skirmish 1.0 Skirmish 1.0 Skirmish 1.0 Skirmish 1.0 Skirmish 1.0 Skirmish 1.0 Skirmish 1.0 Skirmish 1.0 Skirmish 1.0 Skirmish 1.0 Skirmish 1.0 Skirmish 1.0 Skirmish 1.0 Skirmish 1.0 andddddd... skirmish 1.0... |
Draxus Prime
BurgezzE.T.F Orion Empire
623
|
Posted - 2013.05.25 02:23:00 -
[9] - Quote
^^^^^^^^^^be more clear in what gamemode u want :) lol |
WhiteMage7322
Ikomari-Onu Enforcement Caldari State
8
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Posted - 2013.05.25 02:30:00 -
[10] - Quote
Super Dust World 514? |
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Lucrezia LeGrand
Verboten Industries
0
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Posted - 2013.05.25 02:58:00 -
[11] - Quote
Hold the fort!!
One team is located in an installation with turrets and nanohives etc. Only thing is they have only one life per match.
Second team has to try and take the fort. They have 150 clones to use but they don't have access to turrets or supply depots.
So the first team has to hold the fort while the second team tries to over run them. Maybe give team one extra shields to protect them from snipers. Oh and the fort has to be on a hill, put some trees and rocks etc so that the invading force can have cover too. |
SickJ
sephiroth clones General Tso's Alliance
69
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Posted - 2013.05.25 23:28:00 -
[12] - Quote
Lucrezia LeGrand wrote:Hold the fort!!
One team is located in an installation with turrets and nanohives etc. Only thing is they have only one life per match.
Second team has to try and take the fort. They have 150 clones to use but they don't have access to turrets or supply depots.
So the first team has to hold the fort while the second team tries to over run them. Maybe give team one extra shields to protect them from snipers. Oh and the fort has to be on a hill, put some trees and rocks etc so that the invading force can have cover too.
This could be a neat addition to PC. When you're out of clones you could just dig in and go Alamo on their asses. |
Cygnus 2112
D3LTA ACADEMY
11
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Posted - 2013.05.25 23:32:00 -
[13] - Quote
Lucrezia LeGrand wrote:Hold the fort!!
One team is located in an installation with turrets and nanohives etc. Only thing is they have only one life per match.
Second team has to try and take the fort. They have 150 clones to use but they don't have access to turrets or supply depots.
So the first team has to hold the fort while the second team tries to over run them. Maybe give team one extra shields to protect them from snipers. Oh and the fort has to be on a hill, put some trees and rocks etc so that the invading force can have cover too. CCP listen to this idea. That could be a very fun game mode if you play with your corp. |
Surt gods end
Demon Ronin
144
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Posted - 2013.05.25 23:36:00 -
[14] - Quote
I see snipers being the hero's of the team holding the fort. |
SickJ
sephiroth clones General Tso's Alliance
69
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Posted - 2013.05.25 23:36:00 -
[15] - Quote
Just replace the word 'dollars' with 'ISK' |
Rusty Shaklefurd
Couch Legion
36
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Posted - 2013.05.25 23:36:00 -
[16] - Quote
I would love to see an "Installation Assault mode"
Attackers have to plant explosives to blow up the installation. Defenders have to not let stuff gets blowed up!
EDIT * similar to what the guy said above! |
Onesimus Tarsus
Planetary Response Organization
88
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Posted - 2013.05.25 23:40:00 -
[17] - Quote
Rusty Shaklefurd wrote:I would love to see an "Installation Assault mode"
Attackers have to plant explosives to blow up the installation. Defenders have to not let stuff gets blowed up!
EDIT * similar to what the guy said above!
Man, those birds are angry. |
Scheneighnay McBob
Bojo's School of the Trades
1343
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Posted - 2013.05.25 23:49:00 -
[18] - Quote
I'm definitely in favor of a stronghold defense game mode, but something more interesting than skirmish 1.0. Perhaps something like a raid, where one team tries either taking assets/clones from a warehouse, or hacking info from a research base |
Rusty Shaklefurd
Couch Legion
36
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Posted - 2013.05.25 23:50:00 -
[19] - Quote
Onesimus Tarsus wrote:Rusty Shaklefurd wrote:I would love to see an "Installation Assault mode"
Attackers have to plant explosives to blow up the installation. Defenders have to not let stuff gets blowed up!
EDIT * similar to what the guy said above! Man, those birds are angry.
It would be epic if we could call down a giant slingshot from the MCC!!! |
Yagihige
Crux Special Tasks Group Gallente Federation
230
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Posted - 2013.05.26 00:14:00 -
[20] - Quote
Mining Convoy (Tug of War would be a good name). Each team fights to move a stranded train in the middle of the map composed of several wagons filled with minerals. When a team gets the train back to their base, RDVs can ship away wagons. The team that gets more wagons captured wins.
