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1461. When ... - in General Discussions [original thread]
Eruditus 920 wrote: Is Eve Online not making money anymore? even tho EvE online is connected to dust in a small way you cannot say that they are the same game unfortunately you cannot asses that because EvE is doing well that dust will...
- by Sicerly Yaw - at 2015.05.22 03:12:00
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1462. When ... - in General Discussions [original thread]
Apocalyptic Destroyerr wrote: Is Matchmaking going to be fixed ? Are AV and Vehicles going to be balanced ? Are the Devs going to fight us again ? Are we going to make use of the "Other Contracts" Are Caldari, which is strictly shields goin...
- by Sicerly Yaw - at 2015.05.20 22:03:00
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1463. Start new players with 3 million SP. - in General Discussions [original thread]
I would propose that instead of starting off with 3 mill that those points would go towards predefined areas such as the RR for Caldari, ScR for Amarr, AR for Gal, and CR for Min those skills to lvl 3 shield skills for cal armor skills for gal ...
- by Sicerly Yaw - at 2015.05.20 00:44:00
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1464. devs have been eerily quiet... - in General Discussions [original thread]
D4GG3R wrote: :( it means they are hard at work, expect something good to be released soon
- by Sicerly Yaw - at 2015.05.20 00:09:00
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1465. Please take a moment, CCP. I'm sort of irritated. - in General Discussions [original thread]
Id like to add that I started off at a very bad time things in dust were changing fast and I didn't know anything about what I was doing, but I started doing some research and watching vids on youtube learning as much as possible, I've only been p...
- by Sicerly Yaw - at 2015.05.20 00:07:00
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1466. Please take a moment, CCP. I'm sort of irritated. - in General Discussions [original thread]
Michael Epic wrote: Knightshade Belladonna wrote: new player experience is indeed , completely **** in here, and it seems ccp gives no fucks about it , and would rather continue to get what bit of funding they can off those who are here. ...
- by Sicerly Yaw - at 2015.05.20 00:00:00
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1467. help w/cal scout fit please - in General Discussions [original thread]
Genral69 death wrote: So I recently got the cal scout skin from a box, so decided to get the suit but I can't find a decent set up. I'm only advanced cal scout and I have my pg at level 5 but CPU at level 4 (for the moment) Can anyone suggest a...
- by Sicerly Yaw - at 2015.05.19 23:42:00
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1468. Hmmm..... - in General Discussions [original thread]
Golden Day wrote: Im currently getting bored of DUST 514.... Anyone have any recommandations for making it fun again??? make AV fittings using the starter medic fit and try to kill as many vehicles as you can try melee scout fits fly ...
- by Sicerly Yaw - at 2015.05.19 23:30:00
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1469. Opening 2253 boxes tomorrow - in General Discussions [original thread]
Nachos wrote: i am spending an insane amount of aurum opening the boxes i got when the week or 2 of strongbox frenzy began....50 million ISK to whoever guesses the correct amount of BPO dropsuits and 'Quafe' Weapons i get BPO Methana to the c...
- by Sicerly Yaw - at 2015.05.18 22:30:00
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1470. Concerning the UP - in General Discussions [original thread]
Vesta Opalus wrote: deezy dabest wrote: https://forums.dust514.com/default.aspx?g=posts&t=202296&find=unread Caldari suits seems to be performing just fine. Usage is not performance, and raw k/spawn does not tell the whole sto...
- by Sicerly Yaw - at 2015.05.18 22:24:00
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1471. Annoying AV glitch - in General Discussions [original thread]
Henchmen21 wrote: I believe if you get them on prior to them entering the redline they will remain, but when they never left the redline to begin with... well cowards. no they get unarmed and vanish upon entry into redline
- by Sicerly Yaw - at 2015.05.18 22:22:00
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1472. tanks and suits - in General Discussions [original thread]
aiden telurius wrote: tanks still have pg on low. gotta put it on high or it becomes a backwards, non-rookie friendly mechanic. i dont really care. so you want to gimp shield tanks and buff armor tanks?
- by Sicerly Yaw - at 2015.05.18 01:03:00
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1473. You know what would be nifty? - in General Discussions [original thread]
Thumb Green wrote: Being able to search for both FW and Pubs matches at the same time. I don't really care what mode I play anymore these days, I just want to get into a match as quickly as possible. Though I'd like to stress I do not want to b...
- by Sicerly Yaw - at 2015.05.17 18:57:00
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1474. how many would be for rr charge removal? - in General Discussions [original thread]
Operative 1174 Uuali wrote: Sicerly Yaw wrote: the charge up for the rr and even the magsec put these weapons at a disadvantage in almost all situations shields are already at a disadvantage and making the weapons that are meant to be good...
- by Sicerly Yaw - at 2015.05.17 02:11:00
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1475. how many would be for rr charge removal? - in General Discussions [original thread]
Cat Merc wrote: The difference between the TAC AR kick and the RR kick is that one applies after each shot, while the other applies after half a clip. You can manage the TAC AR recoil, but you cannot do that while also tracking people and sus...
- by Sicerly Yaw - at 2015.05.17 02:07:00
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1476. how many would be for rr charge removal? - in General Discussions [original thread]
Dreis ShadowWeaver wrote: ADSing with an ARR is horribly inaccurate; that much I know. I think it's silly that a CR ADSing has better damage application that an ARR at the same range, despite the ARR suposedly being a longer-range rifle than th...
- by Sicerly Yaw - at 2015.05.17 01:57:00
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1477. how many would be for rr charge removal? - in General Discussions [original thread]
Dreis ShadowWeaver wrote: Sicerly Yaw wrote: Dreis ShadowWeaver wrote: Keep spool-up time, reduce kick. Oh, and fix the ADS sights on the ARR: they're a little bit off. I would actually prefer the kick to be made linear instead of red...
- by Sicerly Yaw - at 2015.05.16 23:34:00
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1478. how many would be for rr charge removal? - in General Discussions [original thread]
Dreis ShadowWeaver wrote: Keep spool-up time, reduce kick. Oh, and fix the ADS sights on the ARR: they're a little bit off. I would actually prefer the kick to be made linear instead of reduced the spool up time I would like to go away as...
- by Sicerly Yaw - at 2015.05.16 23:24:00
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1479. Eliminating Redundant Assets: Power Core Slot - in General Discussions [original thread]
could we not expand on this idea to weapon variants? I'm curious to know if this would be good for the game, and if this was done it'd make it easier to create more variants. would it not?
- by Sicerly Yaw - at 2015.05.16 23:12:00
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1480. how many would be for rr charge removal? - in General Discussions [original thread]
Cat Merc wrote: Did you even use it? It's kick forces you to slow down to maybe half fire rate. It's also horrid in CQC without a Gal Assault. And even then it's borderline. I have used it, quite extensively the kick is easily manageable...
- by Sicerly Yaw - at 2015.05.16 23:01:00
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