EVE miners in orbit are rewarded with additional minerals. |
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Ollurd Gallente
Cerberus Network.
4
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Posted - 2013.05.26 00:18:00 -
[21] - Quote
How about a mode where 4 squads of 6 or less fight each other while simultaneously trying to be the first to achieve a variety of goals? these goals could be called "contracts" and the first squad to fulfill all of the objectives within a contract would get warpoints. These "contracts" would be randomly selected.
for example, the match starts and everybody has spawned in. A notification pops up in the corner of the screen that reads "Deplete 30 clones" or "Hold on to objective A for the longest" or something. another possibility would be Assassination contracts, where the squad leader of one squad is designated to be assassinated. Anybody in the squad with the assasination target would be tasked with defending the squad leader. The other squads could either team up and cooperate, or continue fighting each other for the kill. wouldn't know what to call the game mode though. |
Full Metal Kitten
Chatelain Rapid Response Gallente Federation
537
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Posted - 2013.05.26 00:19:00 -
[22] - Quote
Cage Match Free For All!
No clones. 32 enter. Only 1 leaves. |
Draxus Prime
BurgezzE.T.F Orion Empire
634
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Posted - 2013.05.26 00:57:00 -
[23] - Quote
how about trouble in terrorist town gamemode ff on,no respawns how this gamemode works is when every1 spawns ur either innocent,a traitor or a detective the traitors know who each traior is but the innocent dont know who's who and r really paranoid the innocent outnumber the traitors so the traitors have to be stealthy u can check the persons body when they die to see what they were detectives try to find traitors with special tools and innocent know who the detectives r so theyre the only ones u can trust this would be a great mode for gladiator arena NOTE: this is already a real mode on garys mod so search "trouble in terrorist town" on youtube to see how fun it is |
Draxus Prime
BurgezzE.T.F Orion Empire
634
|
Posted - 2013.05.26 01:39:00 -
[24] - Quote
bump |
DigiOps
Kirkinen Risk Control Caldari State
270
|
Posted - 2013.05.26 01:41:00 -
[25] - Quote
Draxus Prime wrote:how about trouble in terrorist town gamemode ff on,no respawns how this gamemode works is when every1 spawns ur either innocent,a traitor or a detective the traitors know who each traior is but the innocent dont know who's who and r really paranoid the innocent outnumber the traitors so the traitors have to be stealthy u can check the persons body when they die to see what they were detectives try to find traitors with special tools and innocent know who the detectives r so theyre the only ones u can trust this would be a great mode for gladiator arena NOTE: this is already a real mode on garys mod so search "trouble in terrorist town" on youtube to see how fun it is Sounds vaguely familiar. Is this based on a card game? |
Draxus Prime
BurgezzE.T.F Orion Empire
634
|
Posted - 2013.05.26 01:44:00 -
[26] - Quote
DigiOps wrote:Draxus Prime wrote:how about trouble in terrorist town gamemode ff on,no respawns how this gamemode works is when every1 spawns ur either innocent,a traitor or a detective the traitors know who each traior is but the innocent dont know who's who and r really paranoid the innocent outnumber the traitors so the traitors have to be stealthy u can check the persons body when they die to see what they were detectives try to find traitors with special tools and innocent know who the detectives r so theyre the only ones u can trust this would be a great mode for gladiator arena NOTE: this is already a real mode on garys mod so search "trouble in terrorist town" on youtube to see how fun it is Sounds vaguely familiar. Is this based on a card game? no watch it on youtube for an idea |
Liu Kaizong
PROJECT 86 U
43
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Posted - 2013.05.26 02:03:00 -
[27] - Quote
LAV off road circuit racing. |
Draxus Prime
BurgezzE.T.F Orion Empire
638
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Posted - 2013.05.26 18:22:00 -
[28] - Quote
bump |
Delirium Inferno
Edoras Corporation
437
|
Posted - 2013.05.26 18:28:00 -
[29] - Quote
I have 3 suggestions over in the feedback and requests section
https://forums.dust514.com/default.aspx?g=posts&m=856987
https://forums.dust514.com/default.aspx?g=posts&t=81516&find=unread
https://forums.dust514.com/default.aspx?g=posts&t=81515&find=unread |
Draxus Prime
BurgezzE.T.F Orion Empire
638
|
Posted - 2013.05.26 18:41:00 -
[30] - Quote
1) we don't need another varient 2) ctf is planned for gladiator arena so... 3) interesting...
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